2 * Copyright (C) 2011 Google Inc. All rights reserved.
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14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 #ifndef MockWebGraphicsContext3D_h
27 #define MockWebGraphicsContext3D_h
29 #include "platform/PlatformExport.h"
30 #include "public/platform/WebGraphicsContext3D.h"
34 // WebGraphicsContext3D base class for use in WebKit unit tests.
35 // All operations are no-ops (returning 0 if necessary).
36 class MockWebGraphicsContext3D : public WebGraphicsContext3D {
38 MockWebGraphicsContext3D()
43 virtual bool makeContextCurrent() { return true; }
45 virtual void prepareTexture() { }
47 virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) { }
49 virtual void synthesizeGLError(WGC3Denum) { }
51 virtual bool isContextLost() { return false; }
53 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) { return 0; }
54 virtual void unmapBufferSubDataCHROMIUM(const void*) { }
55 virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) { return 0; }
56 virtual void unmapTexSubImage2DCHROMIUM(const void*) { }
58 virtual void setVisibilityCHROMIUM(bool visible) { }
60 virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { }
61 virtual void ensureFramebufferCHROMIUM() { }
63 virtual WebString getRequestableExtensionsCHROMIUM() { return WebString(); }
64 virtual void requestExtensionCHROMIUM(const char*) { }
66 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) { }
67 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
69 virtual void activeTexture(WGC3Denum texture) { }
70 virtual void attachShader(WebGLId program, WebGLId shader) { }
71 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) { }
72 virtual void bindBuffer(WGC3Denum target, WebGLId buffer) { }
73 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) { }
74 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) { }
75 virtual void bindTexture(WGC3Denum target, WebGLId texture) { }
76 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { }
77 virtual void blendEquation(WGC3Denum mode) { }
78 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) { }
79 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) { }
80 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) { }
82 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) { }
83 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) { }
85 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target)
87 return GL_FRAMEBUFFER_COMPLETE;
90 virtual void clear(WGC3Dbitfield mask) { }
91 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) { }
92 virtual void clearDepth(WGC3Dclampf depth) { }
93 virtual void clearStencil(WGC3Dint s) { }
94 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) { }
95 virtual void compileShader(WebGLId shader) { }
97 virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsizei imageSize, const void* data) { }
98 virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Dsizei imageSize, const void* data) { }
99 virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) { }
100 virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
101 virtual void cullFace(WGC3Denum mode) { }
102 virtual void depthFunc(WGC3Denum func) { }
103 virtual void depthMask(WGC3Dboolean flag) { }
104 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { }
105 virtual void detachShader(WebGLId program, WebGLId shader) { }
106 virtual void disable(WGC3Denum cap) { }
107 virtual void disableVertexAttribArray(WGC3Duint index) { }
108 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) { }
109 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { }
111 virtual void enable(WGC3Denum cap) { }
112 virtual void enableVertexAttribArray(WGC3Duint index) { }
113 virtual void finish() { }
114 virtual void flush() { }
115 virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) { }
116 virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) { }
117 virtual void frontFace(WGC3Denum mode) { }
118 virtual void generateMipmap(WGC3Denum target) { }
120 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
121 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { return false; }
122 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { }
123 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
124 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { }
125 virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
126 virtual Attributes getContextAttributes() { return m_attrs; }
127 virtual WGC3Denum getError() { return 0; }
128 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { }
129 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { }
131 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value)
133 if (pname == GL_MAX_TEXTURE_SIZE)
137 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value)
139 if (pname == GL_LINK_STATUS)
143 virtual WebString getProgramInfoLog(WebGLId program) { return WebString(); }
144 virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
146 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value)
148 if (pname == GL_COMPILE_STATUS)
152 virtual WebString getShaderInfoLog(WebGLId shader) { return WebString(); }
153 virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { }
154 virtual WebString getShaderSource(WebGLId shader) { return WebString(); }
155 virtual WebString getString(WGC3Denum name) { return WebString(); }
156 virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) { }
157 virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { }
158 virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { }
159 virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { }
160 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
161 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { }
162 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) { }
163 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { return 0; }
165 virtual void hint(WGC3Denum target, WGC3Denum mode) { }
166 virtual WGC3Dboolean isBuffer(WebGLId buffer) { return false; }
167 virtual WGC3Dboolean isEnabled(WGC3Denum cap) { return false; }
168 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) { return false; }
169 virtual WGC3Dboolean isProgram(WebGLId program) { return false; }
170 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) { return false; }
171 virtual WGC3Dboolean isShader(WebGLId shader) { return false; }
172 virtual WGC3Dboolean isTexture(WebGLId texture) { return false; }
173 virtual void lineWidth(WGC3Dfloat) { }
174 virtual void linkProgram(WebGLId program) { }
175 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) { }
176 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) { }
178 virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) { }
180 virtual void releaseShaderCompiler() { }
182 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }
183 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) { }
184 virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
185 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { }
186 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
187 virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) { }
188 virtual void stencilMask(WGC3Duint mask) { }
189 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) { }
190 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
191 virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) { }
193 virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) { }
195 virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) { }
196 virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) { }
198 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) { }
200 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) { }
201 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
202 virtual void uniform1i(WGC3Dint location, WGC3Dint x) { }
203 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
204 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) { }
205 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
206 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) { }
207 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
208 virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { }
209 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
210 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) { }
211 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
212 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { }
213 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) { }
214 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) { }
215 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) { }
216 virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
217 virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
218 virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) { }
220 virtual void useProgram(WebGLId program) { }
221 virtual void validateProgram(WebGLId program) { }
223 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) { }
224 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) { }
225 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) { }
226 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) { }
227 virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { }
228 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) { }
229 virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { }
230 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) { }
231 virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, WGC3Dsizei stride, WGC3Dintptr offset) { }
233 virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { }
235 virtual void genBuffers(WGC3Dsizei count, WebGLId* ids)
237 for (int i = 0; i < count; ++i)
240 virtual void genFramebuffers(WGC3Dsizei count, WebGLId* ids)
242 for (int i = 0; i < count; ++i)
245 virtual void genRenderbuffers(WGC3Dsizei count, WebGLId* ids)
247 for (int i = 0; i < count; ++i)
250 virtual void genTextures(WGC3Dsizei count, WebGLId* ids)
252 for (int i = 0; i < count; ++i)
253 ids[i] = m_nextTextureId++;
256 virtual void deleteBuffers(WGC3Dsizei count, WebGLId* ids) { }
257 virtual void deleteFramebuffers(WGC3Dsizei count, WebGLId* ids) { }
258 virtual void deleteRenderbuffers(WGC3Dsizei count, WebGLId* ids) { }
259 virtual void deleteTextures(WGC3Dsizei count, WebGLId* ids) { }
261 virtual WebGLId createBuffer() { return 1; }
262 virtual WebGLId createFramebuffer() { return 1; }
263 virtual WebGLId createRenderbuffer() { return 1; }
264 virtual WebGLId createTexture() { return m_nextTextureId++; }
266 virtual void deleteBuffer(WebGLId) { }
267 virtual void deleteFramebuffer(WebGLId) { }
268 virtual void deleteRenderbuffer(WebGLId) { }
269 virtual void deleteTexture(WebGLId) { }
271 virtual WebGLId createProgram() { return 1; }
272 virtual WebGLId createShader(WGC3Denum) { return 1; }
274 virtual void deleteProgram(WebGLId) { }
275 virtual void deleteShader(WebGLId) { }
277 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat, WGC3Dint width, WGC3Dint height) { }
279 virtual WebGLId createQueryEXT() { return 1; }
280 virtual void deleteQueryEXT(WebGLId) { }
281 virtual GLboolean isQueryEXT(WebGLId) { return true; }
282 virtual void beginQueryEXT(GLenum, WebGLId) { }
283 virtual void endQueryEXT(GLenum) { }
284 virtual void getQueryivEXT(GLenum, GLenum, GLint*) { }
285 virtual void getQueryObjectuivEXT(WebGLId, GLenum, GLuint*) { }
287 virtual WebString getTranslatedShaderSourceANGLE(WebGLId) { return WebString(); }
290 unsigned m_nextTextureId;
296 #endif // MockWebGraphicsContext3D_h