3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
10 // Name Index Mask Register SysValue Format Used
11 // -------------------- ----- ------ -------- -------- ------- ------
12 // SV_POSITION 0 xyzw 0 POS float
13 // COLOR 0 xyzw 1 NONE int xyzw
18 // Name Index Mask Register SysValue Format Used
19 // -------------------- ----- ------ -------- -------- ------- ------
20 // SV_TARGET 0 xyzw 0 TARGET int xyzw
21 // SV_TARGET 1 xyzw 1 TARGET int xyzw
22 // SV_TARGET 2 xyzw 2 TARGET int xyzw
23 // SV_TARGET 3 xyzw 3 TARGET int xyzw
24 // SV_TARGET 4 xyzw 4 TARGET int xyzw
25 // SV_TARGET 5 xyzw 5 TARGET int xyzw
26 // SV_TARGET 6 xyzw 6 TARGET int xyzw
27 // SV_TARGET 7 xyzw 7 TARGET int xyzw
30 dcl_input_ps constant v1.xyzw
48 // Approximately 9 instruction slots used
51 const BYTE g_PS_ClearSint[] =
53 68, 88, 66, 67, 254, 74,
54 218, 24, 78, 136, 223, 133,
55 92, 40, 115, 152, 188, 11,
68 99, 114, 111, 115, 111, 102,
69 116, 32, 40, 82, 41, 32,
70 72, 76, 83, 76, 32, 83,
71 104, 97, 100, 101, 114, 32,
72 67, 111, 109, 112, 105, 108,
73 101, 114, 32, 57, 46, 51,
74 48, 46, 57, 50, 48, 48,
75 46, 49, 54, 51, 56, 52,
76 0, 171, 73, 83, 71, 78,
87 83, 86, 95, 80, 79, 83,
88 73, 84, 73, 79, 78, 0,
89 67, 79, 76, 79, 82, 0,
90 171, 171, 79, 83, 71, 78,
125 83, 86, 95, 84, 65, 82,
126 71, 69, 84, 0, 171, 171,
127 83, 72, 68, 82, 24, 1,
130 0, 3, 242, 16, 16, 0,
132 0, 3, 242, 32, 16, 0,
134 0, 3, 242, 32, 16, 0,
136 0, 3, 242, 32, 16, 0,
138 0, 3, 242, 32, 16, 0,
140 0, 3, 242, 32, 16, 0,
142 0, 3, 242, 32, 16, 0,
144 0, 3, 242, 32, 16, 0,
146 0, 3, 242, 32, 16, 0,
148 0, 5, 242, 32, 16, 0,
151 54, 0, 0, 5, 242, 32,
155 242, 32, 16, 0, 2, 0,
158 0, 5, 242, 32, 16, 0,
161 54, 0, 0, 5, 242, 32,
165 242, 32, 16, 0, 5, 0,
168 0, 5, 242, 32, 16, 0,
171 54, 0, 0, 5, 242, 32,
175 83, 84, 65, 84, 116, 0,