Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / angle / src / compiler / translator / OutputHLSL.cpp
1 //
2 // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 #include "compiler/translator/OutputHLSL.h"
8
9 #include "common/angleutils.h"
10 #include "common/utilities.h"
11 #include "common/blocklayout.h"
12 #include "compiler/translator/compilerdebug.h"
13 #include "compiler/translator/InfoSink.h"
14 #include "compiler/translator/DetectDiscontinuity.h"
15 #include "compiler/translator/SearchSymbol.h"
16 #include "compiler/translator/UnfoldShortCircuit.h"
17 #include "compiler/translator/FlagStd140Structs.h"
18 #include "compiler/translator/NodeSearch.h"
19 #include "compiler/translator/RewriteElseBlocks.h"
20 #include "compiler/translator/UtilsHLSL.h"
21 #include "compiler/translator/util.h"
22 #include "compiler/translator/UniformHLSL.h"
23 #include "compiler/translator/StructureHLSL.h"
24 #include "compiler/translator/TranslatorHLSL.h"
25
26 #include <algorithm>
27 #include <cfloat>
28 #include <stdio.h>
29
30 namespace sh
31 {
32
33 TString OutputHLSL::TextureFunction::name() const
34 {
35     TString name = "gl_texture";
36
37     if (IsSampler2D(sampler))
38     {
39         name += "2D";
40     }
41     else if (IsSampler3D(sampler))
42     {
43         name += "3D";
44     }
45     else if (IsSamplerCube(sampler))
46     {
47         name += "Cube";
48     }
49     else UNREACHABLE();
50
51     if (proj)
52     {
53         name += "Proj";
54     }
55
56     if (offset)
57     {
58         name += "Offset";
59     }
60
61     switch(method)
62     {
63       case IMPLICIT:                  break;
64       case BIAS:                      break;   // Extra parameter makes the signature unique
65       case LOD:      name += "Lod";   break;
66       case LOD0:     name += "Lod0";  break;
67       case LOD0BIAS: name += "Lod0";  break;   // Extra parameter makes the signature unique
68       case SIZE:     name += "Size";  break;
69       case FETCH:    name += "Fetch"; break;
70       case GRAD:     name += "Grad";  break;
71       default: UNREACHABLE();
72     }
73
74     return name + "(";
75 }
76
77 bool OutputHLSL::TextureFunction::operator<(const TextureFunction &rhs) const
78 {
79     if (sampler < rhs.sampler) return true;
80     if (sampler > rhs.sampler) return false;
81
82     if (coords < rhs.coords)   return true;
83     if (coords > rhs.coords)   return false;
84
85     if (!proj && rhs.proj)     return true;
86     if (proj && !rhs.proj)     return false;
87
88     if (!offset && rhs.offset) return true;
89     if (offset && !rhs.offset) return false;
90
91     if (method < rhs.method)   return true;
92     if (method > rhs.method)   return false;
93
94     return false;
95 }
96
97 OutputHLSL::OutputHLSL(TParseContext &context, TranslatorHLSL *parentTranslator)
98     : TIntermTraverser(true, true, true),
99       mContext(context),
100       mOutputType(parentTranslator->getOutputType())
101 {
102     mUnfoldShortCircuit = new UnfoldShortCircuit(context, this);
103     mInsideFunction = false;
104
105     mUsesFragColor = false;
106     mUsesFragData = false;
107     mUsesDepthRange = false;
108     mUsesFragCoord = false;
109     mUsesPointCoord = false;
110     mUsesFrontFacing = false;
111     mUsesPointSize = false;
112     mUsesFragDepth = false;
113     mUsesXor = false;
114     mUsesMod1 = false;
115     mUsesMod2v = false;
116     mUsesMod2f = false;
117     mUsesMod3v = false;
118     mUsesMod3f = false;
119     mUsesMod4v = false;
120     mUsesMod4f = false;
121     mUsesFaceforward1 = false;
122     mUsesFaceforward2 = false;
123     mUsesFaceforward3 = false;
124     mUsesFaceforward4 = false;
125     mUsesAtan2_1 = false;
126     mUsesAtan2_2 = false;
127     mUsesAtan2_3 = false;
128     mUsesAtan2_4 = false;
129     mUsesDiscardRewriting = false;
130     mUsesNestedBreak = false;
131
132     const ShBuiltInResources &resources = parentTranslator->getResources();
133     mNumRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
134
135     mUniqueIndex = 0;
136
137     mContainsLoopDiscontinuity = false;
138     mOutputLod0Function = false;
139     mInsideDiscontinuousLoop = false;
140     mNestedLoopDepth = 0;
141
142     mExcessiveLoopIndex = NULL;
143
144     mStructureHLSL = new StructureHLSL;
145     mUniformHLSL = new UniformHLSL(mStructureHLSL, parentTranslator);
146
147     if (mOutputType == SH_HLSL9_OUTPUT)
148     {
149         if (mContext.shaderType == GL_FRAGMENT_SHADER)
150         {
151             // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
152             mUniformHLSL->reserveUniformRegisters(3);
153         }
154         else
155         {
156             // Reserve registers for dx_DepthRange and dx_ViewAdjust
157             mUniformHLSL->reserveUniformRegisters(2);
158         }
159     }
160
161     // Reserve registers for the default uniform block and driver constants
162     mUniformHLSL->reserveInterfaceBlockRegisters(2);
163 }
164
165 OutputHLSL::~OutputHLSL()
166 {
167     SafeDelete(mUnfoldShortCircuit);
168     SafeDelete(mStructureHLSL);
169     SafeDelete(mUniformHLSL);
170 }
171
172 void OutputHLSL::output()
173 {
174     mContainsLoopDiscontinuity = mContext.shaderType == GL_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
175     const std::vector<TIntermTyped*> &flaggedStructs = FlagStd140ValueStructs(mContext.treeRoot);
176     makeFlaggedStructMaps(flaggedStructs);
177
178     // Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
179     // use a vertex attribute as a condition, and some related computation in the else block.
180     if (mOutputType == SH_HLSL9_OUTPUT && mContext.shaderType == GL_VERTEX_SHADER)
181     {
182         RewriteElseBlocks(mContext.treeRoot);
183     }
184
185     mContext.treeRoot->traverse(this);   // Output the body first to determine what has to go in the header
186     header();
187
188     mContext.infoSink().obj << mHeader.c_str();
189     mContext.infoSink().obj << mBody.c_str();
190 }
191
192 void OutputHLSL::makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs)
193 {
194     for (unsigned int structIndex = 0; structIndex < flaggedStructs.size(); structIndex++)
195     {
196         TIntermTyped *flaggedNode = flaggedStructs[structIndex];
197
198         // This will mark the necessary block elements as referenced
199         flaggedNode->traverse(this);
200         TString structName(mBody.c_str());
201         mBody.erase();
202
203         mFlaggedStructOriginalNames[flaggedNode] = structName;
204
205         for (size_t pos = structName.find('.'); pos != std::string::npos; pos = structName.find('.'))
206         {
207             structName.erase(pos, 1);
208         }
209
210         mFlaggedStructMappedNames[flaggedNode] = "map" + structName;
211     }
212 }
213
214 TInfoSinkBase &OutputHLSL::getBodyStream()
215 {
216     return mBody;
217 }
218
219 const std::map<std::string, unsigned int> &OutputHLSL::getInterfaceBlockRegisterMap() const
220 {
221     return mUniformHLSL->getInterfaceBlockRegisterMap();
222 }
223
224 const std::map<std::string, unsigned int> &OutputHLSL::getUniformRegisterMap() const
225 {
226     return mUniformHLSL->getUniformRegisterMap();
227 }
228
229 int OutputHLSL::vectorSize(const TType &type) const
230 {
231     int elementSize = type.isMatrix() ? type.getCols() : 1;
232     int arraySize = type.isArray() ? type.getArraySize() : 1;
233
234     return elementSize * arraySize;
235 }
236
237 TString OutputHLSL::structInitializerString(int indent, const TStructure &structure, const TString &rhsStructName)
238 {
239     TString init;
240
241     TString preIndentString;
242     TString fullIndentString;
243
244     for (int spaces = 0; spaces < (indent * 4); spaces++)
245     {
246         preIndentString += ' ';
247     }
248
249     for (int spaces = 0; spaces < ((indent+1) * 4); spaces++)
250     {
251         fullIndentString += ' ';
252     }
253
254     init += preIndentString + "{\n";
255
256     const TFieldList &fields = structure.fields();
257     for (unsigned int fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
258     {
259         const TField &field = *fields[fieldIndex];
260         const TString &fieldName = rhsStructName + "." + Decorate(field.name());
261         const TType &fieldType = *field.type();
262
263         if (fieldType.getStruct())
264         {
265             init += structInitializerString(indent + 1, *fieldType.getStruct(), fieldName);
266         }
267         else
268         {
269             init += fullIndentString + fieldName + ",\n";
270         }
271     }
272
273     init += preIndentString + "}" + (indent == 0 ? ";" : ",") + "\n";
274
275     return init;
276 }
277
278 void OutputHLSL::header()
279 {
280     TInfoSinkBase &out = mHeader;
281
282     TString varyings;
283     TString attributes;
284     TString flaggedStructs;
285
286     for (std::map<TIntermTyped*, TString>::const_iterator flaggedStructIt = mFlaggedStructMappedNames.begin(); flaggedStructIt != mFlaggedStructMappedNames.end(); flaggedStructIt++)
287     {
288         TIntermTyped *structNode = flaggedStructIt->first;
289         const TString &mappedName = flaggedStructIt->second;
290         const TStructure &structure = *structNode->getType().getStruct();
291         const TString &originalName = mFlaggedStructOriginalNames[structNode];
292
293         flaggedStructs += "static " + Decorate(structure.name()) + " " + mappedName + " =\n";
294         flaggedStructs += structInitializerString(0, structure, originalName);
295         flaggedStructs += "\n";
296     }
297
298     for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
299     {
300         const TType &type = varying->second->getType();
301         const TString &name = varying->second->getSymbol();
302
303         // Program linking depends on this exact format
304         varyings += "static " + InterpolationString(type.getQualifier()) + " " + TypeString(type) + " " +
305                     Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
306     }
307
308     for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
309     {
310         const TType &type = attribute->second->getType();
311         const TString &name = attribute->second->getSymbol();
312
313         attributes += "static " + TypeString(type) + " " + Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
314     }
315
316     out << mStructureHLSL->structsHeader();
317
318     out << mUniformHLSL->uniformsHeader(mOutputType, mReferencedUniforms);
319     out << mUniformHLSL->interfaceBlocksHeader(mReferencedInterfaceBlocks);
320
321     if (mUsesDiscardRewriting)
322     {
323         out << "#define ANGLE_USES_DISCARD_REWRITING" << "\n";
324     }
325
326     if (mUsesNestedBreak)
327     {
328         out << "#define ANGLE_USES_NESTED_BREAK" << "\n";
329     }
330
331     if (mContext.shaderType == GL_FRAGMENT_SHADER)
332     {
333         TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers");
334         const bool usingMRTExtension = (iter != mContext.extensionBehavior().end() && (iter->second == EBhEnable || iter->second == EBhRequire));
335
336         out << "// Varyings\n";
337         out <<  varyings;
338         out << "\n";
339
340         if (mContext.getShaderVersion() >= 300)
341         {
342             for (ReferencedSymbols::const_iterator outputVariableIt = mReferencedOutputVariables.begin(); outputVariableIt != mReferencedOutputVariables.end(); outputVariableIt++)
343             {
344                 const TString &variableName = outputVariableIt->first;
345                 const TType &variableType = outputVariableIt->second->getType();
346
347                 out << "static " + TypeString(variableType) + " out_" + variableName + ArrayString(variableType) +
348                        " = " + initializer(variableType) + ";\n";
349             }
350         }
351         else
352         {
353             const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
354
355             out << "static float4 gl_Color[" << numColorValues << "] =\n"
356                    "{\n";
357             for (unsigned int i = 0; i < numColorValues; i++)
358             {
359                 out << "    float4(0, 0, 0, 0)";
360                 if (i + 1 != numColorValues)
361                 {
362                     out << ",";
363                 }
364                 out << "\n";
365             }
366
367             out << "};\n";
368         }
369
370         if (mUsesFragDepth)
371         {
372             out << "static float gl_Depth = 0.0;\n";
373         }
374
375         if (mUsesFragCoord)
376         {
377             out << "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n";
378         }
379
380         if (mUsesPointCoord)
381         {
382             out << "static float2 gl_PointCoord = float2(0.5, 0.5);\n";
383         }
384
385         if (mUsesFrontFacing)
386         {
387             out << "static bool gl_FrontFacing = false;\n";
388         }
389
390         out << "\n";
391
392         if (mUsesDepthRange)
393         {
394             out << "struct gl_DepthRangeParameters\n"
395                    "{\n"
396                    "    float near;\n"
397                    "    float far;\n"
398                    "    float diff;\n"
399                    "};\n"
400                    "\n";
401         }
402
403         if (mOutputType == SH_HLSL11_OUTPUT)
404         {
405             out << "cbuffer DriverConstants : register(b1)\n"
406                    "{\n";
407
408             if (mUsesDepthRange)
409             {
410                 out << "    float3 dx_DepthRange : packoffset(c0);\n";
411             }
412
413             if (mUsesFragCoord)
414             {
415                 out << "    float4 dx_ViewCoords : packoffset(c1);\n";
416             }
417
418             if (mUsesFragCoord || mUsesFrontFacing)
419             {
420                 out << "    float3 dx_DepthFront : packoffset(c2);\n";
421             }
422
423             out << "};\n";
424         }
425         else
426         {
427             if (mUsesDepthRange)
428             {
429                 out << "uniform float3 dx_DepthRange : register(c0);";
430             }
431
432             if (mUsesFragCoord)
433             {
434                 out << "uniform float4 dx_ViewCoords : register(c1);\n";
435             }
436
437             if (mUsesFragCoord || mUsesFrontFacing)
438             {
439                 out << "uniform float3 dx_DepthFront : register(c2);\n";
440             }
441         }
442
443         out << "\n";
444
445         if (mUsesDepthRange)
446         {
447             out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
448                    "\n";
449         }
450
451         if (!flaggedStructs.empty())
452         {
453             out << "// Std140 Structures accessed by value\n";
454             out << "\n";
455             out << flaggedStructs;
456             out << "\n";
457         }
458
459         if (usingMRTExtension && mNumRenderTargets > 1)
460         {
461             out << "#define GL_USES_MRT\n";
462         }
463
464         if (mUsesFragColor)
465         {
466             out << "#define GL_USES_FRAG_COLOR\n";
467         }
468
469         if (mUsesFragData)
470         {
471             out << "#define GL_USES_FRAG_DATA\n";
472         }
473     }
474     else   // Vertex shader
475     {
476         out << "// Attributes\n";
477         out <<  attributes;
478         out << "\n"
479                "static float4 gl_Position = float4(0, 0, 0, 0);\n";
480
481         if (mUsesPointSize)
482         {
483             out << "static float gl_PointSize = float(1);\n";
484         }
485
486         out << "\n"
487                "// Varyings\n";
488         out <<  varyings;
489         out << "\n";
490
491         if (mUsesDepthRange)
492         {
493             out << "struct gl_DepthRangeParameters\n"
494                    "{\n"
495                    "    float near;\n"
496                    "    float far;\n"
497                    "    float diff;\n"
498                    "};\n"
499                    "\n";
500         }
501
502         if (mOutputType == SH_HLSL11_OUTPUT)
503         {
504             if (mUsesDepthRange)
505             {
506                 out << "cbuffer DriverConstants : register(b1)\n"
507                        "{\n"
508                        "    float3 dx_DepthRange : packoffset(c0);\n"
509                        "};\n"
510                        "\n";
511             }
512         }
513         else
514         {
515             if (mUsesDepthRange)
516             {
517                 out << "uniform float3 dx_DepthRange : register(c0);\n";
518             }
519
520             out << "uniform float4 dx_ViewAdjust : register(c1);\n"
521                    "\n";
522         }
523
524         if (mUsesDepthRange)
525         {
526             out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
527                    "\n";
528         }
529
530         if (!flaggedStructs.empty())
531         {
532             out << "// Std140 Structures accessed by value\n";
533             out << "\n";
534             out << flaggedStructs;
535             out << "\n";
536         }
537     }
538
539     for (TextureFunctionSet::const_iterator textureFunction = mUsesTexture.begin(); textureFunction != mUsesTexture.end(); textureFunction++)
540     {
541         // Return type
542         if (textureFunction->method == TextureFunction::SIZE)
543         {
544             switch(textureFunction->sampler)
545             {
546               case EbtSampler2D:            out << "int2 "; break;
547               case EbtSampler3D:            out << "int3 "; break;
548               case EbtSamplerCube:          out << "int2 "; break;
549               case EbtSampler2DArray:       out << "int3 "; break;
550               case EbtISampler2D:           out << "int2 "; break;
551               case EbtISampler3D:           out << "int3 "; break;
552               case EbtISamplerCube:         out << "int2 "; break;
553               case EbtISampler2DArray:      out << "int3 "; break;
554               case EbtUSampler2D:           out << "int2 "; break;
555               case EbtUSampler3D:           out << "int3 "; break;
556               case EbtUSamplerCube:         out << "int2 "; break;
557               case EbtUSampler2DArray:      out << "int3 "; break;
558               case EbtSampler2DShadow:      out << "int2 "; break;
559               case EbtSamplerCubeShadow:    out << "int2 "; break;
560               case EbtSampler2DArrayShadow: out << "int3 "; break;
561               default: UNREACHABLE();
562             }
563         }
564         else   // Sampling function
565         {
566             switch(textureFunction->sampler)
567             {
568               case EbtSampler2D:            out << "float4 "; break;
569               case EbtSampler3D:            out << "float4 "; break;
570               case EbtSamplerCube:          out << "float4 "; break;
571               case EbtSampler2DArray:       out << "float4 "; break;
572               case EbtISampler2D:           out << "int4 ";   break;
573               case EbtISampler3D:           out << "int4 ";   break;
574               case EbtISamplerCube:         out << "int4 ";   break;
575               case EbtISampler2DArray:      out << "int4 ";   break;
576               case EbtUSampler2D:           out << "uint4 ";  break;
577               case EbtUSampler3D:           out << "uint4 ";  break;
578               case EbtUSamplerCube:         out << "uint4 ";  break;
579               case EbtUSampler2DArray:      out << "uint4 ";  break;
580               case EbtSampler2DShadow:      out << "float ";  break;
581               case EbtSamplerCubeShadow:    out << "float ";  break;
582               case EbtSampler2DArrayShadow: out << "float ";  break;
583               default: UNREACHABLE();
584             }
585         }
586
587         // Function name
588         out << textureFunction->name();
589
590         // Argument list
591         int hlslCoords = 4;
592
593         if (mOutputType == SH_HLSL9_OUTPUT)
594         {
595             switch(textureFunction->sampler)
596             {
597               case EbtSampler2D:   out << "sampler2D s";   hlslCoords = 2; break;
598               case EbtSamplerCube: out << "samplerCUBE s"; hlslCoords = 3; break;
599               default: UNREACHABLE();
600             }
601
602             switch(textureFunction->method)
603             {
604               case TextureFunction::IMPLICIT:                 break;
605               case TextureFunction::BIAS:     hlslCoords = 4; break;
606               case TextureFunction::LOD:      hlslCoords = 4; break;
607               case TextureFunction::LOD0:     hlslCoords = 4; break;
608               case TextureFunction::LOD0BIAS: hlslCoords = 4; break;
609               default: UNREACHABLE();
610             }
611         }
612         else if (mOutputType == SH_HLSL11_OUTPUT)
613         {
614             switch(textureFunction->sampler)
615             {
616               case EbtSampler2D:            out << "Texture2D x, SamplerState s";                hlslCoords = 2; break;
617               case EbtSampler3D:            out << "Texture3D x, SamplerState s";                hlslCoords = 3; break;
618               case EbtSamplerCube:          out << "TextureCube x, SamplerState s";              hlslCoords = 3; break;
619               case EbtSampler2DArray:       out << "Texture2DArray x, SamplerState s";           hlslCoords = 3; break;
620               case EbtISampler2D:           out << "Texture2D<int4> x, SamplerState s";          hlslCoords = 2; break;
621               case EbtISampler3D:           out << "Texture3D<int4> x, SamplerState s";          hlslCoords = 3; break;
622               case EbtISamplerCube:         out << "Texture2DArray<int4> x, SamplerState s";     hlslCoords = 3; break;
623               case EbtISampler2DArray:      out << "Texture2DArray<int4> x, SamplerState s";     hlslCoords = 3; break;
624               case EbtUSampler2D:           out << "Texture2D<uint4> x, SamplerState s";         hlslCoords = 2; break;
625               case EbtUSampler3D:           out << "Texture3D<uint4> x, SamplerState s";         hlslCoords = 3; break;
626               case EbtUSamplerCube:         out << "Texture2DArray<uint4> x, SamplerState s";    hlslCoords = 3; break;
627               case EbtUSampler2DArray:      out << "Texture2DArray<uint4> x, SamplerState s";    hlslCoords = 3; break;
628               case EbtSampler2DShadow:      out << "Texture2D x, SamplerComparisonState s";      hlslCoords = 2; break;
629               case EbtSamplerCubeShadow:    out << "TextureCube x, SamplerComparisonState s";    hlslCoords = 3; break;
630               case EbtSampler2DArrayShadow: out << "Texture2DArray x, SamplerComparisonState s"; hlslCoords = 3; break;
631               default: UNREACHABLE();
632             }
633         }
634         else UNREACHABLE();
635
636         if (textureFunction->method == TextureFunction::FETCH)   // Integer coordinates
637         {
638             switch(textureFunction->coords)
639             {
640               case 2: out << ", int2 t"; break;
641               case 3: out << ", int3 t"; break;
642               default: UNREACHABLE();
643             }
644         }
645         else   // Floating-point coordinates (except textureSize)
646         {
647             switch(textureFunction->coords)
648             {
649               case 1: out << ", int lod";  break;   // textureSize()
650               case 2: out << ", float2 t"; break;
651               case 3: out << ", float3 t"; break;
652               case 4: out << ", float4 t"; break;
653               default: UNREACHABLE();
654             }
655         }
656
657         if (textureFunction->method == TextureFunction::GRAD)
658         {
659             switch(textureFunction->sampler)
660             {
661               case EbtSampler2D:
662               case EbtISampler2D:
663               case EbtUSampler2D:
664               case EbtSampler2DArray:
665               case EbtISampler2DArray:
666               case EbtUSampler2DArray:
667               case EbtSampler2DShadow:
668               case EbtSampler2DArrayShadow:
669                 out << ", float2 ddx, float2 ddy";
670                 break;
671               case EbtSampler3D:
672               case EbtISampler3D:
673               case EbtUSampler3D:
674               case EbtSamplerCube:
675               case EbtISamplerCube:
676               case EbtUSamplerCube:
677               case EbtSamplerCubeShadow:
678                 out << ", float3 ddx, float3 ddy";
679                 break;
680               default: UNREACHABLE();
681             }
682         }
683
684         switch(textureFunction->method)
685         {
686           case TextureFunction::IMPLICIT:                        break;
687           case TextureFunction::BIAS:                            break;   // Comes after the offset parameter
688           case TextureFunction::LOD:      out << ", float lod";  break;
689           case TextureFunction::LOD0:                            break;
690           case TextureFunction::LOD0BIAS:                        break;   // Comes after the offset parameter
691           case TextureFunction::SIZE:                            break;
692           case TextureFunction::FETCH:    out << ", int mip";    break;
693           case TextureFunction::GRAD:                            break;
694           default: UNREACHABLE();
695         }
696
697         if (textureFunction->offset)
698         {
699             switch(textureFunction->sampler)
700             {
701               case EbtSampler2D:            out << ", int2 offset"; break;
702               case EbtSampler3D:            out << ", int3 offset"; break;
703               case EbtSampler2DArray:       out << ", int2 offset"; break;
704               case EbtISampler2D:           out << ", int2 offset"; break;
705               case EbtISampler3D:           out << ", int3 offset"; break;
706               case EbtISampler2DArray:      out << ", int2 offset"; break;
707               case EbtUSampler2D:           out << ", int2 offset"; break;
708               case EbtUSampler3D:           out << ", int3 offset"; break;
709               case EbtUSampler2DArray:      out << ", int2 offset"; break;
710               case EbtSampler2DShadow:      out << ", int2 offset"; break;
711               case EbtSampler2DArrayShadow: out << ", int2 offset"; break;
712               default: UNREACHABLE();
713             }
714         }
715
716         if (textureFunction->method == TextureFunction::BIAS ||
717             textureFunction->method == TextureFunction::LOD0BIAS)
718         {
719             out << ", float bias";
720         }
721
722         out << ")\n"
723                "{\n";
724
725         if (textureFunction->method == TextureFunction::SIZE)
726         {
727             if (IsSampler2D(textureFunction->sampler) || IsSamplerCube(textureFunction->sampler))
728             {
729                 if (IsSamplerArray(textureFunction->sampler))
730                 {
731                     out << "    uint width; uint height; uint layers; uint numberOfLevels;\n"
732                            "    x.GetDimensions(lod, width, height, layers, numberOfLevels);\n";
733                 }
734                 else
735                 {
736                     out << "    uint width; uint height; uint numberOfLevels;\n"
737                            "    x.GetDimensions(lod, width, height, numberOfLevels);\n";
738                 }
739             }
740             else if (IsSampler3D(textureFunction->sampler))
741             {
742                 out << "    uint width; uint height; uint depth; uint numberOfLevels;\n"
743                        "    x.GetDimensions(lod, width, height, depth, numberOfLevels);\n";
744             }
745             else UNREACHABLE();
746
747             switch(textureFunction->sampler)
748             {
749               case EbtSampler2D:            out << "    return int2(width, height);";         break;
750               case EbtSampler3D:            out << "    return int3(width, height, depth);";  break;
751               case EbtSamplerCube:          out << "    return int2(width, height);";         break;
752               case EbtSampler2DArray:       out << "    return int3(width, height, layers);"; break;
753               case EbtISampler2D:           out << "    return int2(width, height);";         break;
754               case EbtISampler3D:           out << "    return int3(width, height, depth);";  break;
755               case EbtISamplerCube:         out << "    return int2(width, height);";         break;
756               case EbtISampler2DArray:      out << "    return int3(width, height, layers);"; break;
757               case EbtUSampler2D:           out << "    return int2(width, height);";         break;
758               case EbtUSampler3D:           out << "    return int3(width, height, depth);";  break;
759               case EbtUSamplerCube:         out << "    return int2(width, height);";         break;
760               case EbtUSampler2DArray:      out << "    return int3(width, height, layers);"; break;
761               case EbtSampler2DShadow:      out << "    return int2(width, height);";         break;
762               case EbtSamplerCubeShadow:    out << "    return int2(width, height);";         break;
763               case EbtSampler2DArrayShadow: out << "    return int3(width, height, layers);"; break;
764               default: UNREACHABLE();
765             }
766         }
767         else
768         {
769             if (IsIntegerSampler(textureFunction->sampler) && IsSamplerCube(textureFunction->sampler))
770             {
771                 out << "    float width; float height; float layers; float levels;\n";
772
773                 out << "    uint mip = 0;\n";
774
775                 out << "    x.GetDimensions(mip, width, height, layers, levels);\n";
776
777                 out << "    bool xMajor = abs(t.x) > abs(t.y) && abs(t.x) > abs(t.z);\n";
778                 out << "    bool yMajor = abs(t.y) > abs(t.z) && abs(t.y) > abs(t.x);\n";
779                 out << "    bool zMajor = abs(t.z) > abs(t.x) && abs(t.z) > abs(t.y);\n";
780                 out << "    bool negative = (xMajor && t.x < 0.0f) || (yMajor && t.y < 0.0f) || (zMajor && t.z < 0.0f);\n";
781
782                 // FACE_POSITIVE_X = 000b
783                 // FACE_NEGATIVE_X = 001b
784                 // FACE_POSITIVE_Y = 010b
785                 // FACE_NEGATIVE_Y = 011b
786                 // FACE_POSITIVE_Z = 100b
787                 // FACE_NEGATIVE_Z = 101b
788                 out << "    int face = (int)negative + (int)yMajor * 2 + (int)zMajor * 4;\n";
789
790                 out << "    float u = xMajor ? -t.z : (yMajor && t.y < 0.0f ? -t.x : t.x);\n";
791                 out << "    float v = yMajor ? t.z : (negative ? t.y : -t.y);\n";
792                 out << "    float m = xMajor ? t.x : (yMajor ? t.y : t.z);\n";
793
794                 out << "    t.x = (u * 0.5f / m) + 0.5f;\n";
795                 out << "    t.y = (v * 0.5f / m) + 0.5f;\n";
796             }
797             else if (IsIntegerSampler(textureFunction->sampler) &&
798                      textureFunction->method != TextureFunction::FETCH)
799             {
800                 if (IsSampler2D(textureFunction->sampler))
801                 {
802                     if (IsSamplerArray(textureFunction->sampler))
803                     {
804                         out << "    float width; float height; float layers; float levels;\n";
805
806                         if (textureFunction->method == TextureFunction::LOD0)
807                         {
808                             out << "    uint mip = 0;\n";
809                         }
810                         else if (textureFunction->method == TextureFunction::LOD0BIAS)
811                         {
812                             out << "    uint mip = bias;\n";
813                         }
814                         else
815                         {
816                             if (textureFunction->method == TextureFunction::IMPLICIT ||
817                                 textureFunction->method == TextureFunction::BIAS)
818                             {
819                                 out << "    x.GetDimensions(0, width, height, layers, levels);\n"
820                                        "    float2 tSized = float2(t.x * width, t.y * height);\n"
821                                        "    float dx = length(ddx(tSized));\n"
822                                        "    float dy = length(ddy(tSized));\n"
823                                        "    float lod = log2(max(dx, dy));\n";
824
825                                 if (textureFunction->method == TextureFunction::BIAS)
826                                 {
827                                     out << "    lod += bias;\n";
828                                 }
829                             }
830                             else if (textureFunction->method == TextureFunction::GRAD)
831                             {
832                                 out << "    x.GetDimensions(0, width, height, layers, levels);\n"
833                                        "    float lod = log2(max(length(ddx), length(ddy)));\n";
834                             }
835
836                             out << "    uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
837                         }
838
839                         out << "    x.GetDimensions(mip, width, height, layers, levels);\n";
840                     }
841                     else
842                     {
843                         out << "    float width; float height; float levels;\n";
844
845                         if (textureFunction->method == TextureFunction::LOD0)
846                         {
847                             out << "    uint mip = 0;\n";
848                         }
849                         else if (textureFunction->method == TextureFunction::LOD0BIAS)
850                         {
851                             out << "    uint mip = bias;\n";
852                         }
853                         else
854                         {
855                             if (textureFunction->method == TextureFunction::IMPLICIT ||
856                                 textureFunction->method == TextureFunction::BIAS)
857                             {
858                                 out << "    x.GetDimensions(0, width, height, levels);\n"
859                                        "    float2 tSized = float2(t.x * width, t.y * height);\n"
860                                        "    float dx = length(ddx(tSized));\n"
861                                        "    float dy = length(ddy(tSized));\n"
862                                        "    float lod = log2(max(dx, dy));\n";
863
864                                 if (textureFunction->method == TextureFunction::BIAS)
865                                 {
866                                     out << "    lod += bias;\n";
867                                 }
868                             }
869                             else if (textureFunction->method == TextureFunction::LOD)
870                             {
871                                 out << "    x.GetDimensions(0, width, height, levels);\n";
872                             }
873                             else if (textureFunction->method == TextureFunction::GRAD)
874                             {
875                                 out << "    x.GetDimensions(0, width, height, levels);\n"
876                                        "    float lod = log2(max(length(ddx), length(ddy)));\n";
877                             }
878
879                             out << "    uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
880                         }
881
882                         out << "    x.GetDimensions(mip, width, height, levels);\n";
883                     }
884                 }
885                 else if (IsSampler3D(textureFunction->sampler))
886                 {
887                     out << "    float width; float height; float depth; float levels;\n";
888
889                     if (textureFunction->method == TextureFunction::LOD0)
890                     {
891                         out << "    uint mip = 0;\n";
892                     }
893                     else if (textureFunction->method == TextureFunction::LOD0BIAS)
894                     {
895                         out << "    uint mip = bias;\n";
896                     }
897                     else
898                     {
899                         if (textureFunction->method == TextureFunction::IMPLICIT ||
900                             textureFunction->method == TextureFunction::BIAS)
901                         {
902                             out << "    x.GetDimensions(0, width, height, depth, levels);\n"
903                                    "    float3 tSized = float3(t.x * width, t.y * height, t.z * depth);\n"
904                                    "    float dx = length(ddx(tSized));\n"
905                                    "    float dy = length(ddy(tSized));\n"
906                                    "    float lod = log2(max(dx, dy));\n";
907
908                             if (textureFunction->method == TextureFunction::BIAS)
909                             {
910                                 out << "    lod += bias;\n";
911                             }
912                         }
913                         else if (textureFunction->method == TextureFunction::GRAD)
914                         {
915                             out << "    x.GetDimensions(0, width, height, depth, levels);\n"
916                                    "    float lod = log2(max(length(ddx), length(ddy)));\n";
917                         }
918
919                         out << "    uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
920                     }
921
922                     out << "    x.GetDimensions(mip, width, height, depth, levels);\n";
923                 }
924                 else UNREACHABLE();
925             }
926
927             out << "    return ";
928
929             // HLSL intrinsic
930             if (mOutputType == SH_HLSL9_OUTPUT)
931             {
932                 switch(textureFunction->sampler)
933                 {
934                   case EbtSampler2D:   out << "tex2D";   break;
935                   case EbtSamplerCube: out << "texCUBE"; break;
936                   default: UNREACHABLE();
937                 }
938
939                 switch(textureFunction->method)
940                 {
941                   case TextureFunction::IMPLICIT: out << "(s, ";     break;
942                   case TextureFunction::BIAS:     out << "bias(s, "; break;
943                   case TextureFunction::LOD:      out << "lod(s, ";  break;
944                   case TextureFunction::LOD0:     out << "lod(s, ";  break;
945                   case TextureFunction::LOD0BIAS: out << "lod(s, ";  break;
946                   default: UNREACHABLE();
947                 }
948             }
949             else if (mOutputType == SH_HLSL11_OUTPUT)
950             {
951                 if (textureFunction->method == TextureFunction::GRAD)
952                 {
953                     if (IsIntegerSampler(textureFunction->sampler))
954                     {
955                         out << "x.Load(";
956                     }
957                     else if (IsShadowSampler(textureFunction->sampler))
958                     {
959                         out << "x.SampleCmpLevelZero(s, ";
960                     }
961                     else
962                     {
963                         out << "x.SampleGrad(s, ";
964                     }
965                 }
966                 else if (IsIntegerSampler(textureFunction->sampler) ||
967                          textureFunction->method == TextureFunction::FETCH)
968                 {
969                     out << "x.Load(";
970                 }
971                 else if (IsShadowSampler(textureFunction->sampler))
972                 {
973                     out << "x.SampleCmp(s, ";
974                 }
975                 else
976                 {
977                     switch(textureFunction->method)
978                     {
979                       case TextureFunction::IMPLICIT: out << "x.Sample(s, ";      break;
980                       case TextureFunction::BIAS:     out << "x.SampleBias(s, ";  break;
981                       case TextureFunction::LOD:      out << "x.SampleLevel(s, "; break;
982                       case TextureFunction::LOD0:     out << "x.SampleLevel(s, "; break;
983                       case TextureFunction::LOD0BIAS: out << "x.SampleLevel(s, "; break;
984                       default: UNREACHABLE();
985                     }
986                 }
987             }
988             else UNREACHABLE();
989
990             // Integer sampling requires integer addresses
991             TString addressx = "";
992             TString addressy = "";
993             TString addressz = "";
994             TString close = "";
995
996             if (IsIntegerSampler(textureFunction->sampler) ||
997                 textureFunction->method == TextureFunction::FETCH)
998             {
999                 switch(hlslCoords)
1000                 {
1001                   case 2: out << "int3("; break;
1002                   case 3: out << "int4("; break;
1003                   default: UNREACHABLE();
1004                 }
1005
1006                 // Convert from normalized floating-point to integer
1007                 if (textureFunction->method != TextureFunction::FETCH)
1008                 {
1009                     addressx = "int(floor(width * frac((";
1010                     addressy = "int(floor(height * frac((";
1011
1012                     if (IsSamplerArray(textureFunction->sampler))
1013                     {
1014                         addressz = "int(max(0, min(layers - 1, floor(0.5 + ";
1015                     }
1016                     else if (IsSamplerCube(textureFunction->sampler))
1017                     {
1018                         addressz = "((((";
1019                     }
1020                     else
1021                     {
1022                         addressz = "int(floor(depth * frac((";
1023                     }
1024
1025                     close = "))))";
1026                 }
1027             }
1028             else
1029             {
1030                 switch(hlslCoords)
1031                 {
1032                   case 2: out << "float2("; break;
1033                   case 3: out << "float3("; break;
1034                   case 4: out << "float4("; break;
1035                   default: UNREACHABLE();
1036                 }
1037             }
1038
1039             TString proj = "";   // Only used for projected textures
1040
1041             if (textureFunction->proj)
1042             {
1043                 switch(textureFunction->coords)
1044                 {
1045                   case 3: proj = " / t.z"; break;
1046                   case 4: proj = " / t.w"; break;
1047                   default: UNREACHABLE();
1048                 }
1049             }
1050
1051             out << addressx + ("t.x" + proj) + close + ", " + addressy + ("t.y" + proj) + close;
1052
1053             if (mOutputType == SH_HLSL9_OUTPUT)
1054             {
1055                 if (hlslCoords >= 3)
1056                 {
1057                     if (textureFunction->coords < 3)
1058                     {
1059                         out << ", 0";
1060                     }
1061                     else
1062                     {
1063                         out << ", t.z" + proj;
1064                     }
1065                 }
1066
1067                 if (hlslCoords == 4)
1068                 {
1069                     switch(textureFunction->method)
1070                     {
1071                       case TextureFunction::BIAS:     out << ", bias"; break;
1072                       case TextureFunction::LOD:      out << ", lod";  break;
1073                       case TextureFunction::LOD0:     out << ", 0";    break;
1074                       case TextureFunction::LOD0BIAS: out << ", bias"; break;
1075                       default: UNREACHABLE();
1076                     }
1077                 }
1078
1079                 out << "));\n";
1080             }
1081             else if (mOutputType == SH_HLSL11_OUTPUT)
1082             {
1083                 if (hlslCoords >= 3)
1084                 {
1085                     if (IsIntegerSampler(textureFunction->sampler) && IsSamplerCube(textureFunction->sampler))
1086                     {
1087                         out << ", face";
1088                     }
1089                     else
1090                     {
1091                         out << ", " + addressz + ("t.z" + proj) + close;
1092                     }
1093                 }
1094
1095                 if (textureFunction->method == TextureFunction::GRAD)
1096                 {
1097                     if (IsIntegerSampler(textureFunction->sampler))
1098                     {
1099                         out << ", mip)";
1100                     }
1101                     else if (IsShadowSampler(textureFunction->sampler))
1102                     {
1103                         // Compare value
1104                         switch(textureFunction->coords)
1105                         {
1106                           case 3: out << "), t.z"; break;
1107                           case 4: out << "), t.w"; break;
1108                           default: UNREACHABLE();
1109                         }
1110                     }
1111                     else
1112                     {
1113                         out << "), ddx, ddy";
1114                     }
1115                 }
1116                 else if (IsIntegerSampler(textureFunction->sampler) ||
1117                          textureFunction->method == TextureFunction::FETCH)
1118                 {
1119                     out << ", mip)";
1120                 }
1121                 else if (IsShadowSampler(textureFunction->sampler))
1122                 {
1123                     // Compare value
1124                     switch(textureFunction->coords)
1125                     {
1126                       case 3: out << "), t.z"; break;
1127                       case 4: out << "), t.w"; break;
1128                       default: UNREACHABLE();
1129                     }
1130                 }
1131                 else
1132                 {
1133                     switch(textureFunction->method)
1134                     {
1135                       case TextureFunction::IMPLICIT: out << ")";       break;
1136                       case TextureFunction::BIAS:     out << "), bias"; break;
1137                       case TextureFunction::LOD:      out << "), lod";  break;
1138                       case TextureFunction::LOD0:     out << "), 0";    break;
1139                       case TextureFunction::LOD0BIAS: out << "), bias"; break;
1140                       default: UNREACHABLE();
1141                     }
1142                 }
1143
1144                 if (textureFunction->offset)
1145                 {
1146                     out << ", offset";
1147                 }
1148
1149                 out << ");";
1150             }
1151             else UNREACHABLE();
1152         }
1153
1154         out << "\n"
1155                "}\n"
1156                "\n";
1157     }
1158
1159     if (mUsesFragCoord)
1160     {
1161         out << "#define GL_USES_FRAG_COORD\n";
1162     }
1163
1164     if (mUsesPointCoord)
1165     {
1166         out << "#define GL_USES_POINT_COORD\n";
1167     }
1168
1169     if (mUsesFrontFacing)
1170     {
1171         out << "#define GL_USES_FRONT_FACING\n";
1172     }
1173
1174     if (mUsesPointSize)
1175     {
1176         out << "#define GL_USES_POINT_SIZE\n";
1177     }
1178
1179     if (mUsesFragDepth)
1180     {
1181         out << "#define GL_USES_FRAG_DEPTH\n";
1182     }
1183
1184     if (mUsesDepthRange)
1185     {
1186         out << "#define GL_USES_DEPTH_RANGE\n";
1187     }
1188
1189     if (mUsesXor)
1190     {
1191         out << "bool xor(bool p, bool q)\n"
1192                "{\n"
1193                "    return (p || q) && !(p && q);\n"
1194                "}\n"
1195                "\n";
1196     }
1197
1198     if (mUsesMod1)
1199     {
1200         out << "float mod(float x, float y)\n"
1201                "{\n"
1202                "    return x - y * floor(x / y);\n"
1203                "}\n"
1204                "\n";
1205     }
1206
1207     if (mUsesMod2v)
1208     {
1209         out << "float2 mod(float2 x, float2 y)\n"
1210                "{\n"
1211                "    return x - y * floor(x / y);\n"
1212                "}\n"
1213                "\n";
1214     }
1215
1216     if (mUsesMod2f)
1217     {
1218         out << "float2 mod(float2 x, float y)\n"
1219                "{\n"
1220                "    return x - y * floor(x / y);\n"
1221                "}\n"
1222                "\n";
1223     }
1224
1225     if (mUsesMod3v)
1226     {
1227         out << "float3 mod(float3 x, float3 y)\n"
1228                "{\n"
1229                "    return x - y * floor(x / y);\n"
1230                "}\n"
1231                "\n";
1232     }
1233
1234     if (mUsesMod3f)
1235     {
1236         out << "float3 mod(float3 x, float y)\n"
1237                "{\n"
1238                "    return x - y * floor(x / y);\n"
1239                "}\n"
1240                "\n";
1241     }
1242
1243     if (mUsesMod4v)
1244     {
1245         out << "float4 mod(float4 x, float4 y)\n"
1246                "{\n"
1247                "    return x - y * floor(x / y);\n"
1248                "}\n"
1249                "\n";
1250     }
1251
1252     if (mUsesMod4f)
1253     {
1254         out << "float4 mod(float4 x, float y)\n"
1255                "{\n"
1256                "    return x - y * floor(x / y);\n"
1257                "}\n"
1258                "\n";
1259     }
1260
1261     if (mUsesFaceforward1)
1262     {
1263         out << "float faceforward(float N, float I, float Nref)\n"
1264                "{\n"
1265                "    if(dot(Nref, I) >= 0)\n"
1266                "    {\n"
1267                "        return -N;\n"
1268                "    }\n"
1269                "    else\n"
1270                "    {\n"
1271                "        return N;\n"
1272                "    }\n"
1273                "}\n"
1274                "\n";
1275     }
1276
1277     if (mUsesFaceforward2)
1278     {
1279         out << "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
1280                "{\n"
1281                "    if(dot(Nref, I) >= 0)\n"
1282                "    {\n"
1283                "        return -N;\n"
1284                "    }\n"
1285                "    else\n"
1286                "    {\n"
1287                "        return N;\n"
1288                "    }\n"
1289                "}\n"
1290                "\n";
1291     }
1292
1293     if (mUsesFaceforward3)
1294     {
1295         out << "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
1296                "{\n"
1297                "    if(dot(Nref, I) >= 0)\n"
1298                "    {\n"
1299                "        return -N;\n"
1300                "    }\n"
1301                "    else\n"
1302                "    {\n"
1303                "        return N;\n"
1304                "    }\n"
1305                "}\n"
1306                "\n";
1307     }
1308
1309     if (mUsesFaceforward4)
1310     {
1311         out << "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
1312                "{\n"
1313                "    if(dot(Nref, I) >= 0)\n"
1314                "    {\n"
1315                "        return -N;\n"
1316                "    }\n"
1317                "    else\n"
1318                "    {\n"
1319                "        return N;\n"
1320                "    }\n"
1321                "}\n"
1322                "\n";
1323     }
1324
1325     if (mUsesAtan2_1)
1326     {
1327         out << "float atanyx(float y, float x)\n"
1328                "{\n"
1329                "    if(x == 0 && y == 0) x = 1;\n"   // Avoid producing a NaN
1330                "    return atan2(y, x);\n"
1331                "}\n";
1332     }
1333
1334     if (mUsesAtan2_2)
1335     {
1336         out << "float2 atanyx(float2 y, float2 x)\n"
1337                "{\n"
1338                "    if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1339                "    if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1340                "    return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
1341                "}\n";
1342     }
1343
1344     if (mUsesAtan2_3)
1345     {
1346         out << "float3 atanyx(float3 y, float3 x)\n"
1347                "{\n"
1348                "    if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1349                "    if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1350                "    if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1351                "    return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
1352                "}\n";
1353     }
1354
1355     if (mUsesAtan2_4)
1356     {
1357         out << "float4 atanyx(float4 y, float4 x)\n"
1358                "{\n"
1359                "    if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1360                "    if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1361                "    if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1362                "    if(x[3] == 0 && y[3] == 0) x[3] = 1;\n"
1363                "    return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n"
1364                "}\n";
1365     }
1366 }
1367
1368 void OutputHLSL::visitSymbol(TIntermSymbol *node)
1369 {
1370     TInfoSinkBase &out = mBody;
1371
1372     // Handle accessing std140 structs by value
1373     if (mFlaggedStructMappedNames.count(node) > 0)
1374     {
1375         out << mFlaggedStructMappedNames[node];
1376         return;
1377     }
1378
1379     TString name = node->getSymbol();
1380
1381     if (name == "gl_DepthRange")
1382     {
1383         mUsesDepthRange = true;
1384         out << name;
1385     }
1386     else
1387     {
1388         TQualifier qualifier = node->getQualifier();
1389
1390         if (qualifier == EvqUniform)
1391         {
1392             const TType& nodeType = node->getType();
1393             const TInterfaceBlock* interfaceBlock = nodeType.getInterfaceBlock();
1394
1395             if (interfaceBlock)
1396             {
1397                 mReferencedInterfaceBlocks[interfaceBlock->name()] = node;
1398             }
1399             else
1400             {
1401                 mReferencedUniforms[name] = node;
1402             }
1403
1404             out << DecorateUniform(name, nodeType);
1405         }
1406         else if (qualifier == EvqAttribute || qualifier == EvqVertexIn)
1407         {
1408             mReferencedAttributes[name] = node;
1409             out << Decorate(name);
1410         }
1411         else if (IsVarying(qualifier))
1412         {
1413             mReferencedVaryings[name] = node;
1414             out << Decorate(name);
1415         }
1416         else if (qualifier == EvqFragmentOut)
1417         {
1418             mReferencedOutputVariables[name] = node;
1419             out << "out_" << name;
1420         }
1421         else if (qualifier == EvqFragColor)
1422         {
1423             out << "gl_Color[0]";
1424             mUsesFragColor = true;
1425         }
1426         else if (qualifier == EvqFragData)
1427         {
1428             out << "gl_Color";
1429             mUsesFragData = true;
1430         }
1431         else if (qualifier == EvqFragCoord)
1432         {
1433             mUsesFragCoord = true;
1434             out << name;
1435         }
1436         else if (qualifier == EvqPointCoord)
1437         {
1438             mUsesPointCoord = true;
1439             out << name;
1440         }
1441         else if (qualifier == EvqFrontFacing)
1442         {
1443             mUsesFrontFacing = true;
1444             out << name;
1445         }
1446         else if (qualifier == EvqPointSize)
1447         {
1448             mUsesPointSize = true;
1449             out << name;
1450         }
1451         else if (name == "gl_FragDepthEXT")
1452         {
1453             mUsesFragDepth = true;
1454             out << "gl_Depth";
1455         }
1456         else if (qualifier == EvqInternal)
1457         {
1458             out << name;
1459         }
1460         else
1461         {
1462             out << Decorate(name);
1463         }
1464     }
1465 }
1466
1467 void OutputHLSL::visitRaw(TIntermRaw *node)
1468 {
1469     mBody << node->getRawText();
1470 }
1471
1472 bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
1473 {
1474     TInfoSinkBase &out = mBody;
1475
1476     // Handle accessing std140 structs by value
1477     if (mFlaggedStructMappedNames.count(node) > 0)
1478     {
1479         out << mFlaggedStructMappedNames[node];
1480         return false;
1481     }
1482
1483     switch (node->getOp())
1484     {
1485       case EOpAssign:                  outputTriplet(visit, "(", " = ", ")");           break;
1486       case EOpInitialize:
1487         if (visit == PreVisit)
1488         {
1489             // GLSL allows to write things like "float x = x;" where a new variable x is defined
1490             // and the value of an existing variable x is assigned. HLSL uses C semantics (the
1491             // new variable is created before the assignment is evaluated), so we need to convert
1492             // this to "float t = x, x = t;".
1493
1494             TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
1495             TIntermTyped *expression = node->getRight();
1496
1497             sh::SearchSymbol searchSymbol(symbolNode->getSymbol());
1498             expression->traverse(&searchSymbol);
1499             bool sameSymbol = searchSymbol.foundMatch();
1500
1501             if (sameSymbol)
1502             {
1503                 // Type already printed
1504                 out << "t" + str(mUniqueIndex) + " = ";
1505                 expression->traverse(this);
1506                 out << ", ";
1507                 symbolNode->traverse(this);
1508                 out << " = t" + str(mUniqueIndex);
1509
1510                 mUniqueIndex++;
1511                 return false;
1512             }
1513         }
1514         else if (visit == InVisit)
1515         {
1516             out << " = ";
1517         }
1518         break;
1519       case EOpAddAssign:               outputTriplet(visit, "(", " += ", ")");          break;
1520       case EOpSubAssign:               outputTriplet(visit, "(", " -= ", ")");          break;
1521       case EOpMulAssign:               outputTriplet(visit, "(", " *= ", ")");          break;
1522       case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")");          break;
1523       case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")");          break;
1524       case EOpVectorTimesMatrixAssign:
1525         if (visit == PreVisit)
1526         {
1527             out << "(";
1528         }
1529         else if (visit == InVisit)
1530         {
1531             out << " = mul(";
1532             node->getLeft()->traverse(this);
1533             out << ", transpose(";
1534         }
1535         else
1536         {
1537             out << ")))";
1538         }
1539         break;
1540       case EOpMatrixTimesMatrixAssign:
1541         if (visit == PreVisit)
1542         {
1543             out << "(";
1544         }
1545         else if (visit == InVisit)
1546         {
1547             out << " = mul(";
1548             node->getLeft()->traverse(this);
1549             out << ", ";
1550         }
1551         else
1552         {
1553             out << "))";
1554         }
1555         break;
1556       case EOpDivAssign:               outputTriplet(visit, "(", " /= ", ")");          break;
1557       case EOpIndexDirect:
1558         {
1559             const TType& leftType = node->getLeft()->getType();
1560             if (leftType.isInterfaceBlock())
1561             {
1562                 if (visit == PreVisit)
1563                 {
1564                     TInterfaceBlock* interfaceBlock = leftType.getInterfaceBlock();
1565                     const int arrayIndex = node->getRight()->getAsConstantUnion()->getIConst(0);
1566                     mReferencedInterfaceBlocks[interfaceBlock->instanceName()] = node->getLeft()->getAsSymbolNode();
1567                     out << mUniformHLSL->interfaceBlockInstanceString(*interfaceBlock, arrayIndex);
1568                     return false;
1569                 }
1570             }
1571             else
1572             {
1573                 outputTriplet(visit, "", "[", "]");
1574             }
1575         }
1576         break;
1577       case EOpIndexIndirect:
1578         // We do not currently support indirect references to interface blocks
1579         ASSERT(node->getLeft()->getBasicType() != EbtInterfaceBlock);
1580         outputTriplet(visit, "", "[", "]");
1581         break;
1582       case EOpIndexDirectStruct:
1583         if (visit == InVisit)
1584         {
1585             const TStructure* structure = node->getLeft()->getType().getStruct();
1586             const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
1587             const TField* field = structure->fields()[index->getIConst(0)];
1588             out << "." + DecorateField(field->name(), *structure);
1589
1590             return false;
1591         }
1592         break;
1593       case EOpIndexDirectInterfaceBlock:
1594         if (visit == InVisit)
1595         {
1596             const TInterfaceBlock* interfaceBlock = node->getLeft()->getType().getInterfaceBlock();
1597             const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
1598             const TField* field = interfaceBlock->fields()[index->getIConst(0)];
1599             out << "." + Decorate(field->name());
1600
1601             return false;
1602         }
1603         break;
1604       case EOpVectorSwizzle:
1605         if (visit == InVisit)
1606         {
1607             out << ".";
1608
1609             TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
1610
1611             if (swizzle)
1612             {
1613                 TIntermSequence *sequence = swizzle->getSequence();
1614
1615                 for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
1616                 {
1617                     TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
1618
1619                     if (element)
1620                     {
1621                         int i = element->getIConst(0);
1622
1623                         switch (i)
1624                         {
1625                         case 0: out << "x"; break;
1626                         case 1: out << "y"; break;
1627                         case 2: out << "z"; break;
1628                         case 3: out << "w"; break;
1629                         default: UNREACHABLE();
1630                         }
1631                     }
1632                     else UNREACHABLE();
1633                 }
1634             }
1635             else UNREACHABLE();
1636
1637             return false;   // Fully processed
1638         }
1639         break;
1640       case EOpAdd:               outputTriplet(visit, "(", " + ", ")"); break;
1641       case EOpSub:               outputTriplet(visit, "(", " - ", ")"); break;
1642       case EOpMul:               outputTriplet(visit, "(", " * ", ")"); break;
1643       case EOpDiv:               outputTriplet(visit, "(", " / ", ")"); break;
1644       case EOpEqual:
1645       case EOpNotEqual:
1646         if (node->getLeft()->isScalar())
1647         {
1648             if (node->getOp() == EOpEqual)
1649             {
1650                 outputTriplet(visit, "(", " == ", ")");
1651             }
1652             else
1653             {
1654                 outputTriplet(visit, "(", " != ", ")");
1655             }
1656         }
1657         else if (node->getLeft()->getBasicType() == EbtStruct)
1658         {
1659             if (node->getOp() == EOpEqual)
1660             {
1661                 out << "(";
1662             }
1663             else
1664             {
1665                 out << "!(";
1666             }
1667
1668             const TStructure &structure = *node->getLeft()->getType().getStruct();
1669             const TFieldList &fields = structure.fields();
1670
1671             for (size_t i = 0; i < fields.size(); i++)
1672             {
1673                 const TField *field = fields[i];
1674
1675                 node->getLeft()->traverse(this);
1676                 out << "." + DecorateField(field->name(), structure) + " == ";
1677                 node->getRight()->traverse(this);
1678                 out << "." + DecorateField(field->name(), structure);
1679
1680                 if (i < fields.size() - 1)
1681                 {
1682                     out << " && ";
1683                 }
1684             }
1685
1686             out << ")";
1687
1688             return false;
1689         }
1690         else
1691         {
1692             ASSERT(node->getLeft()->isMatrix() || node->getLeft()->isVector());
1693
1694             if (node->getOp() == EOpEqual)
1695             {
1696                 outputTriplet(visit, "all(", " == ", ")");
1697             }
1698             else
1699             {
1700                 outputTriplet(visit, "!all(", " == ", ")");
1701             }
1702         }
1703         break;
1704       case EOpLessThan:          outputTriplet(visit, "(", " < ", ")");   break;
1705       case EOpGreaterThan:       outputTriplet(visit, "(", " > ", ")");   break;
1706       case EOpLessThanEqual:     outputTriplet(visit, "(", " <= ", ")");  break;
1707       case EOpGreaterThanEqual:  outputTriplet(visit, "(", " >= ", ")");  break;
1708       case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")");   break;
1709       case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")");   break;
1710       case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
1711       case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
1712       case EOpMatrixTimesMatrix: outputTriplet(visit, "transpose(mul(transpose(", "), transpose(", ")))"); break;
1713       case EOpLogicalOr:
1714         if (node->getRight()->hasSideEffects())
1715         {
1716             out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
1717             return false;
1718         }
1719         else
1720         {
1721            outputTriplet(visit, "(", " || ", ")");
1722            return true;
1723         }
1724       case EOpLogicalXor:
1725         mUsesXor = true;
1726         outputTriplet(visit, "xor(", ", ", ")");
1727         break;
1728       case EOpLogicalAnd:
1729         if (node->getRight()->hasSideEffects())
1730         {
1731             out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
1732             return false;
1733         }
1734         else
1735         {
1736            outputTriplet(visit, "(", " && ", ")");
1737            return true;
1738         }
1739       default: UNREACHABLE();
1740     }
1741
1742     return true;
1743 }
1744
1745 bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
1746 {
1747     switch (node->getOp())
1748     {
1749       case EOpNegative:         outputTriplet(visit, "(-", "", ")");         break;
1750       case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")");         break;
1751       case EOpLogicalNot:       outputTriplet(visit, "(!", "", ")");         break;
1752       case EOpPostIncrement:    outputTriplet(visit, "(", "", "++)");        break;
1753       case EOpPostDecrement:    outputTriplet(visit, "(", "", "--)");        break;
1754       case EOpPreIncrement:     outputTriplet(visit, "(++", "", ")");        break;
1755       case EOpPreDecrement:     outputTriplet(visit, "(--", "", ")");        break;
1756       case EOpRadians:          outputTriplet(visit, "radians(", "", ")");   break;
1757       case EOpDegrees:          outputTriplet(visit, "degrees(", "", ")");   break;
1758       case EOpSin:              outputTriplet(visit, "sin(", "", ")");       break;
1759       case EOpCos:              outputTriplet(visit, "cos(", "", ")");       break;
1760       case EOpTan:              outputTriplet(visit, "tan(", "", ")");       break;
1761       case EOpAsin:             outputTriplet(visit, "asin(", "", ")");      break;
1762       case EOpAcos:             outputTriplet(visit, "acos(", "", ")");      break;
1763       case EOpAtan:             outputTriplet(visit, "atan(", "", ")");      break;
1764       case EOpExp:              outputTriplet(visit, "exp(", "", ")");       break;
1765       case EOpLog:              outputTriplet(visit, "log(", "", ")");       break;
1766       case EOpExp2:             outputTriplet(visit, "exp2(", "", ")");      break;
1767       case EOpLog2:             outputTriplet(visit, "log2(", "", ")");      break;
1768       case EOpSqrt:             outputTriplet(visit, "sqrt(", "", ")");      break;
1769       case EOpInverseSqrt:      outputTriplet(visit, "rsqrt(", "", ")");     break;
1770       case EOpAbs:              outputTriplet(visit, "abs(", "", ")");       break;
1771       case EOpSign:             outputTriplet(visit, "sign(", "", ")");      break;
1772       case EOpFloor:            outputTriplet(visit, "floor(", "", ")");     break;
1773       case EOpCeil:             outputTriplet(visit, "ceil(", "", ")");      break;
1774       case EOpFract:            outputTriplet(visit, "frac(", "", ")");      break;
1775       case EOpLength:           outputTriplet(visit, "length(", "", ")");    break;
1776       case EOpNormalize:        outputTriplet(visit, "normalize(", "", ")"); break;
1777       case EOpDFdx:
1778         if(mInsideDiscontinuousLoop || mOutputLod0Function)
1779         {
1780             outputTriplet(visit, "(", "", ", 0.0)");
1781         }
1782         else
1783         {
1784             outputTriplet(visit, "ddx(", "", ")");
1785         }
1786         break;
1787       case EOpDFdy:
1788         if(mInsideDiscontinuousLoop || mOutputLod0Function)
1789         {
1790             outputTriplet(visit, "(", "", ", 0.0)");
1791         }
1792         else
1793         {
1794            outputTriplet(visit, "ddy(", "", ")");
1795         }
1796         break;
1797       case EOpFwidth:
1798         if(mInsideDiscontinuousLoop || mOutputLod0Function)
1799         {
1800             outputTriplet(visit, "(", "", ", 0.0)");
1801         }
1802         else
1803         {
1804             outputTriplet(visit, "fwidth(", "", ")");
1805         }
1806         break;
1807       case EOpAny:              outputTriplet(visit, "any(", "", ")");       break;
1808       case EOpAll:              outputTriplet(visit, "all(", "", ")");       break;
1809       default: UNREACHABLE();
1810     }
1811
1812     return true;
1813 }
1814
1815 bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
1816 {
1817     TInfoSinkBase &out = mBody;
1818
1819     switch (node->getOp())
1820     {
1821       case EOpSequence:
1822         {
1823             if (mInsideFunction)
1824             {
1825                 outputLineDirective(node->getLine().first_line);
1826                 out << "{\n";
1827             }
1828
1829             for (TIntermSequence::iterator sit = node->getSequence()->begin(); sit != node->getSequence()->end(); sit++)
1830             {
1831                 outputLineDirective((*sit)->getLine().first_line);
1832
1833                 traverseStatements(*sit);
1834
1835                 out << ";\n";
1836             }
1837
1838             if (mInsideFunction)
1839             {
1840                 outputLineDirective(node->getLine().last_line);
1841                 out << "}\n";
1842             }
1843
1844             return false;
1845         }
1846       case EOpDeclaration:
1847         if (visit == PreVisit)
1848         {
1849             TIntermSequence *sequence = node->getSequence();
1850             TIntermTyped *variable = (*sequence)[0]->getAsTyped();
1851
1852             if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
1853             {
1854                 TStructure *structure = variable->getType().getStruct();
1855
1856                 if (structure)
1857                 {
1858                     mStructureHLSL->addConstructor(variable->getType(), StructNameString(*structure), NULL);
1859                 }
1860
1861                 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "")   // Variable declaration
1862                 {
1863                     if (!mInsideFunction)
1864                     {
1865                         out << "static ";
1866                     }
1867
1868                     out << TypeString(variable->getType()) + " ";
1869
1870                     for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
1871                     {
1872                         TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
1873
1874                         if (symbol)
1875                         {
1876                             symbol->traverse(this);
1877                             out << ArrayString(symbol->getType());
1878                             out << " = " + initializer(symbol->getType());
1879                         }
1880                         else
1881                         {
1882                             (*sit)->traverse(this);
1883                         }
1884
1885                         if (*sit != sequence->back())
1886                         {
1887                             out << ", ";
1888                         }
1889                     }
1890                 }
1891                 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "")   // Type (struct) declaration
1892                 {
1893                     // Already added to constructor map
1894                 }
1895                 else UNREACHABLE();
1896             }
1897             else if (variable && IsVaryingOut(variable->getQualifier()))
1898             {
1899                 for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
1900                 {
1901                     TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
1902
1903                     if (symbol)
1904                     {
1905                         // Vertex (output) varyings which are declared but not written to should still be declared to allow successful linking
1906                         mReferencedVaryings[symbol->getSymbol()] = symbol;
1907                     }
1908                     else
1909                     {
1910                         (*sit)->traverse(this);
1911                     }
1912                 }
1913             }
1914
1915             return false;
1916         }
1917         else if (visit == InVisit)
1918         {
1919             out << ", ";
1920         }
1921         break;
1922       case EOpInvariantDeclaration:
1923         // Do not do any translation
1924         return false;
1925       case EOpPrototype:
1926         if (visit == PreVisit)
1927         {
1928             out << TypeString(node->getType()) << " " << Decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
1929
1930             TIntermSequence *arguments = node->getSequence();
1931
1932             for (unsigned int i = 0; i < arguments->size(); i++)
1933             {
1934                 TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
1935
1936                 if (symbol)
1937                 {
1938                     out << argumentString(symbol);
1939
1940                     if (i < arguments->size() - 1)
1941                     {
1942                         out << ", ";
1943                     }
1944                 }
1945                 else UNREACHABLE();
1946             }
1947
1948             out << ");\n";
1949
1950             // Also prototype the Lod0 variant if needed
1951             if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1952             {
1953                 mOutputLod0Function = true;
1954                 node->traverse(this);
1955                 mOutputLod0Function = false;
1956             }
1957
1958             return false;
1959         }
1960         break;
1961       case EOpComma:            outputTriplet(visit, "(", ", ", ")");                break;
1962       case EOpFunction:
1963         {
1964             TString name = TFunction::unmangleName(node->getName());
1965
1966             out << TypeString(node->getType()) << " ";
1967
1968             if (name == "main")
1969             {
1970                 out << "gl_main(";
1971             }
1972             else
1973             {
1974                 out << Decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
1975             }
1976
1977             TIntermSequence *sequence = node->getSequence();
1978             TIntermSequence *arguments = (*sequence)[0]->getAsAggregate()->getSequence();
1979
1980             for (unsigned int i = 0; i < arguments->size(); i++)
1981             {
1982                 TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
1983
1984                 if (symbol)
1985                 {
1986                     TStructure *structure = symbol->getType().getStruct();
1987
1988                     if (structure)
1989                     {
1990                         mStructureHLSL->addConstructor(symbol->getType(), StructNameString(*structure), NULL);
1991                     }
1992
1993                     out << argumentString(symbol);
1994
1995                     if (i < arguments->size() - 1)
1996                     {
1997                         out << ", ";
1998                     }
1999                 }
2000                 else UNREACHABLE();
2001             }
2002
2003             out << ")\n"
2004                 "{\n";
2005
2006             if (sequence->size() > 1)
2007             {
2008                 mInsideFunction = true;
2009                 (*sequence)[1]->traverse(this);
2010                 mInsideFunction = false;
2011             }
2012
2013             out << "}\n";
2014
2015             if (mContainsLoopDiscontinuity && !mOutputLod0Function)
2016             {
2017                 if (name != "main")
2018                 {
2019                     mOutputLod0Function = true;
2020                     node->traverse(this);
2021                     mOutputLod0Function = false;
2022                 }
2023             }
2024
2025             return false;
2026         }
2027         break;
2028       case EOpFunctionCall:
2029         {
2030             TString name = TFunction::unmangleName(node->getName());
2031             bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
2032             TIntermSequence *arguments = node->getSequence();
2033
2034             if (node->isUserDefined())
2035             {
2036                 out << Decorate(name) << (lod0 ? "Lod0(" : "(");
2037             }
2038             else
2039             {
2040                 TBasicType samplerType = (*arguments)[0]->getAsTyped()->getType().getBasicType();
2041
2042                 TextureFunction textureFunction;
2043                 textureFunction.sampler = samplerType;
2044                 textureFunction.coords = (*arguments)[1]->getAsTyped()->getNominalSize();
2045                 textureFunction.method = TextureFunction::IMPLICIT;
2046                 textureFunction.proj = false;
2047                 textureFunction.offset = false;
2048
2049                 if (name == "texture2D" || name == "textureCube" || name == "texture")
2050                 {
2051                     textureFunction.method = TextureFunction::IMPLICIT;
2052                 }
2053                 else if (name == "texture2DProj" || name == "textureProj")
2054                 {
2055                     textureFunction.method = TextureFunction::IMPLICIT;
2056                     textureFunction.proj = true;
2057                 }
2058                 else if (name == "texture2DLod" || name == "textureCubeLod" || name == "textureLod" ||
2059                          name == "texture2DLodEXT" || name == "textureCubeLodEXT")
2060                 {
2061                     textureFunction.method = TextureFunction::LOD;
2062                 }
2063                 else if (name == "texture2DProjLod" || name == "textureProjLod" || name == "texture2DProjLodEXT")
2064                 {
2065                     textureFunction.method = TextureFunction::LOD;
2066                     textureFunction.proj = true;
2067                 }
2068                 else if (name == "textureSize")
2069                 {
2070                     textureFunction.method = TextureFunction::SIZE;
2071                 }
2072                 else if (name == "textureOffset")
2073                 {
2074                     textureFunction.method = TextureFunction::IMPLICIT;
2075                     textureFunction.offset = true;
2076                 }
2077                 else if (name == "textureProjOffset")
2078                 {
2079                     textureFunction.method = TextureFunction::IMPLICIT;
2080                     textureFunction.offset = true;
2081                     textureFunction.proj = true;
2082                 }
2083                 else if (name == "textureLodOffset")
2084                 {
2085                     textureFunction.method = TextureFunction::LOD;
2086                     textureFunction.offset = true;
2087                 }
2088                 else if (name == "textureProjLodOffset")
2089                 {
2090                     textureFunction.method = TextureFunction::LOD;
2091                     textureFunction.proj = true;
2092                     textureFunction.offset = true;
2093                 }
2094                 else if (name == "texelFetch")
2095                 {
2096                     textureFunction.method = TextureFunction::FETCH;
2097                 }
2098                 else if (name == "texelFetchOffset")
2099                 {
2100                     textureFunction.method = TextureFunction::FETCH;
2101                     textureFunction.offset = true;
2102                 }
2103                 else if (name == "textureGrad" || name == "texture2DGradEXT")
2104                 {
2105                     textureFunction.method = TextureFunction::GRAD;
2106                 }
2107                 else if (name == "textureGradOffset")
2108                 {
2109                     textureFunction.method = TextureFunction::GRAD;
2110                     textureFunction.offset = true;
2111                 }
2112                 else if (name == "textureProjGrad" || name == "texture2DProjGradEXT" || name == "textureCubeGradEXT")
2113                 {
2114                     textureFunction.method = TextureFunction::GRAD;
2115                     textureFunction.proj = true;
2116                 }
2117                 else if (name == "textureProjGradOffset")
2118                 {
2119                     textureFunction.method = TextureFunction::GRAD;
2120                     textureFunction.proj = true;
2121                     textureFunction.offset = true;
2122                 }
2123                 else UNREACHABLE();
2124
2125                 if (textureFunction.method == TextureFunction::IMPLICIT)   // Could require lod 0 or have a bias argument
2126                 {
2127                     unsigned int mandatoryArgumentCount = 2;   // All functions have sampler and coordinate arguments
2128
2129                     if (textureFunction.offset)
2130                     {
2131                         mandatoryArgumentCount++;
2132                     }
2133
2134                     bool bias = (arguments->size() > mandatoryArgumentCount);   // Bias argument is optional
2135
2136                     if (lod0 || mContext.shaderType == GL_VERTEX_SHADER)
2137                     {
2138                         if (bias)
2139                         {
2140                             textureFunction.method = TextureFunction::LOD0BIAS;
2141                         }
2142                         else
2143                         {
2144                             textureFunction.method = TextureFunction::LOD0;
2145                         }
2146                     }
2147                     else if (bias)
2148                     {
2149                         textureFunction.method = TextureFunction::BIAS;
2150                     }
2151                 }
2152
2153                 mUsesTexture.insert(textureFunction);
2154
2155                 out << textureFunction.name();
2156             }
2157
2158             for (TIntermSequence::iterator arg = arguments->begin(); arg != arguments->end(); arg++)
2159             {
2160                 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler((*arg)->getAsTyped()->getBasicType()))
2161                 {
2162                     out << "texture_";
2163                     (*arg)->traverse(this);
2164                     out << ", sampler_";
2165                 }
2166
2167                 (*arg)->traverse(this);
2168
2169                 if (arg < arguments->end() - 1)
2170                 {
2171                     out << ", ";
2172                 }
2173             }
2174
2175             out << ")";
2176
2177             return false;
2178         }
2179         break;
2180       case EOpParameters:       outputTriplet(visit, "(", ", ", ")\n{\n");                                break;
2181       case EOpConstructFloat:   outputConstructor(visit, node->getType(), "vec1", node->getSequence());  break;
2182       case EOpConstructVec2:    outputConstructor(visit, node->getType(), "vec2", node->getSequence());  break;
2183       case EOpConstructVec3:    outputConstructor(visit, node->getType(), "vec3", node->getSequence());  break;
2184       case EOpConstructVec4:    outputConstructor(visit, node->getType(), "vec4", node->getSequence());  break;
2185       case EOpConstructBool:    outputConstructor(visit, node->getType(), "bvec1", node->getSequence()); break;
2186       case EOpConstructBVec2:   outputConstructor(visit, node->getType(), "bvec2", node->getSequence()); break;
2187       case EOpConstructBVec3:   outputConstructor(visit, node->getType(), "bvec3", node->getSequence()); break;
2188       case EOpConstructBVec4:   outputConstructor(visit, node->getType(), "bvec4", node->getSequence()); break;
2189       case EOpConstructInt:     outputConstructor(visit, node->getType(), "ivec1", node->getSequence()); break;
2190       case EOpConstructIVec2:   outputConstructor(visit, node->getType(), "ivec2", node->getSequence()); break;
2191       case EOpConstructIVec3:   outputConstructor(visit, node->getType(), "ivec3", node->getSequence()); break;
2192       case EOpConstructIVec4:   outputConstructor(visit, node->getType(), "ivec4", node->getSequence()); break;
2193       case EOpConstructUInt:    outputConstructor(visit, node->getType(), "uvec1", node->getSequence()); break;
2194       case EOpConstructUVec2:   outputConstructor(visit, node->getType(), "uvec2", node->getSequence()); break;
2195       case EOpConstructUVec3:   outputConstructor(visit, node->getType(), "uvec3", node->getSequence()); break;
2196       case EOpConstructUVec4:   outputConstructor(visit, node->getType(), "uvec4", node->getSequence()); break;
2197       case EOpConstructMat2:    outputConstructor(visit, node->getType(), "mat2", node->getSequence());  break;
2198       case EOpConstructMat3:    outputConstructor(visit, node->getType(), "mat3", node->getSequence());  break;
2199       case EOpConstructMat4:    outputConstructor(visit, node->getType(), "mat4", node->getSequence());  break;
2200       case EOpConstructStruct:
2201         {
2202             const TString &structName = StructNameString(*node->getType().getStruct());
2203             mStructureHLSL->addConstructor(node->getType(), structName, node->getSequence());
2204             outputTriplet(visit, structName + "_ctor(", ", ", ")");
2205         }
2206         break;
2207       case EOpLessThan:         outputTriplet(visit, "(", " < ", ")");                 break;
2208       case EOpGreaterThan:      outputTriplet(visit, "(", " > ", ")");                 break;
2209       case EOpLessThanEqual:    outputTriplet(visit, "(", " <= ", ")");                break;
2210       case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")");                break;
2211       case EOpVectorEqual:      outputTriplet(visit, "(", " == ", ")");                break;
2212       case EOpVectorNotEqual:   outputTriplet(visit, "(", " != ", ")");                break;
2213       case EOpMod:
2214         {
2215             // We need to look at the number of components in both arguments
2216             const int modValue = (*node->getSequence())[0]->getAsTyped()->getNominalSize() * 10 +
2217                 (*node->getSequence())[1]->getAsTyped()->getNominalSize();
2218             switch (modValue)
2219             {
2220               case 11: mUsesMod1 = true; break;
2221               case 22: mUsesMod2v = true; break;
2222               case 21: mUsesMod2f = true; break;
2223               case 33: mUsesMod3v = true; break;
2224               case 31: mUsesMod3f = true; break;
2225               case 44: mUsesMod4v = true; break;
2226               case 41: mUsesMod4f = true; break;
2227               default: UNREACHABLE();
2228             }
2229
2230             outputTriplet(visit, "mod(", ", ", ")");
2231         }
2232         break;
2233       case EOpPow:              outputTriplet(visit, "pow(", ", ", ")");               break;
2234       case EOpAtan:
2235         ASSERT(node->getSequence()->size() == 2);   // atan(x) is a unary operator
2236         switch ((*node->getSequence())[0]->getAsTyped()->getNominalSize())
2237         {
2238           case 1: mUsesAtan2_1 = true; break;
2239           case 2: mUsesAtan2_2 = true; break;
2240           case 3: mUsesAtan2_3 = true; break;
2241           case 4: mUsesAtan2_4 = true; break;
2242           default: UNREACHABLE();
2243         }
2244         outputTriplet(visit, "atanyx(", ", ", ")");
2245         break;
2246       case EOpMin:           outputTriplet(visit, "min(", ", ", ")");           break;
2247       case EOpMax:           outputTriplet(visit, "max(", ", ", ")");           break;
2248       case EOpClamp:         outputTriplet(visit, "clamp(", ", ", ")");         break;
2249       case EOpMix:           outputTriplet(visit, "lerp(", ", ", ")");          break;
2250       case EOpStep:          outputTriplet(visit, "step(", ", ", ")");          break;
2251       case EOpSmoothStep:    outputTriplet(visit, "smoothstep(", ", ", ")");    break;
2252       case EOpDistance:      outputTriplet(visit, "distance(", ", ", ")");      break;
2253       case EOpDot:           outputTriplet(visit, "dot(", ", ", ")");           break;
2254       case EOpCross:         outputTriplet(visit, "cross(", ", ", ")");         break;
2255       case EOpFaceForward:
2256         {
2257             switch ((*node->getSequence())[0]->getAsTyped()->getNominalSize())   // Number of components in the first argument
2258             {
2259             case 1: mUsesFaceforward1 = true; break;
2260             case 2: mUsesFaceforward2 = true; break;
2261             case 3: mUsesFaceforward3 = true; break;
2262             case 4: mUsesFaceforward4 = true; break;
2263             default: UNREACHABLE();
2264             }
2265
2266             outputTriplet(visit, "faceforward(", ", ", ")");
2267         }
2268         break;
2269       case EOpReflect:       outputTriplet(visit, "reflect(", ", ", ")");       break;
2270       case EOpRefract:       outputTriplet(visit, "refract(", ", ", ")");       break;
2271       case EOpMul:           outputTriplet(visit, "(", " * ", ")");             break;
2272       default: UNREACHABLE();
2273     }
2274
2275     return true;
2276 }
2277
2278 bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
2279 {
2280     TInfoSinkBase &out = mBody;
2281
2282     if (node->usesTernaryOperator())
2283     {
2284         out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
2285     }
2286     else  // if/else statement
2287     {
2288         mUnfoldShortCircuit->traverse(node->getCondition());
2289
2290         out << "if (";
2291
2292         node->getCondition()->traverse(this);
2293
2294         out << ")\n";
2295
2296         outputLineDirective(node->getLine().first_line);
2297         out << "{\n";
2298
2299         bool discard = false;
2300
2301         if (node->getTrueBlock())
2302         {
2303             traverseStatements(node->getTrueBlock());
2304
2305             // Detect true discard
2306             discard = (discard || FindDiscard::search(node->getTrueBlock()));
2307         }
2308
2309         outputLineDirective(node->getLine().first_line);
2310         out << ";\n}\n";
2311
2312         if (node->getFalseBlock())
2313         {
2314             out << "else\n";
2315
2316             outputLineDirective(node->getFalseBlock()->getLine().first_line);
2317             out << "{\n";
2318
2319             outputLineDirective(node->getFalseBlock()->getLine().first_line);
2320             traverseStatements(node->getFalseBlock());
2321
2322             outputLineDirective(node->getFalseBlock()->getLine().first_line);
2323             out << ";\n}\n";
2324
2325             // Detect false discard
2326             discard = (discard || FindDiscard::search(node->getFalseBlock()));
2327         }
2328
2329         // ANGLE issue 486: Detect problematic conditional discard
2330         if (discard && FindSideEffectRewriting::search(node))
2331         {
2332             mUsesDiscardRewriting = true;
2333         }
2334     }
2335
2336     return false;
2337 }
2338
2339 void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
2340 {
2341     writeConstantUnion(node->getType(), node->getUnionArrayPointer());
2342 }
2343
2344 bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
2345 {
2346     mNestedLoopDepth++;
2347
2348     bool wasDiscontinuous = mInsideDiscontinuousLoop;
2349
2350     if (mContainsLoopDiscontinuity && !mInsideDiscontinuousLoop)
2351     {
2352         mInsideDiscontinuousLoop = containsLoopDiscontinuity(node);
2353     }
2354
2355     if (mOutputType == SH_HLSL9_OUTPUT)
2356     {
2357         if (handleExcessiveLoop(node))
2358         {
2359             mInsideDiscontinuousLoop = wasDiscontinuous;
2360             mNestedLoopDepth--;
2361
2362             return false;
2363         }
2364     }
2365
2366     TInfoSinkBase &out = mBody;
2367
2368     if (node->getType() == ELoopDoWhile)
2369     {
2370         out << "{do\n";
2371
2372         outputLineDirective(node->getLine().first_line);
2373         out << "{\n";
2374     }
2375     else
2376     {
2377         out << "{for(";
2378
2379         if (node->getInit())
2380         {
2381             node->getInit()->traverse(this);
2382         }
2383
2384         out << "; ";
2385
2386         if (node->getCondition())
2387         {
2388             node->getCondition()->traverse(this);
2389         }
2390
2391         out << "; ";
2392
2393         if (node->getExpression())
2394         {
2395             node->getExpression()->traverse(this);
2396         }
2397
2398         out << ")\n";
2399
2400         outputLineDirective(node->getLine().first_line);
2401         out << "{\n";
2402     }
2403
2404     if (node->getBody())
2405     {
2406         traverseStatements(node->getBody());
2407     }
2408
2409     outputLineDirective(node->getLine().first_line);
2410     out << ";}\n";
2411
2412     if (node->getType() == ELoopDoWhile)
2413     {
2414         outputLineDirective(node->getCondition()->getLine().first_line);
2415         out << "while(\n";
2416
2417         node->getCondition()->traverse(this);
2418
2419         out << ");";
2420     }
2421
2422     out << "}\n";
2423
2424     mInsideDiscontinuousLoop = wasDiscontinuous;
2425     mNestedLoopDepth--;
2426
2427     return false;
2428 }
2429
2430 bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
2431 {
2432     TInfoSinkBase &out = mBody;
2433
2434     switch (node->getFlowOp())
2435     {
2436       case EOpKill:
2437         outputTriplet(visit, "discard;\n", "", "");
2438         break;
2439       case EOpBreak:
2440         if (visit == PreVisit)
2441         {
2442             if (mNestedLoopDepth > 1)
2443             {
2444                 mUsesNestedBreak = true;
2445             }
2446
2447             if (mExcessiveLoopIndex)
2448             {
2449                 out << "{Break";
2450                 mExcessiveLoopIndex->traverse(this);
2451                 out << " = true; break;}\n";
2452             }
2453             else
2454             {
2455                 out << "break;\n";
2456             }
2457         }
2458         break;
2459       case EOpContinue: outputTriplet(visit, "continue;\n", "", ""); break;
2460       case EOpReturn:
2461         if (visit == PreVisit)
2462         {
2463             if (node->getExpression())
2464             {
2465                 out << "return ";
2466             }
2467             else
2468             {
2469                 out << "return;\n";
2470             }
2471         }
2472         else if (visit == PostVisit)
2473         {
2474             if (node->getExpression())
2475             {
2476                 out << ";\n";
2477             }
2478         }
2479         break;
2480       default: UNREACHABLE();
2481     }
2482
2483     return true;
2484 }
2485
2486 void OutputHLSL::traverseStatements(TIntermNode *node)
2487 {
2488     if (isSingleStatement(node))
2489     {
2490         mUnfoldShortCircuit->traverse(node);
2491     }
2492
2493     node->traverse(this);
2494 }
2495
2496 bool OutputHLSL::isSingleStatement(TIntermNode *node)
2497 {
2498     TIntermAggregate *aggregate = node->getAsAggregate();
2499
2500     if (aggregate)
2501     {
2502         if (aggregate->getOp() == EOpSequence)
2503         {
2504             return false;
2505         }
2506         else
2507         {
2508             for (TIntermSequence::iterator sit = aggregate->getSequence()->begin(); sit != aggregate->getSequence()->end(); sit++)
2509             {
2510                 if (!isSingleStatement(*sit))
2511                 {
2512                     return false;
2513                 }
2514             }
2515
2516             return true;
2517         }
2518     }
2519
2520     return true;
2521 }
2522
2523 // Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them
2524 // (The D3D documentation says 255 iterations, but the compiler complains at anything more than 254).
2525 bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
2526 {
2527     const int MAX_LOOP_ITERATIONS = 254;
2528     TInfoSinkBase &out = mBody;
2529
2530     // Parse loops of the form:
2531     // for(int index = initial; index [comparator] limit; index += increment)
2532     TIntermSymbol *index = NULL;
2533     TOperator comparator = EOpNull;
2534     int initial = 0;
2535     int limit = 0;
2536     int increment = 0;
2537
2538     // Parse index name and intial value
2539     if (node->getInit())
2540     {
2541         TIntermAggregate *init = node->getInit()->getAsAggregate();
2542
2543         if (init)
2544         {
2545             TIntermSequence *sequence = init->getSequence();
2546             TIntermTyped *variable = (*sequence)[0]->getAsTyped();
2547
2548             if (variable && variable->getQualifier() == EvqTemporary)
2549             {
2550                 TIntermBinary *assign = variable->getAsBinaryNode();
2551
2552                 if (assign->getOp() == EOpInitialize)
2553                 {
2554                     TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
2555                     TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
2556
2557                     if (symbol && constant)
2558                     {
2559                         if (constant->getBasicType() == EbtInt && constant->isScalar())
2560                         {
2561                             index = symbol;
2562                             initial = constant->getIConst(0);
2563                         }
2564                     }
2565                 }
2566             }
2567         }
2568     }
2569
2570     // Parse comparator and limit value
2571     if (index != NULL && node->getCondition())
2572     {
2573         TIntermBinary *test = node->getCondition()->getAsBinaryNode();
2574
2575         if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
2576         {
2577             TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
2578
2579             if (constant)
2580             {
2581                 if (constant->getBasicType() == EbtInt && constant->isScalar())
2582                 {
2583                     comparator = test->getOp();
2584                     limit = constant->getIConst(0);
2585                 }
2586             }
2587         }
2588     }
2589
2590     // Parse increment
2591     if (index != NULL && comparator != EOpNull && node->getExpression())
2592     {
2593         TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
2594         TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
2595
2596         if (binaryTerminal)
2597         {
2598             TOperator op = binaryTerminal->getOp();
2599             TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
2600
2601             if (constant)
2602             {
2603                 if (constant->getBasicType() == EbtInt && constant->isScalar())
2604                 {
2605                     int value = constant->getIConst(0);
2606
2607                     switch (op)
2608                     {
2609                       case EOpAddAssign: increment = value;  break;
2610                       case EOpSubAssign: increment = -value; break;
2611                       default: UNIMPLEMENTED();
2612                     }
2613                 }
2614             }
2615         }
2616         else if (unaryTerminal)
2617         {
2618             TOperator op = unaryTerminal->getOp();
2619
2620             switch (op)
2621             {
2622               case EOpPostIncrement: increment = 1;  break;
2623               case EOpPostDecrement: increment = -1; break;
2624               case EOpPreIncrement:  increment = 1;  break;
2625               case EOpPreDecrement:  increment = -1; break;
2626               default: UNIMPLEMENTED();
2627             }
2628         }
2629     }
2630
2631     if (index != NULL && comparator != EOpNull && increment != 0)
2632     {
2633         if (comparator == EOpLessThanEqual)
2634         {
2635             comparator = EOpLessThan;
2636             limit += 1;
2637         }
2638
2639         if (comparator == EOpLessThan)
2640         {
2641             int iterations = (limit - initial) / increment;
2642
2643             if (iterations <= MAX_LOOP_ITERATIONS)
2644             {
2645                 return false;   // Not an excessive loop
2646             }
2647
2648             TIntermSymbol *restoreIndex = mExcessiveLoopIndex;
2649             mExcessiveLoopIndex = index;
2650
2651             out << "{int ";
2652             index->traverse(this);
2653             out << ";\n"
2654                    "bool Break";
2655             index->traverse(this);
2656             out << " = false;\n";
2657
2658             bool firstLoopFragment = true;
2659
2660             while (iterations > 0)
2661             {
2662                 int clampedLimit = initial + increment * std::min(MAX_LOOP_ITERATIONS, iterations);
2663
2664                 if (!firstLoopFragment)
2665                 {
2666                     out << "if (!Break";
2667                     index->traverse(this);
2668                     out << ") {\n";
2669                 }
2670
2671                 if (iterations <= MAX_LOOP_ITERATIONS)   // Last loop fragment
2672                 {
2673                     mExcessiveLoopIndex = NULL;   // Stops setting the Break flag
2674                 }
2675
2676                 // for(int index = initial; index < clampedLimit; index += increment)
2677
2678                 out << "for(";
2679                 index->traverse(this);
2680                 out << " = ";
2681                 out << initial;
2682
2683                 out << "; ";
2684                 index->traverse(this);
2685                 out << " < ";
2686                 out << clampedLimit;
2687
2688                 out << "; ";
2689                 index->traverse(this);
2690                 out << " += ";
2691                 out << increment;
2692                 out << ")\n";
2693
2694                 outputLineDirective(node->getLine().first_line);
2695                 out << "{\n";
2696
2697                 if (node->getBody())
2698                 {
2699                     node->getBody()->traverse(this);
2700                 }
2701
2702                 outputLineDirective(node->getLine().first_line);
2703                 out << ";}\n";
2704
2705                 if (!firstLoopFragment)
2706                 {
2707                     out << "}\n";
2708                 }
2709
2710                 firstLoopFragment = false;
2711
2712                 initial += MAX_LOOP_ITERATIONS * increment;
2713                 iterations -= MAX_LOOP_ITERATIONS;
2714             }
2715
2716             out << "}";
2717
2718             mExcessiveLoopIndex = restoreIndex;
2719
2720             return true;
2721         }
2722         else UNIMPLEMENTED();
2723     }
2724
2725     return false;   // Not handled as an excessive loop
2726 }
2727
2728 void OutputHLSL::outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString)
2729 {
2730     TInfoSinkBase &out = mBody;
2731
2732     if (visit == PreVisit)
2733     {
2734         out << preString;
2735     }
2736     else if (visit == InVisit)
2737     {
2738         out << inString;
2739     }
2740     else if (visit == PostVisit)
2741     {
2742         out << postString;
2743     }
2744 }
2745
2746 void OutputHLSL::outputLineDirective(int line)
2747 {
2748     if ((mContext.compileOptions & SH_LINE_DIRECTIVES) && (line > 0))
2749     {
2750         mBody << "\n";
2751         mBody << "#line " << line;
2752
2753         if (mContext.sourcePath)
2754         {
2755             mBody << " \"" << mContext.sourcePath << "\"";
2756         }
2757
2758         mBody << "\n";
2759     }
2760 }
2761
2762 TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
2763 {
2764     TQualifier qualifier = symbol->getQualifier();
2765     const TType &type = symbol->getType();
2766     TString name = symbol->getSymbol();
2767
2768     if (name.empty())   // HLSL demands named arguments, also for prototypes
2769     {
2770         name = "x" + str(mUniqueIndex++);
2771     }
2772     else
2773     {
2774         name = Decorate(name);
2775     }
2776
2777     if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType()))
2778     {
2779         return QualifierString(qualifier) + " " + TextureString(type) + " texture_" + name + ArrayString(type) + ", " +
2780                QualifierString(qualifier) + " " + SamplerString(type) + " sampler_" + name + ArrayString(type);
2781     }
2782
2783     return QualifierString(qualifier) + " " + TypeString(type) + " " + name + ArrayString(type);
2784 }
2785
2786 TString OutputHLSL::initializer(const TType &type)
2787 {
2788     TString string;
2789
2790     size_t size = type.getObjectSize();
2791     for (size_t component = 0; component < size; component++)
2792     {
2793         string += "0";
2794
2795         if (component + 1 < size)
2796         {
2797             string += ", ";
2798         }
2799     }
2800
2801     return "{" + string + "}";
2802 }
2803
2804 void OutputHLSL::outputConstructor(Visit visit, const TType &type, const TString &name, const TIntermSequence *parameters)
2805 {
2806     TInfoSinkBase &out = mBody;
2807
2808     if (visit == PreVisit)
2809     {
2810         mStructureHLSL->addConstructor(type, name, parameters);
2811
2812         out << name + "(";
2813     }
2814     else if (visit == InVisit)
2815     {
2816         out << ", ";
2817     }
2818     else if (visit == PostVisit)
2819     {
2820         out << ")";
2821     }
2822 }
2823
2824 const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion)
2825 {
2826     TInfoSinkBase &out = mBody;
2827
2828     const TStructure* structure = type.getStruct();
2829     if (structure)
2830     {
2831         out << StructNameString(*structure) + "_ctor(";
2832
2833         const TFieldList& fields = structure->fields();
2834
2835         for (size_t i = 0; i < fields.size(); i++)
2836         {
2837             const TType *fieldType = fields[i]->type();
2838             constUnion = writeConstantUnion(*fieldType, constUnion);
2839
2840             if (i != fields.size() - 1)
2841             {
2842                 out << ", ";
2843             }
2844         }
2845
2846         out << ")";
2847     }
2848     else
2849     {
2850         size_t size = type.getObjectSize();
2851         bool writeType = size > 1;
2852
2853         if (writeType)
2854         {
2855             out << TypeString(type) << "(";
2856         }
2857
2858         for (size_t i = 0; i < size; i++, constUnion++)
2859         {
2860             switch (constUnion->getType())
2861             {
2862               case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break;
2863               case EbtInt:   out << constUnion->getIConst(); break;
2864               case EbtUInt:  out << constUnion->getUConst(); break;
2865               case EbtBool:  out << constUnion->getBConst(); break;
2866               default: UNREACHABLE();
2867             }
2868
2869             if (i != size - 1)
2870             {
2871                 out << ", ";
2872             }
2873         }
2874
2875         if (writeType)
2876         {
2877             out << ")";
2878         }
2879     }
2880
2881     return constUnion;
2882 }
2883
2884 }