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26 #ifndef SVGRenderTreeAsText_h
27 #define SVGRenderTreeAsText_h
29 #include "platform/text/TextStream.h"
35 class RenderSVGGradientStop;
37 class RenderSVGInlineText;
41 class AffineTransform;
43 // functions used by the main RenderTreeAsText code
44 void write(TextStream&, const RenderSVGShape&, int indent);
45 void write(TextStream&, const RenderSVGRoot&, int indent);
46 void writeSVGGradientStop(TextStream&, const RenderSVGGradientStop&, int indent);
47 void writeSVGResourceContainer(TextStream&, const RenderObject&, int indent);
48 void writeSVGContainer(TextStream&, const RenderObject&, int indent);
49 void writeSVGImage(TextStream&, const RenderSVGImage&, int indent);
50 void writeSVGInlineText(TextStream&, const RenderSVGInlineText&, int indent);
51 void writeSVGText(TextStream&, const RenderSVGText&, int indent);
52 void writeResources(TextStream&, const RenderObject&, int indent);
54 // helper operators defined used in various classes to dump the render tree.
55 TextStream& operator<<(TextStream&, const AffineTransform&);
56 TextStream& operator<<(TextStream&, const Color&);
58 // helper operators specific to dumping the render tree. these are used in various classes to dump the render tree
59 // these could be defined in separate namespace to avoid matching these generic signatures unintentionally.
61 template<typename Item>
62 TextStream& operator<<(TextStream& ts, const Vector<Item*>& v)
66 for (unsigned i = 0; i < v.size(); i++) {
76 template<typename Pointer>
77 TextStream& operator<<(TextStream& ts, Pointer* t)
79 ts << reinterpret_cast<intptr_t>(t);
85 #endif // SVGRenderTreeAsText_h