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25 #ifndef ConvolverNode_h
26 #define ConvolverNode_h
28 #include "modules/webaudio/AudioNode.h"
29 #include "wtf/OwnPtr.h"
30 #include "wtf/RefPtr.h"
31 #include "wtf/ThreadingPrimitives.h"
39 class ConvolverNode FINAL : public AudioNode {
40 DEFINE_WRAPPERTYPEINFO();
42 static ConvolverNode* create(AudioContext* context, float sampleRate)
44 return adoptRefCountedGarbageCollectedWillBeNoop(new ConvolverNode(context, sampleRate));
47 virtual ~ConvolverNode();
50 virtual void dispose() OVERRIDE;
51 virtual void process(size_t framesToProcess) OVERRIDE;
52 virtual void initialize() OVERRIDE;
53 virtual void uninitialize() OVERRIDE;
56 void setBuffer(AudioBuffer*, ExceptionState&);
57 AudioBuffer* buffer();
59 bool normalize() const { return m_normalize; }
60 void setNormalize(bool normalize) { m_normalize = normalize; }
62 virtual void trace(Visitor*) OVERRIDE;
65 ConvolverNode(AudioContext*, float sampleRate);
67 virtual double tailTime() const OVERRIDE;
68 virtual double latencyTime() const OVERRIDE;
70 OwnPtr<Reverb> m_reverb;
71 Member<AudioBuffer> m_buffer;
73 // This synchronizes dynamic changes to the convolution impulse response with process().
74 mutable Mutex m_processLock;
76 // Normalize the impulse response or not. Must default to true.
82 #endif // ConvolverNode_h