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28 #include "platform/graphics/filters/FilterOperation.h"
30 #include "platform/animation/AnimationUtilities.h"
34 PassRefPtr<FilterOperation> FilterOperation::blend(const FilterOperation* from, const FilterOperation* to, double progress)
38 return to->blend(from, progress);
39 return from->blend(0, 1 - progress);
42 PassRefPtr<FilterOperation> BasicColorMatrixFilterOperation::blend(const FilterOperation* from, double progress) const
46 ASSERT_WITH_SECURITY_IMPLICATION(from->isSameType(*this));
47 fromAmount = toBasicColorMatrixFilterOperation(from)->amount();
64 double result = blink::blend(fromAmount, m_amount, progress);
70 result = clampTo<double>(result, 0, 1);
73 result = clampTo<double>(result, 0);
78 return BasicColorMatrixFilterOperation::create(result, m_type);
81 PassRefPtr<FilterOperation> BasicComponentTransferFilterOperation::blend(const FilterOperation* from, double progress) const
85 ASSERT_WITH_SECURITY_IMPLICATION(from->isSameType(*this));
86 fromAmount = toBasicComponentTransferFilterOperation(from)->amount();
103 double result = blink::blend(fromAmount, m_amount, progress);
107 result = clampTo<double>(result, 0);
111 result = clampTo<double>(result, 0, 1);
114 ASSERT_NOT_REACHED();
116 return BasicComponentTransferFilterOperation::create(result, m_type);
119 PassRefPtr<FilterOperation> BlurFilterOperation::blend(const FilterOperation* from, double progress) const
121 LengthType lengthType = m_stdDeviation.type();
123 return BlurFilterOperation::create(m_stdDeviation.blend(Length(lengthType), progress, ValueRangeNonNegative));
125 const BlurFilterOperation* fromOp = toBlurFilterOperation(from);
126 return BlurFilterOperation::create(m_stdDeviation.blend(fromOp->m_stdDeviation, progress, ValueRangeNonNegative));
129 PassRefPtr<FilterOperation> DropShadowFilterOperation::blend(const FilterOperation* from, double progress) const
132 return DropShadowFilterOperation::create(
133 blink::blend(IntPoint(), m_location, progress),
134 blink::blend(0, m_stdDeviation, progress),
135 blink::blend(Color(Color::transparent), m_color, progress));
138 const DropShadowFilterOperation* fromOp = toDropShadowFilterOperation(from);
139 return DropShadowFilterOperation::create(
140 blink::blend(fromOp->location(), m_location, progress),
141 blink::blend(fromOp->stdDeviation(), m_stdDeviation, progress),
142 blink::blend(fromOp->color(), m_color, progress));