3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
9 // Name Type Format Dim Slot Elements
10 // ------------------------------ ---------- ------- ----------- ---- --------
11 // TextureUI texture uint4 2d 0 1
17 // Name Index Mask Register SysValue Format Used
18 // -------------------- ----- ------ -------- -------- ------- ------
19 // SV_POSITION 0 xyzw 0 POS float
20 // TEXCOORD 0 xy 1 NONE float xy
25 // Name Index Mask Register SysValue Format Used
26 // -------------------- ----- ------ -------- -------- ------- ------
27 // SV_TARGET 0 xyzw 0 TARGET uint xyzw
30 dcl_resource_texture2d (uint,uint,uint,uint) t0
31 dcl_input_ps linear v1.xy
34 resinfo_uint r0.xyzw, l(0), t0.xyzw
36 mul r0.xy, r0.xyxx, v1.xyxx
39 ld r0.xyzw, r0.xyzw, t0.xyzw
41 mov o0.yzw, l(0,0,0,0)
43 // Approximately 9 instruction slots used
46 const BYTE g_PS_PassthroughR2DUI[] =
48 68, 88, 66, 67, 166, 175,
49 86, 113, 175, 196, 222, 119,
50 102, 108, 1, 17, 158, 88,
65 0, 0, 255, 255, 255, 255,
68 84, 101, 120, 116, 117, 114,
69 101, 85, 73, 0, 77, 105,
70 99, 114, 111, 115, 111, 102,
71 116, 32, 40, 82, 41, 32,
72 72, 76, 83, 76, 32, 83,
73 104, 97, 100, 101, 114, 32,
74 67, 111, 109, 112, 105, 108,
75 101, 114, 32, 57, 46, 51,
76 48, 46, 57, 50, 48, 48,
77 46, 49, 54, 51, 56, 52,
78 0, 171, 171, 171, 73, 83,
90 79, 83, 73, 84, 73, 79,
91 78, 0, 84, 69, 88, 67,
92 79, 79, 82, 68, 0, 171,
93 171, 171, 79, 83, 71, 78,
100 83, 86, 95, 84, 65, 82,
101 71, 69, 84, 0, 171, 171,
102 83, 72, 68, 82, 12, 1,
110 242, 32, 16, 0, 0, 0,
116 70, 126, 16, 0, 0, 0,
137 0, 0, 70, 126, 16, 0,
142 54, 0, 0, 8, 226, 32,
148 83, 84, 65, 84, 116, 0,