Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / angle / src / libGLESv2 / renderer / d3d / d3d11 / formatutils11.cpp
1 //
2 // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // formatutils11.cpp: Queries for GL image formats and their translations to D3D11
8 // formats.
9
10 #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
11 #include "libGLESv2/renderer/generatemip.h"
12 #include "libGLESv2/renderer/loadimage.h"
13 #include "libGLESv2/renderer/copyimage.h"
14 #include "libGLESv2/renderer/Renderer.h"
15 #include "libGLESv2/renderer/copyvertex.h"
16
17 namespace rx
18 {
19
20 namespace d3d11
21 {
22
23 typedef std::map<DXGI_FORMAT, GLenum> DXGIToESFormatMap;
24
25 inline void AddDXGIToESEntry(DXGIToESFormatMap *map, DXGI_FORMAT key, GLenum value)
26 {
27     map->insert(std::make_pair(key, value));
28 }
29
30 static DXGIToESFormatMap BuildDXGIToESFormatMap()
31 {
32     DXGIToESFormatMap map;
33
34     AddDXGIToESEntry(&map, DXGI_FORMAT_UNKNOWN,                  GL_NONE);
35
36     AddDXGIToESEntry(&map, DXGI_FORMAT_A8_UNORM,                 GL_ALPHA8_EXT);
37     AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UNORM,                 GL_R8);
38     AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UNORM,               GL_RG8);
39     AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM,           GL_RGBA8);
40     AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,      GL_SRGB8_ALPHA8);
41     AddDXGIToESEntry(&map, DXGI_FORMAT_B8G8R8A8_UNORM,           GL_BGRA8_EXT);
42
43     AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SNORM,                 GL_R8_SNORM);
44     AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SNORM,               GL_RG8_SNORM);
45     AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SNORM,           GL_RGBA8_SNORM);
46
47     AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UINT,                  GL_R8UI);
48     AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UINT,                 GL_R16UI);
49     AddDXGIToESEntry(&map, DXGI_FORMAT_R32_UINT,                 GL_R32UI);
50     AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UINT,                GL_RG8UI);
51     AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_UINT,              GL_RG16UI);
52     AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_UINT,              GL_RG32UI);
53     AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_UINT,           GL_RGB32UI);
54     AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UINT,            GL_RGBA8UI);
55     AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_UINT,        GL_RGBA16UI);
56     AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_UINT,        GL_RGBA32UI);
57
58     AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SINT,                  GL_R8I);
59     AddDXGIToESEntry(&map, DXGI_FORMAT_R16_SINT,                 GL_R16I);
60     AddDXGIToESEntry(&map, DXGI_FORMAT_R32_SINT,                 GL_R32I);
61     AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SINT,                GL_RG8I);
62     AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_SINT,              GL_RG16I);
63     AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_SINT,              GL_RG32I);
64     AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_SINT,           GL_RGB32I);
65     AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SINT,            GL_RGBA8I);
66     AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_SINT,        GL_RGBA16I);
67     AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_SINT,        GL_RGBA32I);
68
69     AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UNORM,        GL_RGB10_A2);
70     AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UINT,         GL_RGB10_A2UI);
71
72     AddDXGIToESEntry(&map, DXGI_FORMAT_R16_FLOAT,                GL_R16F);
73     AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_FLOAT,             GL_RG16F);
74     AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_FLOAT,       GL_RGBA16F);
75
76     AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT,                GL_R32F);
77     AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_FLOAT,             GL_RG32F);
78     AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_FLOAT,          GL_RGB32F);
79     AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_FLOAT,       GL_RGBA32F);
80
81     AddDXGIToESEntry(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP,       GL_RGB9_E5);
82     AddDXGIToESEntry(&map, DXGI_FORMAT_R11G11B10_FLOAT,          GL_R11F_G11F_B10F);
83
84     AddDXGIToESEntry(&map, DXGI_FORMAT_R16_TYPELESS,             GL_DEPTH_COMPONENT16);
85     AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UNORM,                GL_DEPTH_COMPONENT16);
86     AddDXGIToESEntry(&map, DXGI_FORMAT_D16_UNORM,                GL_DEPTH_COMPONENT16);
87     AddDXGIToESEntry(&map, DXGI_FORMAT_R24G8_TYPELESS,           GL_DEPTH24_STENCIL8_OES);
88     AddDXGIToESEntry(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS,    GL_DEPTH24_STENCIL8_OES);
89     AddDXGIToESEntry(&map, DXGI_FORMAT_D24_UNORM_S8_UINT,        GL_DEPTH24_STENCIL8_OES);
90     AddDXGIToESEntry(&map, DXGI_FORMAT_R32G8X24_TYPELESS,        GL_DEPTH32F_STENCIL8);
91     AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
92     AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT,     GL_DEPTH32F_STENCIL8);
93     AddDXGIToESEntry(&map, DXGI_FORMAT_R32_TYPELESS,             GL_DEPTH_COMPONENT32F);
94     AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT,                GL_DEPTH_COMPONENT32F);
95
96     AddDXGIToESEntry(&map, DXGI_FORMAT_BC1_UNORM,                GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
97     AddDXGIToESEntry(&map, DXGI_FORMAT_BC2_UNORM,                GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
98     AddDXGIToESEntry(&map, DXGI_FORMAT_BC3_UNORM,                GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
99
100     return map;
101 }
102
103 struct D3D11FastCopyFormat
104 {
105     GLenum destFormat;
106     GLenum destType;
107     ColorCopyFunction copyFunction;
108
109     D3D11FastCopyFormat(GLenum destFormat, GLenum destType, ColorCopyFunction copyFunction)
110         : destFormat(destFormat), destType(destType), copyFunction(copyFunction)
111     { }
112
113     bool operator<(const D3D11FastCopyFormat& other) const
114     {
115         return memcmp(this, &other, sizeof(D3D11FastCopyFormat)) < 0;
116     }
117 };
118
119 typedef std::multimap<DXGI_FORMAT, D3D11FastCopyFormat> D3D11FastCopyMap;
120
121 static D3D11FastCopyMap BuildFastCopyMap()
122 {
123     D3D11FastCopyMap map;
124
125     map.insert(std::make_pair(DXGI_FORMAT_B8G8R8A8_UNORM, D3D11FastCopyFormat(GL_RGBA, GL_UNSIGNED_BYTE, CopyBGRA8ToRGBA8)));
126
127     return map;
128 }
129
130 struct DXGIDepthStencilInfo
131 {
132     unsigned int depthBits;
133     unsigned int depthOffset;
134     unsigned int stencilBits;
135     unsigned int stencilOffset;
136 };
137
138 typedef std::map<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoMap;
139 typedef std::pair<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoPair;
140
141 static inline void InsertDXGIDepthStencilInfo(DepthStencilInfoMap *map, DXGI_FORMAT format, unsigned int depthBits,
142                                               unsigned int depthOffset, unsigned int stencilBits, unsigned int stencilOffset)
143 {
144     DXGIDepthStencilInfo info;
145     info.depthBits = depthBits;
146     info.depthOffset = depthOffset;
147     info.stencilBits = stencilBits;
148     info.stencilOffset = stencilOffset;
149
150     map->insert(std::make_pair(format, info));
151 }
152
153 static DepthStencilInfoMap BuildDepthStencilInfoMap()
154 {
155     DepthStencilInfoMap map;
156
157     InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_TYPELESS,             16, 0, 0,  0);
158     InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_UNORM,                16, 0, 0,  0);
159     InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D16_UNORM,                16, 0, 0,  0);
160
161     InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24G8_TYPELESS,           24, 0, 8, 24);
162     InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS,    24, 0, 8, 24);
163     InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D24_UNORM_S8_UINT,        24, 0, 8, 24);
164
165     InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_TYPELESS,             32, 0, 0,  0);
166     InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT,                32, 0, 0,  0);
167     InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT,                32, 0, 0,  0);
168
169     InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32G8X24_TYPELESS,        32, 0, 8, 32);
170     InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 32, 0, 8, 32);
171     InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT,     32, 0, 8, 32);
172
173     return map;
174 }
175
176 typedef std::map<DXGI_FORMAT, DXGIFormat> DXGIFormatInfoMap;
177
178 DXGIFormat::DXGIFormat()
179     : pixelBytes(0),
180       blockWidth(0),
181       blockHeight(0),
182       depthBits(0),
183       depthOffset(0),
184       stencilBits(0),
185       stencilOffset(0),
186       internalFormat(GL_NONE),
187       componentType(GL_NONE),
188       mipGenerationFunction(NULL),
189       colorReadFunction(NULL),
190       fastCopyFunctions()
191 {
192 }
193
194 ColorCopyFunction DXGIFormat::getFastCopyFunction(GLenum format, GLenum type) const
195 {
196     FastCopyFunctionMap::const_iterator iter = fastCopyFunctions.find(std::make_pair(format, type));
197     return (iter != fastCopyFunctions.end()) ? iter->second : NULL;
198 }
199
200 void AddDXGIFormat(DXGIFormatInfoMap *map, DXGI_FORMAT dxgiFormat, GLuint pixelBits, GLuint blockWidth, GLuint blockHeight,
201                    GLenum componentType, MipGenerationFunction mipFunc, ColorReadFunction readFunc)
202 {
203     DXGIFormat info;
204     info.pixelBytes = pixelBits / 8;
205     info.blockWidth = blockWidth;
206     info.blockHeight = blockHeight;
207
208     static const DepthStencilInfoMap dsInfoMap = BuildDepthStencilInfoMap();
209     DepthStencilInfoMap::const_iterator dsInfoIter = dsInfoMap.find(dxgiFormat);
210     if (dsInfoIter != dsInfoMap.end())
211     {
212         info.depthBits = dsInfoIter->second.depthBits;
213         info.depthOffset = dsInfoIter->second.depthOffset;
214         info.stencilBits = dsInfoIter->second.stencilBits;
215         info.stencilOffset = dsInfoIter->second.stencilOffset;
216     }
217     else
218     {
219         info.depthBits = 0;
220         info.depthOffset = 0;
221         info.stencilBits = 0;
222         info.stencilOffset = 0;
223     }
224
225     static const DXGIToESFormatMap dxgiToESMap = BuildDXGIToESFormatMap();
226     DXGIToESFormatMap::const_iterator dxgiToESIter = dxgiToESMap.find(dxgiFormat);
227     info.internalFormat = (dxgiToESIter != dxgiToESMap.end()) ? dxgiToESIter->second : GL_NONE;
228
229     info.componentType = componentType;
230
231     info.mipGenerationFunction = mipFunc;
232     info.colorReadFunction = readFunc;
233
234     static const D3D11FastCopyMap fastCopyMap = BuildFastCopyMap();
235     std::pair<D3D11FastCopyMap::const_iterator, D3D11FastCopyMap::const_iterator> fastCopyIter = fastCopyMap.equal_range(dxgiFormat);
236     for (D3D11FastCopyMap::const_iterator i = fastCopyIter.first; i != fastCopyIter.second; i++)
237     {
238         info.fastCopyFunctions.insert(std::make_pair(std::make_pair(i->second.destFormat, i->second.destType), i->second.copyFunction));
239     }
240
241     map->insert(std::make_pair(dxgiFormat, info));
242 }
243
244 // A map to determine the pixel size and mipmap generation function of a given DXGI format
245 static DXGIFormatInfoMap BuildDXGIFormatInfoMap()
246 {
247     DXGIFormatInfoMap map;
248
249     //                | DXGI format                          |S   |W |H |Component Type         | Mip generation function   | Color read function
250     AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN,                  0,   0, 0, GL_NONE,                NULL,                       NULL);
251
252     AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM,                 8,   1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<A8>,            ReadColor<A8, GLfloat>);
253     AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM,                 8,   1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8>,            ReadColor<R8, GLfloat>);
254     AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM,               16,  1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8>,          ReadColor<R8G8, GLfloat>);
255     AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM,           32,  1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>,      ReadColor<R8G8B8A8, GLfloat>);
256     AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,      32,  1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>,      ReadColor<R8G8B8A8, GLfloat>);
257     AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM,           32,  1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<B8G8R8A8>,      ReadColor<B8G8R8A8, GLfloat>);
258
259     AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM,                 8,   1, 1, GL_SIGNED_NORMALIZED,   GenerateMip<R8S>,           ReadColor<R8S, GLfloat>);
260     AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM,               16,  1, 1, GL_SIGNED_NORMALIZED,   GenerateMip<R8G8S>,         ReadColor<R8G8S, GLfloat>);
261     AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM,           32,  1, 1, GL_SIGNED_NORMALIZED,   GenerateMip<R8G8B8A8S>,     ReadColor<R8G8B8A8S, GLfloat>);
262
263     AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT,                  8,   1, 1, GL_UNSIGNED_INT,        GenerateMip<R8>,            ReadColor<R8, GLuint>);
264     AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT,                 16,  1, 1, GL_UNSIGNED_INT,        GenerateMip<R16>,           ReadColor<R16, GLuint>);
265     AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT,                 32,  1, 1, GL_UNSIGNED_INT,        GenerateMip<R32>,           ReadColor<R32, GLuint>);
266     AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT,                16,  1, 1, GL_UNSIGNED_INT,        GenerateMip<R8G8>,          ReadColor<R8G8, GLuint>);
267     AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT,              32,  1, 1, GL_UNSIGNED_INT,        GenerateMip<R16G16>,        ReadColor<R16G16, GLuint>);
268     AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT,              64,  1, 1, GL_UNSIGNED_INT,        GenerateMip<R32G32>,        ReadColor<R32G32, GLuint>);
269     AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT,           96,  1, 1, GL_UNSIGNED_INT,        GenerateMip<R32G32B32>,     ReadColor<R32G32B32, GLuint>);
270     AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT,            32,  1, 1, GL_UNSIGNED_INT,        GenerateMip<R8G8B8A8>,      ReadColor<R8G8B8A8, GLuint>);
271     AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT,        64,  1, 1, GL_UNSIGNED_INT,        GenerateMip<R16G16B16A16>,  ReadColor<R16G16B16A16, GLuint>);
272     AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT,        128, 1, 1, GL_UNSIGNED_INT,        GenerateMip<R32G32B32A32>,  ReadColor<R32G32B32A32, GLuint>);
273
274     AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT,                  8,   1, 1, GL_INT,                 GenerateMip<R8S>,           ReadColor<R8S, GLint>);
275     AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT,                 16,  1, 1, GL_INT,                 GenerateMip<R16S>,          ReadColor<R16S, GLint>);
276     AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT,                 32,  1, 1, GL_INT,                 GenerateMip<R32S>,          ReadColor<R32S, GLint>);
277     AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT,                16,  1, 1, GL_INT,                 GenerateMip<R8G8S>,         ReadColor<R8G8S, GLint>);
278     AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT,              32,  1, 1, GL_INT,                 GenerateMip<R16G16S>,       ReadColor<R16G16S, GLint>);
279     AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT,              64,  1, 1, GL_INT,                 GenerateMip<R32G32S>,       ReadColor<R32G32S, GLint>);
280     AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT,           96,  1, 1, GL_INT,                 GenerateMip<R32G32B32S>,    ReadColor<R32G32B32S, GLint>);
281     AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT,            32,  1, 1, GL_INT,                 GenerateMip<R8G8B8A8S>,     ReadColor<R8G8B8A8S, GLint>);
282     AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT,        64,  1, 1, GL_INT,                 GenerateMip<R16G16B16A16S>, ReadColor<R16G16B16A16S, GLint>);
283     AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT,        128, 1, 1, GL_INT,                 GenerateMip<R32G32B32A32S>, ReadColor<R32G32B32A32S, GLint>);
284
285     AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM,        32,  1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R10G10B10A2>,   ReadColor<R10G10B10A2, GLfloat>);
286     AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT,         32,  1, 1, GL_UNSIGNED_INT,        GenerateMip<R10G10B10A2>,   ReadColor<R10G10B10A2, GLuint>);
287
288     AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT,                16,  1, 1, GL_FLOAT,               GenerateMip<R16F>,          ReadColor<R16F, GLfloat>);
289     AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT,             32,  1, 1, GL_FLOAT,               GenerateMip<R16G16F>,       ReadColor<R16G16F, GLfloat>);
290     AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT,       64,  1, 1, GL_FLOAT,               GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>);
291
292     AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT,                32,  1, 1, GL_FLOAT,               GenerateMip<R32F>,          ReadColor<R32F, GLfloat>);
293     AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT,             64,  1, 1, GL_FLOAT,               GenerateMip<R32G32F>,       ReadColor<R32G32F, GLfloat>);
294     AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT,          96,  1, 1, GL_FLOAT,               NULL,                       NULL);
295     AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT,       128, 1, 1, GL_FLOAT,               GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>);
296
297     AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP,       32,  1, 1, GL_FLOAT,               GenerateMip<R9G9B9E5>,      ReadColor<R9G9B9E5, GLfloat>);
298     AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT,          32,  1, 1, GL_FLOAT,               GenerateMip<R11G11B10F>,    ReadColor<R11G11B10F, GLfloat>);
299
300     AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS,             16,  1, 1, GL_NONE,                NULL,                       NULL);
301     AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM,                16,  1, 1, GL_UNSIGNED_NORMALIZED, NULL,                       NULL);
302     AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM,                16,  1, 1, GL_UNSIGNED_NORMALIZED, NULL,                       NULL);
303     AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS,           32,  1, 1, GL_NONE,                NULL,                       NULL);
304     AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS,    32,  1, 1, GL_NONE,                NULL,                       NULL);
305     AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT,        32,  1, 1, GL_UNSIGNED_INT,        NULL,                       NULL);
306     AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS,        64,  1, 1, GL_NONE,                NULL,                       NULL);
307     AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 64,  1, 1, GL_NONE,                NULL,                       NULL);
308     AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT,     64,  1, 1, GL_UNSIGNED_INT,        NULL,                       NULL);
309     AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS,             32,  1, 1, GL_NONE,                NULL,                       NULL);
310     AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT,                32,  1, 1, GL_FLOAT,               NULL,                       NULL);
311
312     AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM,                64,  4, 4, GL_UNSIGNED_NORMALIZED, NULL,                       NULL);
313     AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM,                128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL,                       NULL);
314     AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM,                128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL,                       NULL);
315
316     // Useful formats for vertex buffers
317     AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM,                16,  1, 1, GL_UNSIGNED_NORMALIZED, NULL,                       NULL);
318     AddDXGIFormat(&map, DXGI_FORMAT_R16_SNORM,                16,  1, 1, GL_SIGNED_NORMALIZED,   NULL,                       NULL);
319     AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UNORM,             32,  1, 1, GL_UNSIGNED_NORMALIZED, NULL,                       NULL);
320     AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SNORM,             32,  1, 1, GL_SIGNED_NORMALIZED,   NULL,                       NULL);
321     AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UNORM,       64,  1, 1, GL_UNSIGNED_NORMALIZED, NULL,                       NULL);
322     AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SNORM,       64,  1, 1, GL_SIGNED_NORMALIZED,   NULL,                       NULL);
323
324     return map;
325 }
326
327 const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format)
328 {
329     static const DXGIFormatInfoMap infoMap = BuildDXGIFormatInfoMap();
330     DXGIFormatInfoMap::const_iterator iter = infoMap.find(format);
331     if (iter != infoMap.end())
332     {
333         return iter->second;
334     }
335     else
336     {
337         static DXGIFormat defaultInfo;
338         return defaultInfo;
339     }
340 }
341
342 struct SwizzleSizeType
343 {
344     size_t maxComponentSize;
345     GLenum componentType;
346
347     SwizzleSizeType()
348         : maxComponentSize(0), componentType(GL_NONE)
349     { }
350
351     SwizzleSizeType(size_t maxComponentSize, GLenum componentType)
352         : maxComponentSize(maxComponentSize), componentType(componentType)
353     { }
354
355     bool operator<(const SwizzleSizeType& other) const
356     {
357         return (maxComponentSize != other.maxComponentSize) ? (maxComponentSize < other.maxComponentSize)
358                                                             : (componentType < other.componentType);
359     }
360 };
361
362 struct SwizzleFormatInfo
363 {
364     DXGI_FORMAT mTexFormat;
365     DXGI_FORMAT mSRVFormat;
366     DXGI_FORMAT mRTVFormat;
367
368     SwizzleFormatInfo()
369         : mTexFormat(DXGI_FORMAT_UNKNOWN), mSRVFormat(DXGI_FORMAT_UNKNOWN), mRTVFormat(DXGI_FORMAT_UNKNOWN)
370     { }
371
372     SwizzleFormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat)
373         : mTexFormat(texFormat), mSRVFormat(srvFormat), mRTVFormat(rtvFormat)
374     { }
375 };
376
377 typedef std::map<SwizzleSizeType, SwizzleFormatInfo> SwizzleInfoMap;
378 typedef std::pair<SwizzleSizeType, SwizzleFormatInfo> SwizzleInfoPair;
379
380 static SwizzleInfoMap BuildSwizzleInfoMap()
381 {
382     SwizzleInfoMap map;
383
384     map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM,     DXGI_FORMAT_R8G8B8A8_UNORM,     DXGI_FORMAT_R8G8B8A8_UNORM    )));
385     map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM)));
386     map.insert(SwizzleInfoPair(SwizzleSizeType(24, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT)));
387     map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT)));
388
389     map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_SIGNED_NORMALIZED  ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_SNORM,     DXGI_FORMAT_R8G8B8A8_SNORM,     DXGI_FORMAT_R8G8B8A8_SNORM    )));
390
391     map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_FLOAT              ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT)));
392     map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_FLOAT              ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT)));
393
394     map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_UNSIGNED_INT       ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_UINT,      DXGI_FORMAT_R8G8B8A8_UINT,      DXGI_FORMAT_R8G8B8A8_UINT     )));
395     map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_UNSIGNED_INT       ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_UINT,  DXGI_FORMAT_R16G16B16A16_UINT,  DXGI_FORMAT_R16G16B16A16_UINT )));
396     map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_UNSIGNED_INT       ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_UINT,  DXGI_FORMAT_R32G32B32A32_UINT,  DXGI_FORMAT_R32G32B32A32_UINT )));
397
398     map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_INT                ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_SINT,      DXGI_FORMAT_R8G8B8A8_SINT,      DXGI_FORMAT_R8G8B8A8_SINT     )));
399     map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_INT                ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_SINT,  DXGI_FORMAT_R16G16B16A16_SINT,  DXGI_FORMAT_R16G16B16A16_SINT )));
400     map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_INT                ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_SINT,  DXGI_FORMAT_R32G32B32A32_SINT,  DXGI_FORMAT_R32G32B32A32_SINT )));
401
402     return map;
403 }
404
405 typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitializerPair;
406 typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitializerMap;
407
408 static InternalFormatInitializerMap BuildInternalFormatInitializerMap()
409 {
410     InternalFormatInitializerMap map;
411
412     map.insert(InternalFormatInitializerPair(GL_RGB8,    Initialize4ComponentData<GLubyte,  0x00,       0x00,       0x00,       0xFF>          ));
413     map.insert(InternalFormatInitializerPair(GL_RGB565,  Initialize4ComponentData<GLubyte,  0x00,       0x00,       0x00,       0xFF>          ));
414     map.insert(InternalFormatInitializerPair(GL_SRGB8,   Initialize4ComponentData<GLubyte,  0x00,       0x00,       0x00,       0xFF>          ));
415     map.insert(InternalFormatInitializerPair(GL_RGB16F,  Initialize4ComponentData<GLhalf,   0x0000,     0x0000,     0x0000,     gl::Float16One>));
416     map.insert(InternalFormatInitializerPair(GL_RGB32F,  Initialize4ComponentData<GLfloat,  0x00000000, 0x00000000, 0x00000000, gl::Float32One>));
417     map.insert(InternalFormatInitializerPair(GL_RGB8UI,  Initialize4ComponentData<GLubyte,  0x00,       0x00,       0x00,       0x01>          ));
418     map.insert(InternalFormatInitializerPair(GL_RGB8I,   Initialize4ComponentData<GLbyte,   0x00,       0x00,       0x00,       0x01>          ));
419     map.insert(InternalFormatInitializerPair(GL_RGB16UI, Initialize4ComponentData<GLushort, 0x0000,     0x0000,     0x0000,     0x0001>        ));
420     map.insert(InternalFormatInitializerPair(GL_RGB16I,  Initialize4ComponentData<GLshort,  0x0000,     0x0000,     0x0000,     0x0001>        ));
421     map.insert(InternalFormatInitializerPair(GL_RGB32UI, Initialize4ComponentData<GLuint,   0x00000000, 0x00000000, 0x00000000, 0x00000001>    ));
422     map.insert(InternalFormatInitializerPair(GL_RGB32I,  Initialize4ComponentData<GLint,    0x00000000, 0x00000000, 0x00000000, 0x00000001>    ));
423
424     return map;
425 }
426
427 // ES3 image loading functions vary based on the internal format and data type given,
428 // this map type determines the loading function from the internal format and type supplied
429 // to glTex*Image*D and the destination DXGI_FORMAT. Source formats and types are taken from
430 // Tables 3.2 and 3.3 of the ES 3 spec.
431 typedef std::pair<GLenum, LoadImageFunction> TypeLoadFunctionPair;
432 typedef std::map<GLenum, std::vector<TypeLoadFunctionPair> > D3D11LoadFunctionMap;
433
434 static void UnimplementedLoadFunction(size_t width, size_t height, size_t depth,
435                                       const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
436                                       uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
437 {
438     UNIMPLEMENTED();
439 }
440
441 static void UnreachableLoadFunction(size_t width, size_t height, size_t depth,
442                                     const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
443                                     uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
444 {
445     UNREACHABLE();
446 }
447
448 // A helper function to insert data into the D3D11LoadFunctionMap with fewer characters.
449 static inline void InsertLoadFunction(D3D11LoadFunctionMap *map, GLenum internalFormat, GLenum type,
450                                       LoadImageFunction loadFunc)
451 {
452     (*map)[internalFormat].push_back(TypeLoadFunctionPair(type, loadFunc));
453 }
454
455 D3D11LoadFunctionMap BuildD3D11LoadFunctionMap()
456 {
457     D3D11LoadFunctionMap map;
458
459     //                      | Internal format      | Type                             | Load function                       |
460     InsertLoadFunction(&map, GL_RGBA8,              GL_UNSIGNED_BYTE,                  LoadToNative<GLubyte, 4>             );
461     InsertLoadFunction(&map, GL_RGB5_A1,            GL_UNSIGNED_BYTE,                  LoadToNative<GLubyte, 4>             );
462     InsertLoadFunction(&map, GL_RGBA4,              GL_UNSIGNED_BYTE,                  LoadToNative<GLubyte, 4>             );
463     InsertLoadFunction(&map, GL_SRGB8_ALPHA8,       GL_UNSIGNED_BYTE,                  LoadToNative<GLubyte, 4>             );
464     InsertLoadFunction(&map, GL_RGBA8_SNORM,        GL_BYTE,                           LoadToNative<GLbyte, 4>              );
465     InsertLoadFunction(&map, GL_RGBA4,              GL_UNSIGNED_SHORT_4_4_4_4,         LoadRGBA4ToRGBA8                     );
466     InsertLoadFunction(&map, GL_RGB10_A2,           GL_UNSIGNED_INT_2_10_10_10_REV,    LoadToNative<GLuint, 1>              );
467     InsertLoadFunction(&map, GL_RGB5_A1,            GL_UNSIGNED_SHORT_5_5_5_1,         LoadRGB5A1ToRGBA8                    );
468     InsertLoadFunction(&map, GL_RGB5_A1,            GL_UNSIGNED_INT_2_10_10_10_REV,    LoadRGB10A2ToRGBA8                   );
469     InsertLoadFunction(&map, GL_RGBA16F,            GL_HALF_FLOAT,                     LoadToNative<GLhalf, 4>              );
470     InsertLoadFunction(&map, GL_RGBA16F,            GL_HALF_FLOAT_OES,                 LoadToNative<GLhalf, 4>              );
471     InsertLoadFunction(&map, GL_RGBA32F,            GL_FLOAT,                          LoadToNative<GLfloat, 4>             );
472     InsertLoadFunction(&map, GL_RGBA16F,            GL_FLOAT,                          Load32FTo16F<4>                      );
473     InsertLoadFunction(&map, GL_RGBA8UI,            GL_UNSIGNED_BYTE,                  LoadToNative<GLubyte, 4>             );
474     InsertLoadFunction(&map, GL_RGBA8I,             GL_BYTE,                           LoadToNative<GLbyte, 4>              );
475     InsertLoadFunction(&map, GL_RGBA16UI,           GL_UNSIGNED_SHORT,                 LoadToNative<GLushort, 4>            );
476     InsertLoadFunction(&map, GL_RGBA16I,            GL_SHORT,                          LoadToNative<GLshort, 4>             );
477     InsertLoadFunction(&map, GL_RGBA32UI,           GL_UNSIGNED_INT,                   LoadToNative<GLuint, 4>              );
478     InsertLoadFunction(&map, GL_RGBA32I,            GL_INT,                            LoadToNative<GLint, 4>               );
479     InsertLoadFunction(&map, GL_RGB10_A2UI,         GL_UNSIGNED_INT_2_10_10_10_REV,    LoadToNative<GLuint, 1>              );
480     InsertLoadFunction(&map, GL_RGB8,               GL_UNSIGNED_BYTE,                  LoadToNative3To4<GLubyte, 0xFF>      );
481     InsertLoadFunction(&map, GL_RGB565,             GL_UNSIGNED_BYTE,                  LoadToNative3To4<GLubyte, 0xFF>      );
482     InsertLoadFunction(&map, GL_SRGB8,              GL_UNSIGNED_BYTE,                  LoadToNative3To4<GLubyte, 0xFF>      );
483     InsertLoadFunction(&map, GL_RGB8_SNORM,         GL_BYTE,                           LoadToNative3To4<GLbyte, 0x7F>       );
484     InsertLoadFunction(&map, GL_RGB565,             GL_UNSIGNED_SHORT_5_6_5,           LoadR5G6B5ToRGBA8                    );
485     InsertLoadFunction(&map, GL_R11F_G11F_B10F,     GL_UNSIGNED_INT_10F_11F_11F_REV,   LoadToNative<GLuint, 1>              );
486     InsertLoadFunction(&map, GL_RGB9_E5,            GL_UNSIGNED_INT_5_9_9_9_REV,       LoadToNative<GLuint, 1>              );
487     InsertLoadFunction(&map, GL_RGB16F,             GL_HALF_FLOAT,                     LoadToNative3To4<GLhalf, gl::Float16One>);
488     InsertLoadFunction(&map, GL_RGB16F,             GL_HALF_FLOAT_OES,                 LoadToNative3To4<GLhalf, gl::Float16One>);
489     InsertLoadFunction(&map, GL_R11F_G11F_B10F,     GL_HALF_FLOAT,                     LoadRGB16FToRG11B10F                 );
490     InsertLoadFunction(&map, GL_R11F_G11F_B10F,     GL_HALF_FLOAT_OES,                 LoadRGB16FToRG11B10F                 );
491     InsertLoadFunction(&map, GL_RGB9_E5,            GL_HALF_FLOAT,                     LoadRGB16FToRGB9E5                   );
492     InsertLoadFunction(&map, GL_RGB9_E5,            GL_HALF_FLOAT_OES,                 LoadRGB16FToRGB9E5                   );
493     InsertLoadFunction(&map, GL_RGB32F,             GL_FLOAT,                          LoadToNative3To4<GLfloat, gl::Float32One>);
494     InsertLoadFunction(&map, GL_RGB16F,             GL_FLOAT,                          LoadRGB32FToRGBA16F                  );
495     InsertLoadFunction(&map, GL_R11F_G11F_B10F,     GL_FLOAT,                          LoadRGB32FToRG11B10F                 );
496     InsertLoadFunction(&map, GL_RGB9_E5,            GL_FLOAT,                          LoadRGB32FToRGB9E5                   );
497     InsertLoadFunction(&map, GL_RGB8UI,             GL_UNSIGNED_BYTE,                  LoadToNative3To4<GLubyte, 0x01>      );
498     InsertLoadFunction(&map, GL_RGB8I,              GL_BYTE,                           LoadToNative3To4<GLbyte, 0x01>       );
499     InsertLoadFunction(&map, GL_RGB16UI,            GL_UNSIGNED_SHORT,                 LoadToNative3To4<GLushort, 0x0001>   );
500     InsertLoadFunction(&map, GL_RGB16I,             GL_SHORT,                          LoadToNative3To4<GLshort, 0x0001>    );
501     InsertLoadFunction(&map, GL_RGB32UI,            GL_UNSIGNED_INT,                   LoadToNative3To4<GLuint, 0x00000001> );
502     InsertLoadFunction(&map, GL_RGB32I,             GL_INT,                            LoadToNative3To4<GLint, 0x00000001>  );
503     InsertLoadFunction(&map, GL_RG8,                GL_UNSIGNED_BYTE,                  LoadToNative<GLubyte, 2>             );
504     InsertLoadFunction(&map, GL_RG8_SNORM,          GL_BYTE,                           LoadToNative<GLbyte, 2>              );
505     InsertLoadFunction(&map, GL_RG16F,              GL_HALF_FLOAT,                     LoadToNative<GLhalf, 2>              );
506     InsertLoadFunction(&map, GL_RG16F,              GL_HALF_FLOAT_OES,                 LoadToNative<GLhalf, 2>              );
507     InsertLoadFunction(&map, GL_RG32F,              GL_FLOAT,                          LoadToNative<GLfloat, 2>             );
508     InsertLoadFunction(&map, GL_RG16F,              GL_FLOAT,                          Load32FTo16F<2>                      );
509     InsertLoadFunction(&map, GL_RG8UI,              GL_UNSIGNED_BYTE,                  LoadToNative<GLubyte, 2>             );
510     InsertLoadFunction(&map, GL_RG8I,               GL_BYTE,                           LoadToNative<GLbyte, 2>              );
511     InsertLoadFunction(&map, GL_RG16UI,             GL_UNSIGNED_SHORT,                 LoadToNative<GLushort, 2>            );
512     InsertLoadFunction(&map, GL_RG16I,              GL_SHORT,                          LoadToNative<GLshort, 2>             );
513     InsertLoadFunction(&map, GL_RG32UI,             GL_UNSIGNED_INT,                   LoadToNative<GLuint, 2>              );
514     InsertLoadFunction(&map, GL_RG32I,              GL_INT,                            LoadToNative<GLint, 2>               );
515     InsertLoadFunction(&map, GL_R8,                 GL_UNSIGNED_BYTE,                  LoadToNative<GLubyte, 1>             );
516     InsertLoadFunction(&map, GL_R8_SNORM,           GL_BYTE,                           LoadToNative<GLbyte, 1>              );
517     InsertLoadFunction(&map, GL_R16F,               GL_HALF_FLOAT,                     LoadToNative<GLhalf, 1>              );
518     InsertLoadFunction(&map, GL_R16F,               GL_HALF_FLOAT_OES,                 LoadToNative<GLhalf, 1>              );
519     InsertLoadFunction(&map, GL_R32F,               GL_FLOAT,                          LoadToNative<GLfloat, 1>             );
520     InsertLoadFunction(&map, GL_R16F,               GL_FLOAT,                          Load32FTo16F<1>                      );
521     InsertLoadFunction(&map, GL_R8UI,               GL_UNSIGNED_BYTE,                  LoadToNative<GLubyte, 1>             );
522     InsertLoadFunction(&map, GL_R8I,                GL_BYTE,                           LoadToNative<GLbyte, 1>              );
523     InsertLoadFunction(&map, GL_R16UI,              GL_UNSIGNED_SHORT,                 LoadToNative<GLushort, 1>            );
524     InsertLoadFunction(&map, GL_R16I,               GL_SHORT,                          LoadToNative<GLshort, 1>             );
525     InsertLoadFunction(&map, GL_R32UI,              GL_UNSIGNED_INT,                   LoadToNative<GLuint, 1>              );
526     InsertLoadFunction(&map, GL_R32I,               GL_INT,                            LoadToNative<GLint, 1>               );
527     InsertLoadFunction(&map, GL_DEPTH_COMPONENT16,  GL_UNSIGNED_SHORT,                 LoadToNative<GLushort, 1>            );
528     InsertLoadFunction(&map, GL_DEPTH_COMPONENT24,  GL_UNSIGNED_INT,                   LoadR32ToR24G8                       );
529     InsertLoadFunction(&map, GL_DEPTH_COMPONENT16,  GL_UNSIGNED_INT,                   LoadR32ToR16                         );
530     InsertLoadFunction(&map, GL_DEPTH_COMPONENT32F, GL_FLOAT,                          LoadToNative<GLfloat, 1>             );
531     InsertLoadFunction(&map, GL_DEPTH24_STENCIL8,   GL_UNSIGNED_INT_24_8,              LoadR32ToR24G8                       );
532     InsertLoadFunction(&map, GL_DEPTH32F_STENCIL8,  GL_FLOAT_32_UNSIGNED_INT_24_8_REV, LoadToNative<GLuint, 2>              );
533
534     // Unsized formats
535     // Load functions are unreachable because they are converted to sized internal formats based on
536     // the format and type before loading takes place.
537     InsertLoadFunction(&map, GL_RGBA,               GL_UNSIGNED_BYTE,                  UnreachableLoadFunction              );
538     InsertLoadFunction(&map, GL_RGBA,               GL_UNSIGNED_SHORT_4_4_4_4,         UnreachableLoadFunction              );
539     InsertLoadFunction(&map, GL_RGBA,               GL_UNSIGNED_SHORT_5_5_5_1,         UnreachableLoadFunction              );
540     InsertLoadFunction(&map, GL_RGB,                GL_UNSIGNED_BYTE,                  UnreachableLoadFunction              );
541     InsertLoadFunction(&map, GL_RGB,                GL_UNSIGNED_SHORT_5_6_5,           UnreachableLoadFunction              );
542     InsertLoadFunction(&map, GL_LUMINANCE_ALPHA,    GL_UNSIGNED_BYTE,                  UnreachableLoadFunction              );
543     InsertLoadFunction(&map, GL_LUMINANCE,          GL_UNSIGNED_BYTE,                  UnreachableLoadFunction              );
544     InsertLoadFunction(&map, GL_ALPHA,              GL_UNSIGNED_BYTE,                  UnreachableLoadFunction              );
545
546     // From GL_OES_texture_float
547     InsertLoadFunction(&map, GL_LUMINANCE_ALPHA,    GL_FLOAT,                          LoadLA32FToRGBA32F                   );
548     InsertLoadFunction(&map, GL_LUMINANCE,          GL_FLOAT,                          LoadL32FToRGBA32F                    );
549     InsertLoadFunction(&map, GL_ALPHA,              GL_FLOAT,                          LoadA32FToRGBA32F                    );
550
551     // From GL_OES_texture_half_float
552     InsertLoadFunction(&map, GL_LUMINANCE_ALPHA,    GL_HALF_FLOAT,                     LoadLA16FToRGBA16F                   );
553     InsertLoadFunction(&map, GL_LUMINANCE_ALPHA,    GL_HALF_FLOAT_OES,                 LoadLA16FToRGBA16F                   );
554     InsertLoadFunction(&map, GL_LUMINANCE,          GL_HALF_FLOAT,                     LoadL16FToRGBA16F                    );
555     InsertLoadFunction(&map, GL_LUMINANCE,          GL_HALF_FLOAT_OES,                 LoadL16FToRGBA16F                    );
556     InsertLoadFunction(&map, GL_ALPHA,              GL_HALF_FLOAT,                     LoadA16FToRGBA16F                    );
557     InsertLoadFunction(&map, GL_ALPHA,              GL_HALF_FLOAT_OES,                 LoadA16FToRGBA16F                    );
558
559     // From GL_EXT_texture_storage
560     InsertLoadFunction(&map, GL_ALPHA8_EXT,             GL_UNSIGNED_BYTE,              LoadToNative<GLubyte, 1>             );
561     InsertLoadFunction(&map, GL_LUMINANCE8_EXT,         GL_UNSIGNED_BYTE,              LoadL8ToRGBA8                        );
562     InsertLoadFunction(&map, GL_LUMINANCE8_ALPHA8_EXT,  GL_UNSIGNED_BYTE,              LoadLA8ToRGBA8                       );
563     InsertLoadFunction(&map, GL_ALPHA32F_EXT,           GL_FLOAT,                      LoadA32FToRGBA32F                    );
564     InsertLoadFunction(&map, GL_LUMINANCE32F_EXT,       GL_FLOAT,                      LoadL32FToRGBA32F                    );
565     InsertLoadFunction(&map, GL_LUMINANCE_ALPHA32F_EXT, GL_FLOAT,                      LoadLA32FToRGBA32F                   );
566     InsertLoadFunction(&map, GL_ALPHA16F_EXT,           GL_HALF_FLOAT,                 LoadA16FToRGBA16F                    );
567     InsertLoadFunction(&map, GL_ALPHA16F_EXT,           GL_HALF_FLOAT_OES,             LoadA16FToRGBA16F                    );
568     InsertLoadFunction(&map, GL_LUMINANCE16F_EXT,       GL_HALF_FLOAT,                 LoadL16FToRGBA16F                    );
569     InsertLoadFunction(&map, GL_LUMINANCE16F_EXT,       GL_HALF_FLOAT_OES,             LoadL16FToRGBA16F                    );
570     InsertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT,                 LoadLA16FToRGBA16F                   );
571     InsertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT_OES,             LoadLA16FToRGBA16F                   );
572
573     // From GL_ANGLE_depth_texture
574     InsertLoadFunction(&map, GL_DEPTH_COMPONENT32_OES,  GL_UNSIGNED_INT,               LoadR32ToR24G8                       );
575
576     // From GL_EXT_texture_format_BGRA8888
577     InsertLoadFunction(&map, GL_BGRA8_EXT,              GL_UNSIGNED_BYTE,                  LoadToNative<GLubyte, 4>         );
578     InsertLoadFunction(&map, GL_BGRA4_ANGLEX,           GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, LoadRGBA4ToRGBA8                 );
579     InsertLoadFunction(&map, GL_BGRA4_ANGLEX,           GL_UNSIGNED_BYTE,                  LoadToNative<GLubyte, 4>         );
580     InsertLoadFunction(&map, GL_BGR5_A1_ANGLEX,         GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, LoadRGB5A1ToRGBA8                );
581     InsertLoadFunction(&map, GL_BGR5_A1_ANGLEX,         GL_UNSIGNED_BYTE,                  LoadToNative<GLubyte, 4>         );
582
583     // Compressed formats
584     // From ES 3.0.1 spec, table 3.16
585     //                      | Internal format                             | Type            | Load function                  |
586     InsertLoadFunction(&map, GL_COMPRESSED_R11_EAC,                        GL_UNSIGNED_BYTE, UnimplementedLoadFunction       );
587     InsertLoadFunction(&map, GL_COMPRESSED_R11_EAC,                        GL_UNSIGNED_BYTE, UnimplementedLoadFunction       );
588     InsertLoadFunction(&map, GL_COMPRESSED_SIGNED_R11_EAC,                 GL_UNSIGNED_BYTE, UnimplementedLoadFunction       );
589     InsertLoadFunction(&map, GL_COMPRESSED_RG11_EAC,                       GL_UNSIGNED_BYTE, UnimplementedLoadFunction       );
590     InsertLoadFunction(&map, GL_COMPRESSED_SIGNED_RG11_EAC,                GL_UNSIGNED_BYTE, UnimplementedLoadFunction       );
591     InsertLoadFunction(&map, GL_COMPRESSED_RGB8_ETC2,                      GL_UNSIGNED_BYTE, UnimplementedLoadFunction       );
592     InsertLoadFunction(&map, GL_COMPRESSED_SRGB8_ETC2,                     GL_UNSIGNED_BYTE, UnimplementedLoadFunction       );
593     InsertLoadFunction(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  GL_UNSIGNED_BYTE, UnimplementedLoadFunction       );
594     InsertLoadFunction(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction       );
595     InsertLoadFunction(&map, GL_COMPRESSED_RGBA8_ETC2_EAC,                 GL_UNSIGNED_BYTE, UnimplementedLoadFunction       );
596     InsertLoadFunction(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          GL_UNSIGNED_BYTE, UnimplementedLoadFunction       );
597
598     // From GL_EXT_texture_compression_dxt1
599     InsertLoadFunction(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,              GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4,  8>);
600     InsertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,             GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4,  8>);
601
602     // From GL_ANGLE_texture_compression_dxt3
603     InsertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,           GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 16>);
604
605     // From GL_ANGLE_texture_compression_dxt5
606     InsertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,           GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 16>);
607
608     return map;
609 }
610
611 // For sized GL internal formats, there is only one corresponding D3D11 format. This map type allows
612 // querying for the DXGI texture formats to use for textures, SRVs, RTVs and DSVs given a GL internal
613 // format.
614 typedef std::map<GLenum, TextureFormat> D3D11ES3FormatMap;
615
616 TextureFormat::TextureFormat()
617     : texFormat(DXGI_FORMAT_UNKNOWN),
618       srvFormat(DXGI_FORMAT_UNKNOWN),
619       rtvFormat(DXGI_FORMAT_UNKNOWN),
620       dsvFormat(DXGI_FORMAT_UNKNOWN),
621       renderFormat(DXGI_FORMAT_UNKNOWN),
622       swizzleTexFormat(DXGI_FORMAT_UNKNOWN),
623       swizzleSRVFormat(DXGI_FORMAT_UNKNOWN),
624       swizzleRTVFormat(DXGI_FORMAT_UNKNOWN),
625       dataInitializerFunction(NULL),
626       loadFunctions()
627 {
628 }
629
630 static inline void InsertD3D11FormatInfo(D3D11ES3FormatMap *map, GLenum internalFormat, DXGI_FORMAT texFormat,
631                                          DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat)
632 {
633     TextureFormat info;
634     info.texFormat = texFormat;
635     info.srvFormat = srvFormat;
636     info.rtvFormat = rtvFormat;
637     info.dsvFormat = dsvFormat;
638
639     // Given a GL internal format, the renderFormat is the DSV format if it is depth- or stencil-renderable,
640     // the RTV format if it is color-renderable, and the (nonrenderable) texture format otherwise.
641     if (dsvFormat != DXGI_FORMAT_UNKNOWN)
642     {
643         info.renderFormat = dsvFormat;
644     }
645     else if (rtvFormat != DXGI_FORMAT_UNKNOWN)
646     {
647         info.renderFormat = rtvFormat;
648     }
649     else if (texFormat != DXGI_FORMAT_UNKNOWN)
650     {
651         info.renderFormat = texFormat;
652     }
653     else
654     {
655         info.renderFormat = DXGI_FORMAT_UNKNOWN;
656     }
657
658     // Compute the swizzle formats
659     const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
660     if (internalFormat != GL_NONE && formatInfo.pixelBytes > 0)
661     {
662         if (formatInfo.componentCount != 4 || texFormat == DXGI_FORMAT_UNKNOWN ||
663             srvFormat == DXGI_FORMAT_UNKNOWN || rtvFormat == DXGI_FORMAT_UNKNOWN)
664         {
665             // Get the maximum sized component
666             unsigned int maxBits = 1;
667             if (formatInfo.compressed)
668             {
669                 unsigned int compressedBitsPerBlock = formatInfo.pixelBytes * 8;
670                 unsigned int blockSize = formatInfo.compressedBlockWidth * formatInfo.compressedBlockHeight;
671                 maxBits = std::max(compressedBitsPerBlock / blockSize, maxBits);
672             }
673             else
674             {
675                 maxBits = std::max(maxBits, formatInfo.alphaBits);
676                 maxBits = std::max(maxBits, formatInfo.redBits);
677                 maxBits = std::max(maxBits, formatInfo.greenBits);
678                 maxBits = std::max(maxBits, formatInfo.blueBits);
679                 maxBits = std::max(maxBits, formatInfo.luminanceBits);
680                 maxBits = std::max(maxBits, formatInfo.depthBits);
681             }
682
683             maxBits = roundUp(maxBits, 8U);
684
685             static const SwizzleInfoMap swizzleMap = BuildSwizzleInfoMap();
686             SwizzleInfoMap::const_iterator swizzleIter = swizzleMap.find(SwizzleSizeType(maxBits, formatInfo.componentType));
687             ASSERT(swizzleIter != swizzleMap.end());
688
689             const SwizzleFormatInfo &swizzleInfo = swizzleIter->second;
690             info.swizzleTexFormat = swizzleInfo.mTexFormat;
691             info.swizzleSRVFormat = swizzleInfo.mSRVFormat;
692             info.swizzleRTVFormat = swizzleInfo.mRTVFormat;
693         }
694         else
695         {
696             // The original texture format is suitable for swizzle operations
697             info.swizzleTexFormat = texFormat;
698             info.swizzleSRVFormat = srvFormat;
699             info.swizzleRTVFormat = rtvFormat;
700         }
701     }
702     else
703     {
704         // Not possible to swizzle with this texture format since it is either unsized or GL_NONE
705         info.swizzleTexFormat = DXGI_FORMAT_UNKNOWN;
706         info.swizzleSRVFormat = DXGI_FORMAT_UNKNOWN;
707         info.swizzleRTVFormat = DXGI_FORMAT_UNKNOWN;
708     }
709
710     // Check if there is an initialization function for this texture format
711     static const InternalFormatInitializerMap initializerMap = BuildInternalFormatInitializerMap();
712     InternalFormatInitializerMap::const_iterator initializerIter = initializerMap.find(internalFormat);
713     info.dataInitializerFunction = (initializerIter != initializerMap.end()) ? initializerIter->second : NULL;
714
715     // Gather all the load functions for this internal format
716     static const D3D11LoadFunctionMap loadFunctions = BuildD3D11LoadFunctionMap();
717     D3D11LoadFunctionMap::const_iterator loadFunctionIter = loadFunctions.find(internalFormat);
718     if (loadFunctionIter != loadFunctions.end())
719     {
720         const std::vector<TypeLoadFunctionPair> &loadFunctionVector = loadFunctionIter->second;
721         for (size_t i = 0; i < loadFunctionVector.size(); i++)
722         {
723             GLenum type = loadFunctionVector[i].first;
724             LoadImageFunction function = loadFunctionVector[i].second;
725             info.loadFunctions.insert(std::make_pair(type, function));
726         }
727     }
728
729     map->insert(std::make_pair(internalFormat, info));
730 }
731
732 static D3D11ES3FormatMap BuildD3D11FormatMap()
733 {
734     D3D11ES3FormatMap map;
735
736     //                         | GL internal format  | D3D11 texture format            | D3D11 SRV format               | D3D11 RTV format               | D3D11 DSV format   |
737     InsertD3D11FormatInfo(&map, GL_NONE,              DXGI_FORMAT_UNKNOWN,              DXGI_FORMAT_UNKNOWN,             DXGI_FORMAT_UNKNOWN,             DXGI_FORMAT_UNKNOWN);
738     InsertD3D11FormatInfo(&map, GL_R8,                DXGI_FORMAT_R8_UNORM,             DXGI_FORMAT_R8_UNORM,            DXGI_FORMAT_R8_UNORM,            DXGI_FORMAT_UNKNOWN);
739     InsertD3D11FormatInfo(&map, GL_R8_SNORM,          DXGI_FORMAT_R8_SNORM,             DXGI_FORMAT_R8_SNORM,            DXGI_FORMAT_UNKNOWN,             DXGI_FORMAT_UNKNOWN);
740     InsertD3D11FormatInfo(&map, GL_RG8,               DXGI_FORMAT_R8G8_UNORM,           DXGI_FORMAT_R8G8_UNORM,          DXGI_FORMAT_R8G8_UNORM,          DXGI_FORMAT_UNKNOWN);
741     InsertD3D11FormatInfo(&map, GL_RG8_SNORM,         DXGI_FORMAT_R8G8_SNORM,           DXGI_FORMAT_R8G8_SNORM,          DXGI_FORMAT_UNKNOWN,             DXGI_FORMAT_UNKNOWN);
742     InsertD3D11FormatInfo(&map, GL_RGB8,              DXGI_FORMAT_R8G8B8A8_UNORM,       DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_UNKNOWN);
743     InsertD3D11FormatInfo(&map, GL_RGB8_SNORM,        DXGI_FORMAT_R8G8B8A8_SNORM,       DXGI_FORMAT_R8G8B8A8_SNORM,      DXGI_FORMAT_UNKNOWN,             DXGI_FORMAT_UNKNOWN);
744     InsertD3D11FormatInfo(&map, GL_RGB565,            DXGI_FORMAT_R8G8B8A8_UNORM,       DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_UNKNOWN);
745     InsertD3D11FormatInfo(&map, GL_RGBA4,             DXGI_FORMAT_R8G8B8A8_UNORM,       DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_UNKNOWN);
746     InsertD3D11FormatInfo(&map, GL_RGB5_A1,           DXGI_FORMAT_R8G8B8A8_UNORM,       DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_UNKNOWN);
747     InsertD3D11FormatInfo(&map, GL_RGBA8,             DXGI_FORMAT_R8G8B8A8_UNORM,       DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_UNKNOWN);
748     InsertD3D11FormatInfo(&map, GL_RGBA8_SNORM,       DXGI_FORMAT_R8G8B8A8_SNORM,       DXGI_FORMAT_R8G8B8A8_SNORM,      DXGI_FORMAT_UNKNOWN,             DXGI_FORMAT_UNKNOWN);
749     InsertD3D11FormatInfo(&map, GL_RGB10_A2,          DXGI_FORMAT_R10G10B10A2_UNORM,    DXGI_FORMAT_R10G10B10A2_UNORM,   DXGI_FORMAT_R10G10B10A2_UNORM,   DXGI_FORMAT_UNKNOWN);
750     InsertD3D11FormatInfo(&map, GL_RGB10_A2UI,        DXGI_FORMAT_R10G10B10A2_UINT,     DXGI_FORMAT_R10G10B10A2_UINT,    DXGI_FORMAT_R10G10B10A2_UINT,    DXGI_FORMAT_UNKNOWN);
751     InsertD3D11FormatInfo(&map, GL_SRGB8,             DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,  DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN,             DXGI_FORMAT_UNKNOWN);
752     InsertD3D11FormatInfo(&map, GL_SRGB8_ALPHA8,      DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,  DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN);
753     InsertD3D11FormatInfo(&map, GL_R16F,              DXGI_FORMAT_R16_FLOAT,            DXGI_FORMAT_R16_FLOAT,           DXGI_FORMAT_R16_FLOAT,           DXGI_FORMAT_UNKNOWN);
754     InsertD3D11FormatInfo(&map, GL_RG16F,             DXGI_FORMAT_R16G16_FLOAT,         DXGI_FORMAT_R16G16_FLOAT,        DXGI_FORMAT_R16G16_FLOAT,        DXGI_FORMAT_UNKNOWN);
755     InsertD3D11FormatInfo(&map, GL_RGB16F,            DXGI_FORMAT_R16G16B16A16_FLOAT,   DXGI_FORMAT_R16G16B16A16_FLOAT,  DXGI_FORMAT_R16G16B16A16_FLOAT,  DXGI_FORMAT_UNKNOWN);
756     InsertD3D11FormatInfo(&map, GL_RGBA16F,           DXGI_FORMAT_R16G16B16A16_FLOAT,   DXGI_FORMAT_R16G16B16A16_FLOAT,  DXGI_FORMAT_R16G16B16A16_FLOAT,  DXGI_FORMAT_UNKNOWN);
757     InsertD3D11FormatInfo(&map, GL_R32F,              DXGI_FORMAT_R32_FLOAT,            DXGI_FORMAT_R32_FLOAT,           DXGI_FORMAT_R32_FLOAT,           DXGI_FORMAT_UNKNOWN);
758     InsertD3D11FormatInfo(&map, GL_RG32F,             DXGI_FORMAT_R32G32_FLOAT,         DXGI_FORMAT_R32G32_FLOAT,        DXGI_FORMAT_R32G32_FLOAT,        DXGI_FORMAT_UNKNOWN);
759     InsertD3D11FormatInfo(&map, GL_RGB32F,            DXGI_FORMAT_R32G32B32A32_FLOAT,   DXGI_FORMAT_R32G32B32A32_FLOAT,  DXGI_FORMAT_R32G32B32A32_FLOAT,  DXGI_FORMAT_UNKNOWN);
760     InsertD3D11FormatInfo(&map, GL_RGBA32F,           DXGI_FORMAT_R32G32B32A32_FLOAT,   DXGI_FORMAT_R32G32B32A32_FLOAT,  DXGI_FORMAT_R32G32B32A32_FLOAT,  DXGI_FORMAT_UNKNOWN);
761     InsertD3D11FormatInfo(&map, GL_R11F_G11F_B10F,    DXGI_FORMAT_R11G11B10_FLOAT,      DXGI_FORMAT_R11G11B10_FLOAT,     DXGI_FORMAT_R11G11B10_FLOAT,     DXGI_FORMAT_UNKNOWN);
762     InsertD3D11FormatInfo(&map, GL_RGB9_E5,           DXGI_FORMAT_R9G9B9E5_SHAREDEXP,   DXGI_FORMAT_R9G9B9E5_SHAREDEXP,  DXGI_FORMAT_UNKNOWN,             DXGI_FORMAT_UNKNOWN);
763     InsertD3D11FormatInfo(&map, GL_R8I,               DXGI_FORMAT_R8_SINT,              DXGI_FORMAT_R8_SINT,             DXGI_FORMAT_R8_SINT,             DXGI_FORMAT_UNKNOWN);
764     InsertD3D11FormatInfo(&map, GL_R8UI,              DXGI_FORMAT_R8_UINT,              DXGI_FORMAT_R8_UINT,             DXGI_FORMAT_R8_UINT,             DXGI_FORMAT_UNKNOWN);
765     InsertD3D11FormatInfo(&map, GL_R16I,              DXGI_FORMAT_R16_SINT,             DXGI_FORMAT_R16_SINT,            DXGI_FORMAT_R16_SINT,            DXGI_FORMAT_UNKNOWN);
766     InsertD3D11FormatInfo(&map, GL_R16UI,             DXGI_FORMAT_R16_UINT,             DXGI_FORMAT_R16_UINT,            DXGI_FORMAT_R16_UINT,            DXGI_FORMAT_UNKNOWN);
767     InsertD3D11FormatInfo(&map, GL_R32I,              DXGI_FORMAT_R32_SINT,             DXGI_FORMAT_R32_SINT,            DXGI_FORMAT_R32_SINT,            DXGI_FORMAT_UNKNOWN);
768     InsertD3D11FormatInfo(&map, GL_R32UI,             DXGI_FORMAT_R32_UINT,             DXGI_FORMAT_R32_UINT,            DXGI_FORMAT_R32_UINT,            DXGI_FORMAT_UNKNOWN);
769     InsertD3D11FormatInfo(&map, GL_RG8I,              DXGI_FORMAT_R8G8_SINT,            DXGI_FORMAT_R8G8_SINT,           DXGI_FORMAT_R8G8_SINT,           DXGI_FORMAT_UNKNOWN);
770     InsertD3D11FormatInfo(&map, GL_RG8UI,             DXGI_FORMAT_R8G8_UINT,            DXGI_FORMAT_R8G8_UINT,           DXGI_FORMAT_R8G8_UINT,           DXGI_FORMAT_UNKNOWN);
771     InsertD3D11FormatInfo(&map, GL_RG16I,             DXGI_FORMAT_R16G16_SINT,          DXGI_FORMAT_R16G16_SINT,         DXGI_FORMAT_R16G16_SINT,         DXGI_FORMAT_UNKNOWN);
772     InsertD3D11FormatInfo(&map, GL_RG16UI,            DXGI_FORMAT_R16G16_UINT,          DXGI_FORMAT_R16G16_UINT,         DXGI_FORMAT_R16G16_UINT,         DXGI_FORMAT_UNKNOWN);
773     InsertD3D11FormatInfo(&map, GL_RG32I,             DXGI_FORMAT_R32G32_SINT,          DXGI_FORMAT_R32G32_SINT,         DXGI_FORMAT_R32G32_SINT,         DXGI_FORMAT_UNKNOWN);
774     InsertD3D11FormatInfo(&map, GL_RG32UI,            DXGI_FORMAT_R32G32_UINT,          DXGI_FORMAT_R32G32_UINT,         DXGI_FORMAT_R32G32_UINT,         DXGI_FORMAT_UNKNOWN);
775     InsertD3D11FormatInfo(&map, GL_RGB8I,             DXGI_FORMAT_R8G8B8A8_SINT,        DXGI_FORMAT_R8G8B8A8_SINT,       DXGI_FORMAT_R8G8B8A8_SINT,       DXGI_FORMAT_UNKNOWN);
776     InsertD3D11FormatInfo(&map, GL_RGB8UI,            DXGI_FORMAT_R8G8B8A8_UINT,        DXGI_FORMAT_R8G8B8A8_UINT,       DXGI_FORMAT_R8G8B8A8_UINT,       DXGI_FORMAT_UNKNOWN);
777     InsertD3D11FormatInfo(&map, GL_RGB16I,            DXGI_FORMAT_R16G16B16A16_SINT,    DXGI_FORMAT_R16G16B16A16_SINT,   DXGI_FORMAT_R16G16B16A16_SINT,   DXGI_FORMAT_UNKNOWN);
778     InsertD3D11FormatInfo(&map, GL_RGB16UI,           DXGI_FORMAT_R16G16B16A16_UINT,    DXGI_FORMAT_R16G16B16A16_UINT,   DXGI_FORMAT_R16G16B16A16_UINT,   DXGI_FORMAT_UNKNOWN);
779     InsertD3D11FormatInfo(&map, GL_RGB32I,            DXGI_FORMAT_R32G32B32A32_SINT,    DXGI_FORMAT_R32G32B32A32_SINT,   DXGI_FORMAT_R32G32B32A32_SINT,   DXGI_FORMAT_UNKNOWN);
780     InsertD3D11FormatInfo(&map, GL_RGB32UI,           DXGI_FORMAT_R32G32B32A32_UINT,    DXGI_FORMAT_R32G32B32A32_UINT,   DXGI_FORMAT_R32G32B32A32_UINT,   DXGI_FORMAT_UNKNOWN);
781     InsertD3D11FormatInfo(&map, GL_RGBA8I,            DXGI_FORMAT_R8G8B8A8_SINT,        DXGI_FORMAT_R8G8B8A8_SINT,       DXGI_FORMAT_R8G8B8A8_SINT,       DXGI_FORMAT_UNKNOWN);
782     InsertD3D11FormatInfo(&map, GL_RGBA8UI,           DXGI_FORMAT_R8G8B8A8_UINT,        DXGI_FORMAT_R8G8B8A8_UINT,       DXGI_FORMAT_R8G8B8A8_UINT,       DXGI_FORMAT_UNKNOWN);
783     InsertD3D11FormatInfo(&map, GL_RGBA16I,           DXGI_FORMAT_R16G16B16A16_SINT,    DXGI_FORMAT_R16G16B16A16_SINT,   DXGI_FORMAT_R16G16B16A16_SINT,   DXGI_FORMAT_UNKNOWN);
784     InsertD3D11FormatInfo(&map, GL_RGBA16UI,          DXGI_FORMAT_R16G16B16A16_UINT,    DXGI_FORMAT_R16G16B16A16_UINT,   DXGI_FORMAT_R16G16B16A16_UINT,   DXGI_FORMAT_UNKNOWN);
785     InsertD3D11FormatInfo(&map, GL_RGBA32I,           DXGI_FORMAT_R32G32B32A32_SINT,    DXGI_FORMAT_R32G32B32A32_SINT,   DXGI_FORMAT_R32G32B32A32_SINT,   DXGI_FORMAT_UNKNOWN);
786     InsertD3D11FormatInfo(&map, GL_RGBA32UI,          DXGI_FORMAT_R32G32B32A32_UINT,    DXGI_FORMAT_R32G32B32A32_UINT,   DXGI_FORMAT_R32G32B32A32_UINT,   DXGI_FORMAT_UNKNOWN);
787
788     // Unsized formats, TODO: Are types of float and half float allowed for the unsized types? Would it change the DXGI format?
789     InsertD3D11FormatInfo(&map, GL_ALPHA,             DXGI_FORMAT_A8_UNORM,             DXGI_FORMAT_A8_UNORM,            DXGI_FORMAT_A8_UNORM,            DXGI_FORMAT_UNKNOWN);
790     InsertD3D11FormatInfo(&map, GL_LUMINANCE,         DXGI_FORMAT_R8G8B8A8_UNORM,       DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_UNKNOWN);
791     InsertD3D11FormatInfo(&map, GL_LUMINANCE_ALPHA,   DXGI_FORMAT_R8G8B8A8_UNORM,       DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_UNKNOWN);
792     InsertD3D11FormatInfo(&map, GL_RGB,               DXGI_FORMAT_R8G8B8A8_UNORM,       DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_UNKNOWN);
793     InsertD3D11FormatInfo(&map, GL_RGBA,              DXGI_FORMAT_R8G8B8A8_UNORM,       DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_R8G8B8A8_UNORM,      DXGI_FORMAT_UNKNOWN);
794     InsertD3D11FormatInfo(&map, GL_BGRA_EXT,          DXGI_FORMAT_B8G8R8A8_UNORM,       DXGI_FORMAT_B8G8R8A8_UNORM,      DXGI_FORMAT_B8G8R8A8_UNORM,      DXGI_FORMAT_UNKNOWN);
795
796     // From GL_EXT_texture_storage
797     //                           | GL internal format     | D3D11 texture format          | D3D11 SRV format                    | D3D11 RTV format              | D3D11 DSV format               |
798     InsertD3D11FormatInfo(&map, GL_ALPHA8_EXT,             DXGI_FORMAT_A8_UNORM,           DXGI_FORMAT_A8_UNORM,                 DXGI_FORMAT_A8_UNORM,           DXGI_FORMAT_UNKNOWN           );
799     InsertD3D11FormatInfo(&map, GL_LUMINANCE8_EXT,         DXGI_FORMAT_R8G8B8A8_UNORM,     DXGI_FORMAT_R8G8B8A8_UNORM,           DXGI_FORMAT_R8G8B8A8_UNORM,     DXGI_FORMAT_UNKNOWN           );
800     InsertD3D11FormatInfo(&map, GL_ALPHA32F_EXT,           DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT,       DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN           );
801     InsertD3D11FormatInfo(&map, GL_LUMINANCE32F_EXT,       DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT,       DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN           );
802     InsertD3D11FormatInfo(&map, GL_ALPHA16F_EXT,           DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT,       DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN           );
803     InsertD3D11FormatInfo(&map, GL_LUMINANCE16F_EXT,       DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT,       DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN           );
804     InsertD3D11FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT,  DXGI_FORMAT_R8G8B8A8_UNORM,     DXGI_FORMAT_R8G8B8A8_UNORM,           DXGI_FORMAT_R8G8B8A8_UNORM,     DXGI_FORMAT_UNKNOWN           );
805     InsertD3D11FormatInfo(&map, GL_LUMINANCE_ALPHA32F_EXT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT,       DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN           );
806     InsertD3D11FormatInfo(&map, GL_LUMINANCE_ALPHA16F_EXT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT,       DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN           );
807     InsertD3D11FormatInfo(&map, GL_BGRA8_EXT,              DXGI_FORMAT_B8G8R8A8_UNORM,     DXGI_FORMAT_B8G8R8A8_UNORM,           DXGI_FORMAT_B8G8R8A8_UNORM,     DXGI_FORMAT_UNKNOWN           );
808     InsertD3D11FormatInfo(&map, GL_BGRA4_ANGLEX,           DXGI_FORMAT_B8G8R8A8_UNORM,     DXGI_FORMAT_B8G8R8A8_UNORM,           DXGI_FORMAT_B8G8R8A8_UNORM,     DXGI_FORMAT_UNKNOWN           );
809     InsertD3D11FormatInfo(&map, GL_BGR5_A1_ANGLEX,         DXGI_FORMAT_B8G8R8A8_UNORM,     DXGI_FORMAT_B8G8R8A8_UNORM,           DXGI_FORMAT_B8G8R8A8_UNORM,     DXGI_FORMAT_UNKNOWN           );
810
811     // Depth stencil formats
812     InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT16,     DXGI_FORMAT_R16_TYPELESS,        DXGI_FORMAT_R16_UNORM,                DXGI_FORMAT_UNKNOWN,            DXGI_FORMAT_D16_UNORM         );
813     InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT24,     DXGI_FORMAT_R24G8_TYPELESS,      DXGI_FORMAT_R24_UNORM_X8_TYPELESS,    DXGI_FORMAT_UNKNOWN,            DXGI_FORMAT_D24_UNORM_S8_UINT );
814     InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT32F,    DXGI_FORMAT_R32_TYPELESS,        DXGI_FORMAT_R32_FLOAT,                DXGI_FORMAT_UNKNOWN,            DXGI_FORMAT_D32_FLOAT         );
815     InsertD3D11FormatInfo(&map, GL_DEPTH24_STENCIL8,      DXGI_FORMAT_R24G8_TYPELESS,      DXGI_FORMAT_R24_UNORM_X8_TYPELESS,    DXGI_FORMAT_UNKNOWN,            DXGI_FORMAT_D24_UNORM_S8_UINT );
816     InsertD3D11FormatInfo(&map, GL_DEPTH32F_STENCIL8,     DXGI_FORMAT_R32G8X24_TYPELESS,   DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_UNKNOWN,            DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
817     InsertD3D11FormatInfo(&map, GL_STENCIL_INDEX8,        DXGI_FORMAT_R24G8_TYPELESS,      DXGI_FORMAT_X24_TYPELESS_G8_UINT,     DXGI_FORMAT_UNKNOWN,            DXGI_FORMAT_D24_UNORM_S8_UINT );
818
819     // From GL_ANGLE_depth_texture
820     // Since D3D11 doesn't have a D32_UNORM format, use D24S8 which has comparable precision and matches the ES3 format.
821     InsertD3D11FormatInfo(&map, GL_DEPTH_COMPONENT32_OES, DXGI_FORMAT_R24G8_TYPELESS,      DXGI_FORMAT_R24_UNORM_X8_TYPELESS,    DXGI_FORMAT_UNKNOWN,             DXGI_FORMAT_D24_UNORM_S8_UINT);
822
823     // Compressed formats, From ES 3.0.1 spec, table 3.16
824     //                           | GL internal format                        | D3D11 texture format | D3D11 SRV format     | D3D11 RTV format   | D3D11 DSV format  |
825     InsertD3D11FormatInfo(&map, GL_COMPRESSED_R11_EAC,                        DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
826     InsertD3D11FormatInfo(&map, GL_COMPRESSED_SIGNED_R11_EAC,                 DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
827     InsertD3D11FormatInfo(&map, GL_COMPRESSED_RG11_EAC,                       DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
828     InsertD3D11FormatInfo(&map, GL_COMPRESSED_SIGNED_RG11_EAC,                DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
829     InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGB8_ETC2,                      DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
830     InsertD3D11FormatInfo(&map, GL_COMPRESSED_SRGB8_ETC2,                     DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
831     InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
832     InsertD3D11FormatInfo(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
833     InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA8_ETC2_EAC,                 DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
834     InsertD3D11FormatInfo(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN,   DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
835
836     // From GL_EXT_texture_compression_dxt1
837     InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,              DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
838     InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,             DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
839
840     // From GL_ANGLE_texture_compression_dxt3
841     InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,           DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
842
843     // From GL_ANGLE_texture_compression_dxt5
844     InsertD3D11FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,           DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN);
845
846     return map;
847 }
848
849 const TextureFormat &GetTextureFormatInfo(GLenum internalFormat)
850 {
851     static const D3D11ES3FormatMap formatMap = BuildD3D11FormatMap();
852     D3D11ES3FormatMap::const_iterator iter = formatMap.find(internalFormat);
853     if (iter != formatMap.end())
854     {
855         return iter->second;
856     }
857     else
858     {
859         static const TextureFormat defaultInfo;
860         return defaultInfo;
861     }
862 }
863
864 typedef std::map<gl::VertexFormat, VertexFormat> D3D11VertexFormatInfoMap;
865 typedef std::pair<gl::VertexFormat, VertexFormat> D3D11VertexFormatPair;
866
867 VertexFormat::VertexFormat()
868     : conversionType(VERTEX_CONVERT_NONE),
869       nativeFormat(DXGI_FORMAT_UNKNOWN),
870       copyFunction(NULL)
871 {
872 }
873
874 static void AddVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLboolean normalized, GLuint componentCount,
875                                 VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction)
876 {
877     gl::VertexFormat inputFormat(inputType, normalized, componentCount, false);
878
879     VertexFormat info;
880     info.conversionType = conversionType;
881     info.nativeFormat = nativeFormat;
882     info.copyFunction = copyFunction;
883
884     map->insert(D3D11VertexFormatPair(inputFormat, info));
885 }
886
887 static void AddIntegerVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLuint componentCount,
888                                        VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction)
889 {
890     gl::VertexFormat inputFormat(inputType, GL_FALSE, componentCount, true);
891
892     VertexFormat info;
893     info.conversionType = conversionType;
894     info.nativeFormat = nativeFormat;
895     info.copyFunction = copyFunction;
896
897     map->insert(D3D11VertexFormatPair(inputFormat, info));
898 }
899
900 static D3D11VertexFormatInfoMap BuildD3D11VertexFormatInfoMap()
901 {
902     D3D11VertexFormatInfoMap map;
903
904     // TODO: column legend
905
906     //
907     // Float formats
908     //
909
910     // GL_BYTE -- un-normalized
911     AddVertexFormatInfo(&map, GL_BYTE,           GL_FALSE, 1, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R8_SINT,            &CopyNativeVertexData<GLbyte, 1, 0>);
912     AddVertexFormatInfo(&map, GL_BYTE,           GL_FALSE, 2, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R8G8_SINT,          &CopyNativeVertexData<GLbyte, 2, 0>);
913     AddVertexFormatInfo(&map, GL_BYTE,           GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT,      &CopyNativeVertexData<GLbyte, 3, 1>);
914     AddVertexFormatInfo(&map, GL_BYTE,           GL_FALSE, 4, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R8G8B8A8_SINT,      &CopyNativeVertexData<GLbyte, 4, 0>);
915
916     // GL_BYTE -- normalized
917     AddVertexFormatInfo(&map, GL_BYTE,           GL_TRUE,  1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM,           &CopyNativeVertexData<GLbyte, 1, 0>);
918     AddVertexFormatInfo(&map, GL_BYTE,           GL_TRUE,  2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM,         &CopyNativeVertexData<GLbyte, 2, 0>);
919     AddVertexFormatInfo(&map, GL_BYTE,           GL_TRUE,  3, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R8G8B8A8_SNORM,     &CopyNativeVertexData<GLbyte, 3, INT8_MAX>);
920     AddVertexFormatInfo(&map, GL_BYTE,           GL_TRUE,  4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM,     &CopyNativeVertexData<GLbyte, 4, 0>);
921
922     // GL_UNSIGNED_BYTE -- un-normalized
923     AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE,  GL_FALSE, 1, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R8_UINT,            &CopyNativeVertexData<GLubyte, 1, 0>);
924     AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE,  GL_FALSE, 2, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R8G8_UINT,          &CopyNativeVertexData<GLubyte, 2, 0>);
925     AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE,  GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,      &CopyNativeVertexData<GLubyte, 3, 1>);
926     AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE,  GL_FALSE, 4, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R8G8B8A8_UINT,      &CopyNativeVertexData<GLubyte, 4, 0>);
927
928     // GL_UNSIGNED_BYTE -- normalized
929     AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE,  GL_TRUE,  1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM,           &CopyNativeVertexData<GLubyte, 1, 0>);
930     AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE,  GL_TRUE,  2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM,         &CopyNativeVertexData<GLubyte, 2, 0>);
931     AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE,  GL_TRUE,  3, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R8G8B8A8_UNORM,     &CopyNativeVertexData<GLubyte, 3, UINT8_MAX>);
932     AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE,  GL_TRUE,  4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM,     &CopyNativeVertexData<GLubyte, 4, 0>);
933
934     // GL_SHORT -- un-normalized
935     AddVertexFormatInfo(&map, GL_SHORT,          GL_FALSE, 1, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R16_SINT,           &CopyNativeVertexData<GLshort, 1, 0>);
936     AddVertexFormatInfo(&map, GL_SHORT,          GL_FALSE, 2, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R16G16_SINT,        &CopyNativeVertexData<GLshort, 2, 0>);
937     AddVertexFormatInfo(&map, GL_SHORT,          GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,  &CopyNativeVertexData<GLshort, 4, 1>);
938     AddVertexFormatInfo(&map, GL_SHORT,          GL_FALSE, 4, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R16G16B16A16_SINT,  &CopyNativeVertexData<GLshort, 4, 0>);
939
940     // GL_SHORT -- normalized
941     AddVertexFormatInfo(&map, GL_SHORT,          GL_TRUE,  1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM,          &CopyNativeVertexData<GLshort, 1, 0>);
942     AddVertexFormatInfo(&map, GL_SHORT,          GL_TRUE,  2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM,       &CopyNativeVertexData<GLshort, 2, 0>);
943     AddVertexFormatInfo(&map, GL_SHORT,          GL_TRUE,  3, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 3, INT16_MAX>);
944     AddVertexFormatInfo(&map, GL_SHORT,          GL_TRUE,  4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData<GLshort, 4, 0>);
945
946     // GL_UNSIGNED_SHORT -- un-normalized
947     AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 1, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R16_UINT,           &CopyNativeVertexData<GLushort, 1, 0>);
948     AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 2, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R16G16_UINT,        &CopyNativeVertexData<GLushort, 2, 0>);
949     AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT,  &CopyNativeVertexData<GLushort, 3, 1>);
950     AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 4, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R16G16B16A16_UINT,  &CopyNativeVertexData<GLushort, 4, 0>);
951
952     // GL_UNSIGNED_SHORT -- normalized
953     AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE,  1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM,          &CopyNativeVertexData<GLushort, 1, 0>);
954     AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE,  2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM,       &CopyNativeVertexData<GLushort, 2, 0>);
955     AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE,  3, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 3, UINT16_MAX>);
956     AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE,  4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData<GLushort, 4, 0>);
957
958     // GL_INT -- un-normalized
959     AddVertexFormatInfo(&map, GL_INT,            GL_FALSE, 1, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R32_SINT,           &CopyNativeVertexData<GLint, 1, 0>);
960     AddVertexFormatInfo(&map, GL_INT,            GL_FALSE, 2, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R32G32_SINT,        &CopyNativeVertexData<GLint, 2, 0>);
961     AddVertexFormatInfo(&map, GL_INT,            GL_FALSE, 3, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R32G32B32_SINT,     &CopyNativeVertexData<GLint, 3, 0>);
962     AddVertexFormatInfo(&map, GL_INT,            GL_FALSE, 4, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R32G32B32A32_SINT,  &CopyNativeVertexData<GLint, 4, 0>);
963
964     // GL_INT -- normalized
965     AddVertexFormatInfo(&map, GL_INT,            GL_TRUE,  1, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R32_FLOAT,          &CopyTo32FVertexData<GLint, 1, true>);
966     AddVertexFormatInfo(&map, GL_INT,            GL_TRUE,  2, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R32G32_FLOAT,       &CopyTo32FVertexData<GLint, 2, true>);
967     AddVertexFormatInfo(&map, GL_INT,            GL_TRUE,  3, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R32G32B32_FLOAT,    &CopyTo32FVertexData<GLint, 3, true>);
968     AddVertexFormatInfo(&map, GL_INT,            GL_TRUE,  4, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLint, 4, true>);
969
970     // GL_UNSIGNED_INT -- un-normalized
971     AddVertexFormatInfo(&map, GL_UNSIGNED_INT,   GL_FALSE, 1, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R32_UINT,           &CopyNativeVertexData<GLuint, 1, 0>);
972     AddVertexFormatInfo(&map, GL_UNSIGNED_INT,   GL_FALSE, 2, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R32G32_UINT,        &CopyNativeVertexData<GLuint, 2, 0>);
973     AddVertexFormatInfo(&map, GL_UNSIGNED_INT,   GL_FALSE, 3, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R32G32B32_UINT,     &CopyNativeVertexData<GLuint, 3, 0>);
974     AddVertexFormatInfo(&map, GL_UNSIGNED_INT,   GL_FALSE, 4, VERTEX_CONVERT_GPU,  DXGI_FORMAT_R32G32B32A32_UINT,  &CopyNativeVertexData<GLuint, 4, 0>);
975
976     // GL_UNSIGNED_INT -- normalized
977     AddVertexFormatInfo(&map, GL_UNSIGNED_INT,   GL_TRUE,  1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT,          &CopyTo32FVertexData<GLuint, 1, true>);
978     AddVertexFormatInfo(&map, GL_UNSIGNED_INT,   GL_TRUE,  2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT,       &CopyTo32FVertexData<GLuint, 2, true>);
979     AddVertexFormatInfo(&map, GL_UNSIGNED_INT,   GL_TRUE,  3, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R32G32B32_FLOAT,    &CopyTo32FVertexData<GLuint, 3, true>);
980     AddVertexFormatInfo(&map, GL_UNSIGNED_INT,   GL_TRUE,  4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData<GLuint, 4, true>);
981
982     // GL_FIXED
983     AddVertexFormatInfo(&map, GL_FIXED,          GL_FALSE, 1, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R32_FLOAT,          &Copy32FixedTo32FVertexData<1>);
984     AddVertexFormatInfo(&map, GL_FIXED,          GL_FALSE, 2, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R32G32_FLOAT,       &Copy32FixedTo32FVertexData<2>);
985     AddVertexFormatInfo(&map, GL_FIXED,          GL_FALSE, 3, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R32G32B32_FLOAT,    &Copy32FixedTo32FVertexData<3>);
986     AddVertexFormatInfo(&map, GL_FIXED,          GL_FALSE, 4, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R32G32B32A32_FLOAT, &Copy32FixedTo32FVertexData<4>);
987
988     // GL_HALF_FLOAT
989     AddVertexFormatInfo(&map, GL_HALF_FLOAT,     GL_FALSE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT,          &CopyNativeVertexData<GLhalf, 1, 0>);
990     AddVertexFormatInfo(&map, GL_HALF_FLOAT,     GL_FALSE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT,       &CopyNativeVertexData<GLhalf, 2, 0>);
991     AddVertexFormatInfo(&map, GL_HALF_FLOAT,     GL_FALSE, 3, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 3, gl::Float16One>);
992     AddVertexFormatInfo(&map, GL_HALF_FLOAT,     GL_FALSE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData<GLhalf, 4, 0>);
993
994     // GL_FLOAT
995     AddVertexFormatInfo(&map, GL_FLOAT,          GL_FALSE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT,          &CopyNativeVertexData<GLfloat, 1, 0>);
996     AddVertexFormatInfo(&map, GL_FLOAT,          GL_FALSE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT,       &CopyNativeVertexData<GLfloat, 2, 0>);
997     AddVertexFormatInfo(&map, GL_FLOAT,          GL_FALSE, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT,    &CopyNativeVertexData<GLfloat, 3, 0>);
998     AddVertexFormatInfo(&map, GL_FLOAT,          GL_FALSE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyNativeVertexData<GLfloat, 4, 0>);
999
1000     // GL_INT_2_10_10_10_REV
1001     AddVertexFormatInfo(&map, GL_INT_2_10_10_10_REV,          GL_FALSE,  4, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, false, true>);
1002     AddVertexFormatInfo(&map, GL_INT_2_10_10_10_REV,          GL_TRUE,   4, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<true, true,  true>);
1003
1004     // GL_UNSIGNED_INT_2_10_10_10_REV
1005     AddVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE,  4, VERTEX_CONVERT_CPU,  DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData<false, false, true>);
1006     AddVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE,   4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM,  &CopyNativeVertexData<GLuint, 1, 0>);
1007
1008     //
1009     // Integer Formats
1010     //
1011
1012     // GL_BYTE
1013     AddIntegerVertexFormatInfo(&map, GL_BYTE,           1, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R8_SINT,           &CopyNativeVertexData<GLbyte, 1, 0>);
1014     AddIntegerVertexFormatInfo(&map, GL_BYTE,           2, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R8G8_SINT,         &CopyNativeVertexData<GLbyte, 2, 0>);
1015     AddIntegerVertexFormatInfo(&map, GL_BYTE,           3, VERTEX_CONVERT_CPU,   DXGI_FORMAT_R8G8B8A8_SINT,     &CopyNativeVertexData<GLbyte, 3, 1>);
1016     AddIntegerVertexFormatInfo(&map, GL_BYTE,           4, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R8G8B8A8_SINT,     &CopyNativeVertexData<GLbyte, 4, 0>);
1017
1018     // GL_UNSIGNED_BYTE
1019     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE,  1, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R8_UINT,           &CopyNativeVertexData<GLubyte, 1, 0>);
1020     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE,  2, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R8G8_UINT,         &CopyNativeVertexData<GLubyte, 2, 0>);
1021     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE,  3, VERTEX_CONVERT_CPU,   DXGI_FORMAT_R8G8B8A8_UINT,     &CopyNativeVertexData<GLubyte, 3, 1>);
1022     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE,  4, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R8G8B8A8_UINT,     &CopyNativeVertexData<GLubyte, 4, 0>);
1023
1024     // GL_SHORT
1025     AddIntegerVertexFormatInfo(&map, GL_SHORT,          1, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R16_SINT,          &CopyNativeVertexData<GLshort, 1, 0>);
1026     AddIntegerVertexFormatInfo(&map, GL_SHORT,          2, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R16G16_SINT,       &CopyNativeVertexData<GLshort, 2, 0>);
1027     AddIntegerVertexFormatInfo(&map, GL_SHORT,          3, VERTEX_CONVERT_CPU,   DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 3, 1>);
1028     AddIntegerVertexFormatInfo(&map, GL_SHORT,          4, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData<GLshort, 4, 0>);
1029
1030     // GL_UNSIGNED_SHORT
1031     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 1, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R16_UINT,          &CopyNativeVertexData<GLushort, 1, 0>);
1032     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 2, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R16G16_UINT,       &CopyNativeVertexData<GLushort, 2, 0>);
1033     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 3, VERTEX_CONVERT_CPU,   DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 3, 1>);
1034     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 4, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData<GLushort, 4, 0>);
1035
1036     // GL_INT
1037     AddIntegerVertexFormatInfo(&map, GL_INT,            1, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R32_SINT,          &CopyNativeVertexData<GLint, 1, 0>);
1038     AddIntegerVertexFormatInfo(&map, GL_INT,            2, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R32G32_SINT,       &CopyNativeVertexData<GLint, 2, 0>);
1039     AddIntegerVertexFormatInfo(&map, GL_INT,            3, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R32G32B32_SINT,    &CopyNativeVertexData<GLint, 3, 0>);
1040     AddIntegerVertexFormatInfo(&map, GL_INT,            4, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLint, 4, 0>);
1041
1042     // GL_UNSIGNED_INT
1043     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT,   1, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R32_SINT,          &CopyNativeVertexData<GLuint, 1, 0>);
1044     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT,   2, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R32G32_SINT,       &CopyNativeVertexData<GLuint, 2, 0>);
1045     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT,   3, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R32G32B32_SINT,    &CopyNativeVertexData<GLuint, 3, 0>);
1046     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT,   4, VERTEX_CONVERT_NONE,  DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData<GLuint, 4, 0>);
1047
1048     // GL_INT_2_10_10_10_REV
1049     AddIntegerVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyXYZ10W2ToXYZW32FVertexData<true, true, false>);
1050
1051     // GL_UNSIGNED_INT_2_10_10_10_REV
1052     AddIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, &CopyNativeVertexData<GLuint, 1, 0>);
1053
1054     return map;
1055 }
1056
1057 const VertexFormat &GetVertexFormatInfo(const gl::VertexFormat &vertexFormat)
1058 {
1059     static const D3D11VertexFormatInfoMap vertexFormatMap = BuildD3D11VertexFormatInfoMap();
1060
1061     D3D11VertexFormatInfoMap::const_iterator iter = vertexFormatMap.find(vertexFormat);
1062     if (iter != vertexFormatMap.end())
1063     {
1064         return iter->second;
1065     }
1066     else
1067     {
1068         static const VertexFormat defaultInfo;
1069         return defaultInfo;
1070     }
1071 }
1072
1073 }
1074
1075 }