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27 #include "wtf/text/TextCodecLatin1.h"
29 #include "wtf/text/TextCodecASCIIFastPath.h"
30 #include "wtf/PassOwnPtr.h"
31 #include "wtf/text/CString.h"
32 #include "wtf/text/StringBuffer.h"
33 #include "wtf/text/WTFString.h"
39 static const UChar table[256] = {
40 0x0000, 0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006, 0x0007, // 00-07
41 0x0008, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000E, 0x000F, // 08-0F
42 0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016, 0x0017, // 10-17
43 0x0018, 0x0019, 0x001A, 0x001B, 0x001C, 0x001D, 0x001E, 0x001F, // 18-1F
44 0x0020, 0x0021, 0x0022, 0x0023, 0x0024, 0x0025, 0x0026, 0x0027, // 20-27
45 0x0028, 0x0029, 0x002A, 0x002B, 0x002C, 0x002D, 0x002E, 0x002F, // 28-2F
46 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0037, // 30-37
47 0x0038, 0x0039, 0x003A, 0x003B, 0x003C, 0x003D, 0x003E, 0x003F, // 38-3F
48 0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047, // 40-47
49 0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004D, 0x004E, 0x004F, // 48-4F
50 0x0050, 0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, // 50-57
51 0x0058, 0x0059, 0x005A, 0x005B, 0x005C, 0x005D, 0x005E, 0x005F, // 58-5F
52 0x0060, 0x0061, 0x0062, 0x0063, 0x0064, 0x0065, 0x0066, 0x0067, // 60-67
53 0x0068, 0x0069, 0x006A, 0x006B, 0x006C, 0x006D, 0x006E, 0x006F, // 68-6F
54 0x0070, 0x0071, 0x0072, 0x0073, 0x0074, 0x0075, 0x0076, 0x0077, // 70-77
55 0x0078, 0x0079, 0x007A, 0x007B, 0x007C, 0x007D, 0x007E, 0x007F, // 78-7F
56 0x20AC, 0x0081, 0x201A, 0x0192, 0x201E, 0x2026, 0x2020, 0x2021, // 80-87
57 0x02C6, 0x2030, 0x0160, 0x2039, 0x0152, 0x008D, 0x017D, 0x008F, // 88-8F
58 0x0090, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014, // 90-97
59 0x02DC, 0x2122, 0x0161, 0x203A, 0x0153, 0x009D, 0x017E, 0x0178, // 98-9F
60 0x00A0, 0x00A1, 0x00A2, 0x00A3, 0x00A4, 0x00A5, 0x00A6, 0x00A7, // A0-A7
61 0x00A8, 0x00A9, 0x00AA, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x00AF, // A8-AF
62 0x00B0, 0x00B1, 0x00B2, 0x00B3, 0x00B4, 0x00B5, 0x00B6, 0x00B7, // B0-B7
63 0x00B8, 0x00B9, 0x00BA, 0x00BB, 0x00BC, 0x00BD, 0x00BE, 0x00BF, // B8-BF
64 0x00C0, 0x00C1, 0x00C2, 0x00C3, 0x00C4, 0x00C5, 0x00C6, 0x00C7, // C0-C7
65 0x00C8, 0x00C9, 0x00CA, 0x00CB, 0x00CC, 0x00CD, 0x00CE, 0x00CF, // C8-CF
66 0x00D0, 0x00D1, 0x00D2, 0x00D3, 0x00D4, 0x00D5, 0x00D6, 0x00D7, // D0-D7
67 0x00D8, 0x00D9, 0x00DA, 0x00DB, 0x00DC, 0x00DD, 0x00DE, 0x00DF, // D8-DF
68 0x00E0, 0x00E1, 0x00E2, 0x00E3, 0x00E4, 0x00E5, 0x00E6, 0x00E7, // E0-E7
69 0x00E8, 0x00E9, 0x00EA, 0x00EB, 0x00EC, 0x00ED, 0x00EE, 0x00EF, // E8-EF
70 0x00F0, 0x00F1, 0x00F2, 0x00F3, 0x00F4, 0x00F5, 0x00F6, 0x00F7, // F0-F7
71 0x00F8, 0x00F9, 0x00FA, 0x00FB, 0x00FC, 0x00FD, 0x00FE, 0x00FF // F8-FF
74 void TextCodecLatin1::registerEncodingNames(EncodingNameRegistrar registrar)
76 // Taken from the alias table at https://encoding.spec.whatwg.org/
77 registrar("windows-1252", "windows-1252");
78 registrar("ANSI_X3.4-1968", "windows-1252");
79 registrar("ASCII", "windows-1252");
80 registrar("cp1252", "windows-1252");
81 registrar("cp819", "windows-1252");
82 registrar("csISOLatin1", "windows-1252");
83 registrar("IBM819", "windows-1252");
84 registrar("ISO-8859-1", "windows-1252");
85 registrar("iso-ir-100", "windows-1252");
86 registrar("iso8859-1", "windows-1252");
87 registrar("iso88591", "windows-1252");
88 registrar("iso_8859-1", "windows-1252");
89 registrar("iso_8859-1:1987", "windows-1252");
90 registrar("l1", "windows-1252");
91 registrar("latin1", "windows-1252");
92 registrar("US-ASCII", "windows-1252");
93 registrar("x-cp1252", "windows-1252");
96 static PassOwnPtr<TextCodec> newStreamingTextDecoderWindowsLatin1(const TextEncoding&, const void*)
98 return adoptPtr(new TextCodecLatin1);
101 void TextCodecLatin1::registerCodecs(TextCodecRegistrar registrar)
103 registrar("windows-1252", newStreamingTextDecoderWindowsLatin1, 0);
105 // ASCII and Latin-1 both decode as Windows Latin-1 although they retain unique identities.
106 registrar("ISO-8859-1", newStreamingTextDecoderWindowsLatin1, 0);
107 registrar("US-ASCII", newStreamingTextDecoderWindowsLatin1, 0);
110 String TextCodecLatin1::decode(const char* bytes, size_t length, FlushBehavior, bool, bool&)
114 return emptyString();
115 String result = String::createUninitialized(length, characters);
117 const uint8_t* source = reinterpret_cast<const uint8_t*>(bytes);
118 const uint8_t* end = reinterpret_cast<const uint8_t*>(bytes + length);
119 const uint8_t* alignedEnd = alignToMachineWord(end);
120 LChar* destination = characters;
122 while (source < end) {
123 if (isASCII(*source)) {
124 // Fast path for ASCII. Most Latin-1 text will be ASCII.
125 if (isAlignedToMachineWord(source)) {
126 while (source < alignedEnd) {
127 MachineWord chunk = *reinterpret_cast_ptr<const MachineWord*>(source);
129 if (!isAllASCII<LChar>(chunk))
132 copyASCIIMachineWord(destination, source);
133 source += sizeof(MachineWord);
134 destination += sizeof(MachineWord);
140 *destination = *source;
143 if (table[*source] > 0xff)
144 goto upConvertTo16Bit;
146 *destination = static_cast<LChar>(table[*source]);
157 String result16 = String::createUninitialized(length, characters16);
159 UChar* destination16 = characters16;
161 // Zero extend and copy already processed 8 bit data
162 LChar* ptr8 = characters;
163 LChar* endPtr8 = destination;
165 while (ptr8 < endPtr8)
166 *destination16++ = *ptr8++;
168 // Handle the character that triggered the 16 bit path
169 *destination16 = table[*source];
173 while (source < end) {
174 if (isASCII(*source)) {
175 // Fast path for ASCII. Most Latin-1 text will be ASCII.
176 if (isAlignedToMachineWord(source)) {
177 while (source < alignedEnd) {
178 MachineWord chunk = *reinterpret_cast_ptr<const MachineWord*>(source);
180 if (!isAllASCII<LChar>(chunk))
181 goto useLookupTable16;
183 copyASCIIMachineWord(destination16, source);
184 source += sizeof(MachineWord);
185 destination16 += sizeof(MachineWord);
191 *destination16 = *source;
194 *destination16 = table[*source];
204 template<typename CharType>
205 static CString encodeComplexWindowsLatin1(const CharType* characters, size_t length, UnencodableHandling handling)
207 Vector<char> result(length);
208 char* bytes = result.data();
210 size_t resultLength = 0;
211 for (size_t i = 0; i < length; ) {
213 U16_NEXT(characters, i, length, c);
214 unsigned char b = static_cast<unsigned char>(c);
215 // Do an efficient check to detect characters other than 00-7F and A0-FF.
216 if (b != c || (c & 0xE0) == 0x80) {
217 // Look for a way to encode this with Windows Latin-1.
218 for (b = 0x80; b < 0xA0; ++b)
221 // No way to encode this character with Windows Latin-1.
222 UnencodableReplacementArray replacement;
223 int replacementLength = TextCodec::getUnencodableReplacement(c, handling, replacement);
224 result.grow(resultLength + replacementLength + length - i);
225 bytes = result.data();
226 memcpy(bytes + resultLength, replacement, replacementLength);
227 resultLength += replacementLength;
231 bytes[resultLength++] = b;
234 return CString(bytes, resultLength);
237 template<typename CharType>
238 CString TextCodecLatin1::encodeCommon(const CharType* characters, size_t length, UnencodableHandling handling)
242 CString string = CString::newUninitialized(length, bytes);
244 // Convert the string a fast way and simultaneously do an efficient check to see if it's all ASCII.
246 for (size_t i = 0; i < length; ++i) {
247 UChar c = characters[i];
248 bytes[i] = static_cast<char>(c);
252 if (!(ored & 0xFF80))
256 // If it wasn't all ASCII, call the function that handles more-complex cases.
257 return encodeComplexWindowsLatin1(characters, length, handling);
260 CString TextCodecLatin1::encode(const UChar* characters, size_t length, UnencodableHandling handling)
262 return encodeCommon(characters, length, handling);
265 CString TextCodecLatin1::encode(const LChar* characters, size_t length, UnencodableHandling handling)
267 return encodeCommon(characters, length, handling);