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28 #include "platform/graphics/ImageOrientation.h"
30 #include "platform/transforms/AffineTransform.h"
34 AffineTransform ImageOrientation::transformFromDefault(const FloatSize& drawnSize) const
36 float w = drawnSize.width();
37 float h = drawnSize.height();
39 switch (m_orientation) {
41 return AffineTransform();
43 return AffineTransform(-1, 0, 0, 1, w, 0);
44 case OriginBottomRight:
45 return AffineTransform(-1, 0, 0, -1, w, h);
46 case OriginBottomLeft:
47 return AffineTransform( 1, 0, 0, -1, 0, h);
49 return AffineTransform( 0, 1, 1, 0, 0, 0);
51 return AffineTransform( 0, 1, -1, 0, w, 0);
52 case OriginRightBottom:
53 return AffineTransform( 0, -1, -1, 0, w, h);
54 case OriginLeftBottom:
55 return AffineTransform( 0, -1, 1, 0, 0, h);
59 return AffineTransform();