2 // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
7 // Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
9 #include "libGLESv2/main.h"
10 #include "libGLESv2/Program.h"
11 #include "libGLESv2/renderer/Renderer.h"
12 #include "common/utilities.h"
13 #include "third_party/trace_event/trace_event.h"
14 #include "libGLESv2/Shader.h"
16 #if defined (ANGLE_ENABLE_D3D9)
17 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
18 #endif // ANGLE_ENABLE_D3D9
20 #if defined (ANGLE_ENABLE_D3D11)
21 #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
22 #endif // ANGLE_ENABLE_D3D11
24 #if !defined(ANGLE_DEFAULT_D3D11)
25 // Enables use of the Direct3D 11 API for a default display, when available
26 #define ANGLE_DEFAULT_D3D11 0
29 #include <EGL/eglext.h>
34 Renderer::Renderer(egl::Display *display)
36 mCapsInitialized(false),
37 mCurrentClientVersion(2)
45 const gl::Caps &Renderer::getRendererCaps() const
47 if (!mCapsInitialized)
49 generateCaps(&mCaps, &mTextureCaps, &mExtensions);
50 mCapsInitialized = true;
56 const gl::TextureCapsMap &Renderer::getRendererTextureCaps() const
58 if (!mCapsInitialized)
60 generateCaps(&mCaps, &mTextureCaps, &mExtensions);
61 mCapsInitialized = true;
67 const gl::Extensions &Renderer::getRendererExtensions() const
69 if (!mCapsInitialized)
71 generateCaps(&mCaps, &mTextureCaps, &mExtensions);
72 mCapsInitialized = true;
78 typedef Renderer *(*CreateRendererFunction)(egl::Display*, EGLNativeDisplayType, EGLint);
80 template <typename RendererType>
81 Renderer *CreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType)
83 return new RendererType(display, nativeDisplay, requestedDisplayType);
91 rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType)
93 std::vector<rx::CreateRendererFunction> rendererCreationFunctions;
95 # if defined(ANGLE_ENABLE_D3D11)
96 if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
97 nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
98 requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE ||
99 requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
101 rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
105 # if defined(ANGLE_ENABLE_D3D9)
106 if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
107 requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
109 rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
113 if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
114 nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
115 requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
117 // The default display is requested, try the D3D9 and D3D11 renderers, order them using
118 // the definition of ANGLE_DEFAULT_D3D11
119 # if ANGLE_DEFAULT_D3D11
120 # if defined(ANGLE_ENABLE_D3D11)
121 rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
123 # if defined(ANGLE_ENABLE_D3D9)
124 rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
127 # if defined(ANGLE_ENABLE_D3D9)
128 rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
130 # if defined(ANGLE_ENABLE_D3D11)
131 rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
136 for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
138 rx::Renderer *renderer = rendererCreationFunctions[i](display, nativeDisplay, requestedDisplayType);
139 if (renderer->initialize() == EGL_SUCCESS)
145 // Failed to create the renderer, try the next
146 SafeDelete(renderer);
153 void glDestroyRenderer(rx::Renderer *renderer)