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34 #include "core/svg/properties/SVGPropertyHelper.h"
35 #include "platform/geometry/FloatPoint.h"
39 class AffineTransform;
40 class SVGPointTearOff;
42 class SVGPoint : public SVGPropertyHelper<SVGPoint> {
44 typedef SVGPointTearOff TearOffType;
46 static PassRefPtr<SVGPoint> create()
48 return adoptRef(new SVGPoint());
51 static PassRefPtr<SVGPoint> create(const FloatPoint& point)
53 return adoptRef(new SVGPoint(point));
56 PassRefPtr<SVGPoint> clone() const;
58 const FloatPoint& value() const { return m_value; }
59 void setValue(const FloatPoint& value) { m_value = value; }
61 float x() const { return m_value.x(); }
62 float y() const { return m_value.y(); }
63 void setX(float f) { m_value.setX(f); }
64 void setY(float f) { m_value.setY(f); }
66 FloatPoint matrixTransform(const AffineTransform&) const;
68 virtual String valueAsString() const OVERRIDE;
69 void setValueAsString(const String&, ExceptionState&);
71 virtual void add(PassRefPtrWillBeRawPtr<SVGPropertyBase>, SVGElement*) OVERRIDE;
72 virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
73 virtual float calculateDistance(PassRefPtr<SVGPropertyBase> to, SVGElement* contextElement) OVERRIDE;
75 static AnimatedPropertyType classType() { return AnimatedPoint; }
79 explicit SVGPoint(const FloatPoint&);
81 template<typename CharType>
82 void parse(const CharType*& ptr, const CharType* end, ExceptionState&);
87 inline PassRefPtr<SVGPoint> toSVGPoint(PassRefPtr<SVGPropertyBase> passBase)
89 RefPtr<SVGPropertyBase> base = passBase;
90 ASSERT(base->type() == SVGPoint::classType());
91 return static_pointer_cast<SVGPoint>(base.release());