3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
10 // Name Index Mask Register SysValue Format Used
11 // -------------------- ----- ------ -------- -------- ------- ------
12 // SV_POSITION 0 xyzw 0 POS float
13 // COLOR 0 xyzw 1 NONE uint xyzw
18 // Name Index Mask Register SysValue Format Used
19 // -------------------- ----- ------ -------- -------- ------- ------
20 // SV_TARGET 0 xyzw 0 TARGET uint xyzw
21 // SV_TARGET 1 xyzw 1 TARGET uint xyzw
22 // SV_TARGET 2 xyzw 2 TARGET uint xyzw
23 // SV_TARGET 3 xyzw 3 TARGET uint xyzw
24 // SV_TARGET 4 xyzw 4 TARGET uint xyzw
25 // SV_TARGET 5 xyzw 5 TARGET uint xyzw
26 // SV_TARGET 6 xyzw 6 TARGET uint xyzw
27 // SV_TARGET 7 xyzw 7 TARGET uint xyzw
30 dcl_input_ps constant v1.xyzw
48 // Approximately 9 instruction slots used
51 const BYTE g_PS_ClearUint[] =
53 68, 88, 66, 67, 199, 72,
54 167, 165, 16, 175, 86, 185,
55 38, 71, 2, 169, 180, 38,
68 99, 114, 111, 115, 111, 102,
69 116, 32, 40, 82, 41, 32,
70 72, 76, 83, 76, 32, 83,
71 104, 97, 100, 101, 114, 32,
72 67, 111, 109, 112, 105, 108,
73 101, 114, 32, 57, 46, 51,
74 48, 46, 57, 50, 48, 48,
75 46, 49, 54, 51, 56, 52,
76 0, 171, 73, 83, 71, 78,
87 83, 86, 95, 80, 79, 83,
88 73, 84, 73, 79, 78, 0,
89 67, 79, 76, 79, 82, 0,
90 171, 171, 79, 83, 71, 78,
125 83, 86, 95, 84, 65, 82,
126 71, 69, 84, 0, 171, 171,
127 83, 72, 68, 82, 24, 1,
130 0, 3, 242, 16, 16, 0,
132 0, 3, 242, 32, 16, 0,
134 0, 3, 242, 32, 16, 0,
136 0, 3, 242, 32, 16, 0,
138 0, 3, 242, 32, 16, 0,
140 0, 3, 242, 32, 16, 0,
142 0, 3, 242, 32, 16, 0,
144 0, 3, 242, 32, 16, 0,
146 0, 3, 242, 32, 16, 0,
148 0, 5, 242, 32, 16, 0,
151 54, 0, 0, 5, 242, 32,
155 242, 32, 16, 0, 2, 0,
158 0, 5, 242, 32, 16, 0,
161 54, 0, 0, 5, 242, 32,
165 242, 32, 16, 0, 5, 0,
168 0, 5, 242, 32, 16, 0,
171 54, 0, 0, 5, 242, 32,
175 83, 84, 65, 84, 116, 0,