1 # Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file.
8 'angle_enable_d3d9%': 1,
9 'angle_enable_d3d11%': 1,
10 # This file list is shared with the GN build.
11 'angle_libegl_sources':
13 '../include/EGL/egl.h',
14 '../include/EGL/eglext.h',
15 '../include/EGL/eglplatform.h',
16 '../include/GLES2/gl2.h',
17 '../include/GLES2/gl2ext.h',
18 '../include/GLES2/gl2platform.h',
19 '../include/GLES3/gl3.h',
20 '../include/GLES3/gl3ext.h',
21 '../include/GLES3/gl3platform.h',
22 '../include/GLSLANG/ShaderLang.h',
23 '../include/GLSLANG/ShaderVars.h',
24 '../include/KHR/khrplatform.h',
25 '../include/angle_gl.h',
26 'common/RefCountObject.cpp',
27 'common/RefCountObject.h',
28 'common/angleutils.h',
31 'common/event_tracer.cpp',
32 'common/event_tracer.h',
33 'common/mathutil.cpp',
38 'common/utilities.cpp',
55 # Everything below this is duplicated in the GN build. If you change
56 # anything also change angle/BUILD.gn
64 'target_name': 'libEGL',
65 'type': 'shared_library',
66 'dependencies': [ 'libGLESv2', 'commit_id' ],
75 '<@(angle_libegl_sources)',
80 'GL_GLEXT_PROTOTYPES=',
85 ['angle_enable_d3d9==1',
92 ['angle_enable_d3d11==1',
100 'includes': [ '../build/common_defines.gypi', ],
105 'AdditionalDependencies':