3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
9 // Name Type Format Dim Slot Elements
10 // ------------------------------ ---------- ------- ----------- ---- --------
11 // Sampler sampler NA NA 0 1
12 // TextureF texture float4 3d 0 1
18 // Name Index Mask Register SysValue Format Used
19 // -------------------- ----- ------ -------- -------- ------- ------
20 // SV_POSITION 0 xyzw 0 POS float
21 // SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
22 // TEXCOORD 0 xyz 2 NONE float xyz
27 // Name Index Mask Register SysValue Format Used
28 // -------------------- ----- ------ -------- -------- ------- ------
29 // SV_TARGET 0 xyzw 0 TARGET float xyzw
32 dcl_sampler s0, mode_default
33 dcl_resource_texture3d (float,float,float,float) t0
34 dcl_input_ps linear v2.xyz
37 sample r0.xyzw, v2.xyzx, t0.xyzw, s0
40 // Approximately 3 instruction slots used
43 const BYTE g_PS_PassthroughLumAlpha3D[] =
45 68, 88, 66, 67, 79, 152,
46 38, 183, 191, 232, 234, 74,
47 20, 216, 159, 98, 130, 89,
70 0, 0, 83, 97, 109, 112,
71 108, 101, 114, 0, 84, 101,
72 120, 116, 117, 114, 101, 70,
73 0, 77, 105, 99, 114, 111,
74 115, 111, 102, 116, 32, 40,
75 82, 41, 32, 72, 76, 83,
76 76, 32, 83, 104, 97, 100,
77 101, 114, 32, 67, 111, 109,
78 112, 105, 108, 101, 114, 32,
79 57, 46, 51, 48, 46, 57,
80 50, 48, 48, 46, 49, 54,
81 51, 56, 52, 0, 73, 83,
97 79, 83, 73, 84, 73, 79,
98 78, 0, 83, 86, 95, 82,
99 69, 78, 68, 69, 82, 84,
100 65, 82, 71, 69, 84, 65,
101 82, 82, 65, 89, 73, 78,
102 68, 69, 88, 0, 84, 69,
103 88, 67, 79, 79, 82, 68,
104 0, 171, 79, 83, 71, 78,
111 83, 86, 95, 84, 65, 82,
112 71, 69, 84, 0, 171, 171,
113 83, 72, 68, 82, 128, 0,
121 114, 16, 16, 0, 2, 0,
123 242, 32, 16, 0, 0, 0,
129 70, 126, 16, 0, 0, 0,
132 0, 5, 242, 32, 16, 0,
136 65, 84, 116, 0, 0, 0,