3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
10 // Name Index Mask Register SysValue Format Used
11 // -------------------- ----- ------ -------- -------- ------- ------
12 // POSITION 0 xy 0 NONE float xy
13 // TEXCOORD 0 xy 1 NONE float xy
18 // Name Index Mask Register SysValue Format Used
19 // -------------------- ----- ------ -------- -------- ------- ------
20 // SV_POSITION 0 xyzw 0 POS float xyzw
21 // TEXCOORD 0 xy 1 NONE float xy
26 dcl_output_siv o0.xyzw, position
29 mov o0.zw, l(0,0,0,1.000000)
32 // Approximately 4 instruction slots used
35 const BYTE g_VS_Passthrough2D[] =
37 68, 88, 66, 67, 197, 214,
38 184, 85, 240, 94, 71, 48,
39 165, 34, 142, 233, 0, 135,
52 99, 114, 111, 115, 111, 102,
53 116, 32, 40, 82, 41, 32,
54 72, 76, 83, 76, 32, 83,
55 104, 97, 100, 101, 114, 32,
56 67, 111, 109, 112, 105, 108,
57 101, 114, 32, 57, 46, 51,
58 48, 46, 57, 50, 48, 48,
59 46, 49, 54, 51, 56, 52,
60 0, 171, 73, 83, 71, 78,
71 80, 79, 83, 73, 84, 73,
72 79, 78, 0, 84, 69, 88,
73 67, 79, 79, 82, 68, 0,
74 171, 171, 79, 83, 71, 78,
85 83, 86, 95, 80, 79, 83,
86 73, 84, 73, 79, 78, 0,
87 84, 69, 88, 67, 79, 79,
88 82, 68, 0, 171, 171, 171,
89 83, 72, 68, 82, 136, 0,
104 0, 8, 194, 32, 16, 0,
113 83, 84, 65, 84, 116, 0,