2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 // IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation.
9 #ifndef LIBGLESV2_RENDERER_INDEXBUFFER11_H_
10 #define LIBGLESV2_RENDERER_INDEXBUFFER11_H_
12 #include "libGLESv2/renderer/d3d/IndexBuffer.h"
18 class IndexBuffer11 : public IndexBuffer
21 explicit IndexBuffer11(Renderer11 *const renderer);
22 virtual ~IndexBuffer11();
24 virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
26 static IndexBuffer11 *makeIndexBuffer11(IndexBuffer *indexBuffer);
28 virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
29 virtual bool unmapBuffer();
31 virtual GLenum getIndexType() const;
32 virtual unsigned int getBufferSize() const;
33 virtual bool setSize(unsigned int bufferSize, GLenum indexType);
35 virtual bool discard();
37 DXGI_FORMAT getIndexFormat() const;
38 ID3D11Buffer *getBuffer() const;
41 DISALLOW_COPY_AND_ASSIGN(IndexBuffer11);
43 rx::Renderer11 *const mRenderer;
45 ID3D11Buffer *mBuffer;
46 unsigned int mBufferSize;
53 #endif // LIBGLESV2_RENDERER_INDEXBUFFER11_H_