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27 #include "modules/gamepad/Gamepad.h"
39 void Gamepad::setButtons(unsigned count, const WebGamepadButton* data)
41 if (m_buttons.size() != count) {
42 m_buttons.resize(count);
43 for (unsigned i = 0; i < count; ++i)
44 m_buttons[i] = GamepadButton::create();
46 for (unsigned i = 0; i < count; ++i) {
47 m_buttons[i]->setValue(data[i].value);
48 m_buttons[i]->setPressed(data[i].pressed);
52 void Gamepad::trace(Visitor* visitor)
54 visitor->trace(m_buttons);