2 * Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Library General Public License for more details.
15 * You should have received a copy of the GNU Library General Public License
16 * along with this library; see the file COPYING.LIB. If not, write to
17 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18 * Boston, MA 02110-1301, USA.
21 #ifndef SVGLinearGradientElement_h
22 #define SVGLinearGradientElement_h
24 #include "core/SVGNames.h"
25 #include "core/svg/SVGAnimatedLength.h"
26 #include "core/svg/SVGGradientElement.h"
30 struct LinearGradientAttributes;
32 class SVGLinearGradientElement FINAL : public SVGGradientElement {
34 DECLARE_NODE_FACTORY(SVGLinearGradientElement);
36 bool collectGradientAttributes(LinearGradientAttributes&);
38 SVGAnimatedLength* x1() const { return m_x1.get(); }
39 SVGAnimatedLength* y1() const { return m_y1.get(); }
40 SVGAnimatedLength* x2() const { return m_x2.get(); }
41 SVGAnimatedLength* y2() const { return m_y2.get(); }
44 explicit SVGLinearGradientElement(Document&);
46 bool isSupportedAttribute(const QualifiedName&);
47 virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
48 virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE;
50 virtual RenderObject* createRenderer(RenderStyle*) OVERRIDE;
52 virtual bool selfHasRelativeLengths() const OVERRIDE;
54 RefPtr<SVGAnimatedLength> m_x1;
55 RefPtr<SVGAnimatedLength> m_y1;
56 RefPtr<SVGAnimatedLength> m_x2;
57 RefPtr<SVGAnimatedLength> m_y2;