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25 #ifndef AudioBasicInspectorNode_h
26 #define AudioBasicInspectorNode_h
28 #include "modules/webaudio/AudioNode.h"
34 // AudioBasicInspectorNode is an AudioNode with one input and one output where the output might not necessarily connect to another node's input.
35 // If the output is not connected to any other node, then the AudioBasicInspectorNode's processIfNecessary() function will be called automatically by
36 // AudioContext before the end of each render quantum so that it can inspect the audio stream.
37 class AudioBasicInspectorNode : public AudioNode {
39 AudioBasicInspectorNode(AudioContext*, float sampleRate, unsigned outputChannelCount);
42 virtual void pullInputs(size_t framesToProcess) OVERRIDE FINAL;
43 virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionState&) OVERRIDE FINAL;
44 virtual void disconnect(unsigned outputIndex, ExceptionState&) OVERRIDE FINAL;
45 virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE FINAL;
48 void updatePullStatus();
49 bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode will be pulled automaticlly by AudioContext before the end of each render quantum.
54 #endif // AudioBasicInspectorNode_h