Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / modules / webaudio / WaveShaperDSPKernel.cpp
1 /*
2  * Copyright (C) 2011, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24
25 #include "config.h"
26
27 #if ENABLE(WEB_AUDIO)
28
29 #include "modules/webaudio/WaveShaperDSPKernel.h"
30
31 #include "wtf/MainThread.h"
32 #include "wtf/Threading.h"
33 #include <algorithm>
34
35 const unsigned RenderingQuantum = 128;
36
37 namespace blink {
38
39 WaveShaperDSPKernel::WaveShaperDSPKernel(WaveShaperProcessor* processor)
40     : AudioDSPKernel(processor)
41 {
42     if (processor->oversample() != WaveShaperProcessor::OverSampleNone)
43         lazyInitializeOversampling();
44 }
45
46 void WaveShaperDSPKernel::lazyInitializeOversampling()
47 {
48     if (!m_tempBuffer) {
49         m_tempBuffer = adoptPtr(new AudioFloatArray(RenderingQuantum * 2));
50         m_tempBuffer2 = adoptPtr(new AudioFloatArray(RenderingQuantum * 4));
51         m_upSampler = adoptPtr(new UpSampler(RenderingQuantum));
52         m_downSampler = adoptPtr(new DownSampler(RenderingQuantum * 2));
53         m_upSampler2 = adoptPtr(new UpSampler(RenderingQuantum * 2));
54         m_downSampler2 = adoptPtr(new DownSampler(RenderingQuantum * 4));
55     }
56 }
57
58 void WaveShaperDSPKernel::process(const float* source, float* destination, size_t framesToProcess)
59 {
60     switch (waveShaperProcessor()->oversample()) {
61     case WaveShaperProcessor::OverSampleNone:
62         processCurve(source, destination, framesToProcess);
63         break;
64     case WaveShaperProcessor::OverSample2x:
65         processCurve2x(source, destination, framesToProcess);
66         break;
67     case WaveShaperProcessor::OverSample4x:
68         processCurve4x(source, destination, framesToProcess);
69         break;
70
71     default:
72         ASSERT_NOT_REACHED();
73     }
74 }
75
76 void WaveShaperDSPKernel::processCurve(const float* source, float* destination, size_t framesToProcess)
77 {
78     ASSERT(source && destination && waveShaperProcessor());
79
80     DOMFloat32Array* curve = waveShaperProcessor()->curve();
81     if (!curve) {
82         // Act as "straight wire" pass-through if no curve is set.
83         memcpy(destination, source, sizeof(float) * framesToProcess);
84         return;
85     }
86
87     float* curveData = curve->data();
88     int curveLength = curve->length();
89
90     ASSERT(curveData);
91
92     if (!curveData || !curveLength) {
93         memcpy(destination, source, sizeof(float) * framesToProcess);
94         return;
95     }
96
97     // Apply waveshaping curve.
98     for (unsigned i = 0; i < framesToProcess; ++i) {
99         const float input = source[i];
100
101         // Calculate a virtual index based on input -1 -> +1 with -1 being curve[0], +1 being
102         // curve[curveLength - 1], and 0 being at the center of the curve data. Then linearly
103         // interpolate between the two points in the curve.
104         double virtualIndex = 0.5 * (input + 1) * (curveLength - 1);
105         double output;
106
107         if (virtualIndex < 0) {
108             // input < -1, so use curve[0]
109             output = curveData[0];
110         } else if (virtualIndex >= curveLength - 1) {
111             // input >= 1, so use last curve value
112             output = curveData[curveLength - 1];
113         } else {
114             // The general case where -1 <= input < 1, where 0 <= virtualIndex < curveLength - 1,
115             // so interpolate between the nearest samples on the curve.
116             unsigned index1 = static_cast<unsigned>(virtualIndex);
117             unsigned index2 = index1 + 1;
118             double interpolationFactor = virtualIndex - index1;
119
120             double value1 = curveData[index1];
121             double value2 = curveData[index2];
122
123             output = (1.0 - interpolationFactor) * value1 + interpolationFactor * value2;
124         }
125         destination[i] = output;
126     }
127 }
128
129 void WaveShaperDSPKernel::processCurve2x(const float* source, float* destination, size_t framesToProcess)
130 {
131     bool isSafe = framesToProcess == RenderingQuantum;
132     ASSERT(isSafe);
133     if (!isSafe)
134         return;
135
136     float* tempP = m_tempBuffer->data();
137
138     m_upSampler->process(source, tempP, framesToProcess);
139
140     // Process at 2x up-sampled rate.
141     processCurve(tempP, tempP, framesToProcess * 2);
142
143     m_downSampler->process(tempP, destination, framesToProcess * 2);
144 }
145
146 void WaveShaperDSPKernel::processCurve4x(const float* source, float* destination, size_t framesToProcess)
147 {
148     bool isSafe = framesToProcess == RenderingQuantum;
149     ASSERT(isSafe);
150     if (!isSafe)
151         return;
152
153     float* tempP = m_tempBuffer->data();
154     float* tempP2 = m_tempBuffer2->data();
155
156     m_upSampler->process(source, tempP, framesToProcess);
157     m_upSampler2->process(tempP, tempP2, framesToProcess * 2);
158
159     // Process at 4x up-sampled rate.
160     processCurve(tempP2, tempP2, framesToProcess * 4);
161
162     m_downSampler2->process(tempP2, tempP, framesToProcess * 4);
163     m_downSampler->process(tempP, destination, framesToProcess * 2);
164 }
165
166 void WaveShaperDSPKernel::reset()
167 {
168     if (m_upSampler) {
169         m_upSampler->reset();
170         m_downSampler->reset();
171         m_upSampler2->reset();
172         m_downSampler2->reset();
173     }
174 }
175
176 double WaveShaperDSPKernel::latencyTime() const
177 {
178     size_t latencyFrames = 0;
179     WaveShaperDSPKernel* kernel = const_cast<WaveShaperDSPKernel*>(this);
180
181     switch (kernel->waveShaperProcessor()->oversample()) {
182     case WaveShaperProcessor::OverSampleNone:
183         break;
184     case WaveShaperProcessor::OverSample2x:
185         latencyFrames += m_upSampler->latencyFrames();
186         latencyFrames += m_downSampler->latencyFrames();
187         break;
188     case WaveShaperProcessor::OverSample4x:
189         {
190             // Account for first stage upsampling.
191             latencyFrames += m_upSampler->latencyFrames();
192             latencyFrames += m_downSampler->latencyFrames();
193
194             // Account for second stage upsampling.
195             // and divide by 2 to get back down to the regular sample-rate.
196             size_t latencyFrames2 = (m_upSampler2->latencyFrames() + m_downSampler2->latencyFrames()) / 2;
197             latencyFrames += latencyFrames2;
198             break;
199         }
200     default:
201         ASSERT_NOT_REACHED();
202     }
203
204     return static_cast<double>(latencyFrames) / sampleRate();
205 }
206
207 } // namespace blink
208
209 #endif // ENABLE(WEB_AUDIO)