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33 #include "core/rendering/shapes/Shape.h"
34 #include "platform/geometry/FloatRoundedRect.h"
38 class BoxShape final : public Shape {
40 BoxShape(const FloatRoundedRect& bounds)
46 virtual LayoutRect shapeMarginLogicalBoundingBox() const override;
47 virtual bool isEmpty() const override { return m_bounds.isEmpty(); }
48 virtual LineSegment getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const override;
49 virtual void buildDisplayPaths(DisplayPaths&) const override;
52 FloatRoundedRect shapeMarginBounds() const;
54 FloatRoundedRect m_bounds;