2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 // TextureD3D.h: Implementations of the Texture interfaces shared betweeen the D3D backends.
9 #ifndef LIBGLESV2_RENDERER_TEXTURED3D_H_
10 #define LIBGLESV2_RENDERER_TEXTURED3D_H_
12 #include "libGLESv2/renderer/TextureImpl.h"
13 #include "libGLESv2/angletypes.h"
14 #include "libGLESv2/Constants.h"
30 class TextureD3D : public TextureImpl
33 TextureD3D(Renderer *renderer);
34 virtual ~TextureD3D();
36 static TextureD3D *makeTextureD3D(TextureImpl *texture);
38 TextureStorage *getNativeTexture();
40 virtual void setUsage(GLenum usage) { mUsage = usage; }
41 bool hasDirtyImages() const { return mDirtyImages; }
42 void resetDirty() { mDirtyImages = false; }
44 GLint getBaseLevelWidth() const;
45 GLint getBaseLevelHeight() const;
46 GLint getBaseLevelDepth() const;
47 GLenum getBaseLevelInternalFormat() const;
49 bool isImmutable() const { return mImmutable; }
51 virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT) = 0;
52 virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index) = 0;
54 // Returns an iterator over all "Images" for this particular Texture.
55 virtual gl::ImageIndexIterator imageIterator() const = 0;
57 // Returns an ImageIndex for a particular "Image". 3D Textures do not have images for
58 // slices of their depth texures, so 3D textures ignore the layer parameter.
59 virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const = 0;
60 virtual bool isValidIndex(const gl::ImageIndex &index) const = 0;
62 virtual gl::Error generateMipmaps();
63 TextureStorage *getStorage();
64 Image *getBaseLevelImage() const;
67 gl::Error setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, const gl::ImageIndex &index);
68 gl::Error subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
69 GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index);
70 gl::Error setCompressedImage(const gl::PixelUnpackState &unpack, GLsizei imageSize, const void *pixels, Image *image);
71 gl::Error subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
72 GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels, Image *image);
73 bool isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat);
74 gl::Error fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
75 GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget);
77 GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
78 int mipLevels() const;
79 virtual void initMipmapsImages() = 0;
80 bool isBaseImageZeroSize() const;
81 virtual bool isImageComplete(const gl::ImageIndex &index) const = 0;
83 bool canCreateRenderTargetForImage(const gl::ImageIndex &index) const;
84 virtual gl::Error ensureRenderTarget();
86 virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const = 0;
87 virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage) = 0;
88 gl::Error commitRegion(const gl::ImageIndex &index, const gl::Box ®ion);
97 TextureStorage *mTexStorage;
100 DISALLOW_COPY_AND_ASSIGN(TextureD3D);
102 virtual gl::Error initializeStorage(bool renderTarget) = 0;
104 virtual gl::Error updateStorage() = 0;
106 bool shouldUseSetData(const Image *image) const;
109 class TextureD3D_2D : public TextureD3D
112 TextureD3D_2D(Renderer *renderer);
113 virtual ~TextureD3D_2D();
115 virtual Image *getImage(int level, int layer) const;
116 virtual Image *getImage(const gl::ImageIndex &index) const;
117 virtual GLsizei getLayerCount(int level) const;
119 GLsizei getWidth(GLint level) const;
120 GLsizei getHeight(GLint level) const;
121 GLenum getInternalFormat(GLint level) const;
122 GLenum getActualFormat(GLint level) const;
123 bool isDepth(GLint level) const;
125 virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
126 virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
127 virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
128 virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
129 virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
130 virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
131 virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
133 virtual void bindTexImage(egl::Surface *surface);
134 virtual void releaseTexImage();
136 virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
137 virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
139 virtual gl::ImageIndexIterator imageIterator() const;
140 virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
141 virtual bool isValidIndex(const gl::ImageIndex &index) const;
144 DISALLOW_COPY_AND_ASSIGN(TextureD3D_2D);
146 virtual gl::Error initializeStorage(bool renderTarget);
147 virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const;
148 virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
150 virtual gl::Error updateStorage();
151 virtual void initMipmapsImages();
153 bool isValidLevel(int level) const;
154 bool isLevelComplete(int level) const;
155 virtual bool isImageComplete(const gl::ImageIndex &index) const;
157 gl::Error updateStorageLevel(int level);
159 void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
161 ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
164 class TextureD3D_Cube : public TextureD3D
167 TextureD3D_Cube(Renderer *renderer);
168 virtual ~TextureD3D_Cube();
170 virtual Image *getImage(int level, int layer) const;
171 virtual Image *getImage(const gl::ImageIndex &index) const;
172 virtual GLsizei getLayerCount(int level) const;
174 virtual bool hasDirtyImages() const { return mDirtyImages; }
175 virtual void resetDirty() { mDirtyImages = false; }
176 virtual void setUsage(GLenum usage) { mUsage = usage; }
178 GLenum getInternalFormat(GLint level, GLint layer) const;
179 bool isDepth(GLint level, GLint layer) const;
181 virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
182 virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
183 virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
184 virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
185 virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
186 virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
187 virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
189 virtual void bindTexImage(egl::Surface *surface);
190 virtual void releaseTexImage();
192 virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
193 virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
195 virtual gl::ImageIndexIterator imageIterator() const;
196 virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
197 virtual bool isValidIndex(const gl::ImageIndex &index) const;
200 DISALLOW_COPY_AND_ASSIGN(TextureD3D_Cube);
202 virtual gl::Error initializeStorage(bool renderTarget);
203 virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const;
204 virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
206 virtual gl::Error updateStorage();
207 virtual void initMipmapsImages();
209 bool isValidFaceLevel(int faceIndex, int level) const;
210 bool isFaceLevelComplete(int faceIndex, int level) const;
211 bool isCubeComplete() const;
212 virtual bool isImageComplete(const gl::ImageIndex &index) const;
213 gl::Error updateStorageFaceLevel(int faceIndex, int level);
215 void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height);
217 ImageD3D *mImageArray[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
220 class TextureD3D_3D : public TextureD3D
223 TextureD3D_3D(Renderer *renderer);
224 virtual ~TextureD3D_3D();
226 virtual Image *getImage(int level, int layer) const;
227 virtual Image *getImage(const gl::ImageIndex &index) const;
228 virtual GLsizei getLayerCount(int level) const;
230 GLsizei getWidth(GLint level) const;
231 GLsizei getHeight(GLint level) const;
232 GLsizei getDepth(GLint level) const;
233 GLenum getInternalFormat(GLint level) const;
234 bool isDepth(GLint level) const;
236 virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
237 virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
238 virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
239 virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
240 virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
241 virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
242 virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
244 virtual void bindTexImage(egl::Surface *surface);
245 virtual void releaseTexImage();
247 virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
248 virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
250 virtual gl::ImageIndexIterator imageIterator() const;
251 virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
252 virtual bool isValidIndex(const gl::ImageIndex &index) const;
255 DISALLOW_COPY_AND_ASSIGN(TextureD3D_3D);
257 virtual gl::Error initializeStorage(bool renderTarget);
258 virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const;
259 virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
261 virtual gl::Error updateStorage();
262 virtual void initMipmapsImages();
264 bool isValidLevel(int level) const;
265 bool isLevelComplete(int level) const;
266 virtual bool isImageComplete(const gl::ImageIndex &index) const;
267 gl::Error updateStorageLevel(int level);
269 void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
271 ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
274 class TextureD3D_2DArray : public TextureD3D
277 TextureD3D_2DArray(Renderer *renderer);
278 virtual ~TextureD3D_2DArray();
280 virtual Image *getImage(int level, int layer) const;
281 virtual Image *getImage(const gl::ImageIndex &index) const;
282 virtual GLsizei getLayerCount(int level) const;
284 GLsizei getWidth(GLint level) const;
285 GLsizei getHeight(GLint level) const;
286 GLenum getInternalFormat(GLint level) const;
287 bool isDepth(GLint level) const;
289 virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
290 virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
291 virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
292 virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels);
293 virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
294 virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
295 virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
297 virtual void bindTexImage(egl::Surface *surface);
298 virtual void releaseTexImage();
300 virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTarget **outRT);
301 virtual unsigned int getRenderTargetSerial(const gl::ImageIndex &index);
303 virtual gl::ImageIndexIterator imageIterator() const;
304 virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
305 virtual bool isValidIndex(const gl::ImageIndex &index) const;
308 DISALLOW_COPY_AND_ASSIGN(TextureD3D_2DArray);
310 virtual gl::Error initializeStorage(bool renderTarget);
311 virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const;
312 virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
314 virtual gl::Error updateStorage();
315 virtual void initMipmapsImages();
317 bool isValidLevel(int level) const;
318 bool isLevelComplete(int level) const;
319 virtual bool isImageComplete(const gl::ImageIndex &index) const;
320 gl::Error updateStorageLevel(int level);
323 void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
325 // Storing images as an array of single depth textures since D3D11 treats each array level of a
326 // Texture2D object as a separate subresource. Each layer would have to be looped over
327 // to update all the texture layers since they cannot all be updated at once and it makes the most
328 // sense for the Image class to not have to worry about layer subresource as well as mip subresources.
329 GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
330 ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
335 #endif // LIBGLESV2_RENDERER_TEXTURED3D_H_