Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / rendering / RenderTableSection.cpp
1 /*
2  * Copyright (C) 1997 Martin Jones (mjones@kde.org)
3  *           (C) 1997 Torben Weis (weis@kde.org)
4  *           (C) 1998 Waldo Bastian (bastian@kde.org)
5  *           (C) 1999 Lars Knoll (knoll@kde.org)
6  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
7  * Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009, 2010, 2013 Apple Inc. All rights reserved.
8  * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Library General Public
12  * License as published by the Free Software Foundation; either
13  * version 2 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Library General Public License for more details.
19  *
20  * You should have received a copy of the GNU Library General Public License
21  * along with this library; see the file COPYING.LIB.  If not, write to
22  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23  * Boston, MA 02110-1301, USA.
24  */
25
26 #include "config.h"
27 #include "core/rendering/RenderTableSection.h"
28
29 #include "core/paint/TableSectionPainter.h"
30 #include <limits>
31 #include "core/rendering/GraphicsContextAnnotator.h"
32 #include "core/rendering/HitTestResult.h"
33 #include "core/rendering/PaintInfo.h"
34 #include "core/rendering/RenderTableCell.h"
35 #include "core/rendering/RenderTableCol.h"
36 #include "core/rendering/RenderTableRow.h"
37 #include "core/rendering/RenderView.h"
38 #include "core/rendering/SubtreeLayoutScope.h"
39 #include "wtf/HashSet.h"
40
41 namespace blink {
42
43 using namespace HTMLNames;
44
45 // This variable is used to balance the memory consumption vs the paint invalidation time on big tables.
46 static unsigned gMinTableSizeToUseFastPaintPathWithOverflowingCell = 75 * 75;
47
48 static inline void setRowLogicalHeightToRowStyleLogicalHeight(RenderTableSection::RowStruct& row)
49 {
50     ASSERT(row.rowRenderer);
51     row.logicalHeight = row.rowRenderer->style()->logicalHeight();
52 }
53
54 static inline void updateLogicalHeightForCell(RenderTableSection::RowStruct& row, const RenderTableCell* cell)
55 {
56     // We ignore height settings on rowspan cells.
57     if (cell->rowSpan() != 1)
58         return;
59
60     Length logicalHeight = cell->style()->logicalHeight();
61     if (logicalHeight.isPositive()) {
62         Length cRowLogicalHeight = row.logicalHeight;
63         switch (logicalHeight.type()) {
64         case Percent:
65             if (!(cRowLogicalHeight.isPercent())
66                 || (cRowLogicalHeight.isPercent() && cRowLogicalHeight.percent() < logicalHeight.percent()))
67                 row.logicalHeight = logicalHeight;
68             break;
69         case Fixed:
70             if (cRowLogicalHeight.type() < Percent
71                 || (cRowLogicalHeight.isFixed() && cRowLogicalHeight.value() < logicalHeight.value()))
72                 row.logicalHeight = logicalHeight;
73             break;
74         default:
75             break;
76         }
77     }
78 }
79
80 void RenderTableSection::CellStruct::trace(Visitor* visitor)
81 {
82 #if ENABLE(OILPAN)
83     visitor->trace(cells);
84 #endif
85 }
86
87 void RenderTableSection::RowStruct::trace(Visitor* visitor)
88 {
89     visitor->trace(row);
90     visitor->trace(rowRenderer);
91 }
92
93 RenderTableSection::RenderTableSection(Element* element)
94     : RenderBox(element)
95     , m_cCol(0)
96     , m_cRow(0)
97     , m_outerBorderStart(0)
98     , m_outerBorderEnd(0)
99     , m_outerBorderBefore(0)
100     , m_outerBorderAfter(0)
101     , m_needsCellRecalc(false)
102     , m_hasMultipleCellLevels(false)
103 {
104     // init RenderObject attributes
105     setInline(false); // our object is not Inline
106 }
107
108 RenderTableSection::~RenderTableSection()
109 {
110 }
111
112 void RenderTableSection::trace(Visitor* visitor)
113 {
114 #if ENABLE(OILPAN)
115     visitor->trace(m_children);
116     visitor->trace(m_grid);
117     visitor->trace(m_overflowingCells);
118     visitor->trace(m_cellsCollapsedBorders);
119 #endif
120     RenderBox::trace(visitor);
121 }
122
123 void RenderTableSection::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
124 {
125     RenderBox::styleDidChange(diff, oldStyle);
126     propagateStyleToAnonymousChildren();
127
128     // If border was changed, notify table.
129     RenderTable* table = this->table();
130     if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout() && oldStyle && oldStyle->border() != style()->border())
131         table->invalidateCollapsedBorders();
132 }
133
134 void RenderTableSection::willBeRemovedFromTree()
135 {
136     RenderBox::willBeRemovedFromTree();
137
138     // Preventively invalidate our cells as we may be re-inserted into
139     // a new table which would require us to rebuild our structure.
140     setNeedsCellRecalc();
141 }
142
143 void RenderTableSection::addChild(RenderObject* child, RenderObject* beforeChild)
144 {
145     if (!child->isTableRow()) {
146         RenderObject* last = beforeChild;
147         if (!last)
148             last = lastRow();
149         if (last && last->isAnonymous() && !last->isBeforeOrAfterContent()) {
150             if (beforeChild == last)
151                 beforeChild = last->slowFirstChild();
152             last->addChild(child, beforeChild);
153             return;
154         }
155
156         if (beforeChild && !beforeChild->isAnonymous() && beforeChild->parent() == this) {
157             RenderObject* row = beforeChild->previousSibling();
158             if (row && row->isTableRow() && row->isAnonymous()) {
159                 row->addChild(child);
160                 return;
161             }
162         }
163
164         // If beforeChild is inside an anonymous cell/row, insert into the cell or into
165         // the anonymous row containing it, if there is one.
166         RenderObject* lastBox = last;
167         while (lastBox && lastBox->parent()->isAnonymous() && !lastBox->isTableRow())
168             lastBox = lastBox->parent();
169         if (lastBox && lastBox->isAnonymous() && !lastBox->isBeforeOrAfterContent()) {
170             lastBox->addChild(child, beforeChild);
171             return;
172         }
173
174         RenderObject* row = RenderTableRow::createAnonymousWithParentRenderer(this);
175         addChild(row, beforeChild);
176         row->addChild(child);
177         return;
178     }
179
180     if (beforeChild)
181         setNeedsCellRecalc();
182
183     unsigned insertionRow = m_cRow;
184     ++m_cRow;
185     m_cCol = 0;
186
187     ensureRows(m_cRow);
188
189     RenderTableRow* row = toRenderTableRow(child);
190     m_grid[insertionRow].rowRenderer = row;
191     row->setRowIndex(insertionRow);
192
193     if (!beforeChild)
194         setRowLogicalHeightToRowStyleLogicalHeight(m_grid[insertionRow]);
195
196     if (beforeChild && beforeChild->parent() != this)
197         beforeChild = splitAnonymousBoxesAroundChild(beforeChild);
198
199     ASSERT(!beforeChild || beforeChild->isTableRow());
200     RenderBox::addChild(child, beforeChild);
201 }
202
203 void RenderTableSection::ensureRows(unsigned numRows)
204 {
205     if (numRows <= m_grid.size())
206         return;
207
208     unsigned oldSize = m_grid.size();
209     m_grid.grow(numRows);
210
211     unsigned effectiveColumnCount = std::max(1u, table()->numEffCols());
212     for (unsigned row = oldSize; row < m_grid.size(); ++row)
213         m_grid[row].row.grow(effectiveColumnCount);
214 }
215
216 void RenderTableSection::addCell(RenderTableCell* cell, RenderTableRow* row)
217 {
218     // We don't insert the cell if we need cell recalc as our internal columns' representation
219     // will have drifted from the table's representation. Also recalcCells will call addCell
220     // at a later time after sync'ing our columns' with the table's.
221     if (needsCellRecalc())
222         return;
223
224     unsigned rSpan = cell->rowSpan();
225     unsigned cSpan = cell->colSpan();
226     const Vector<RenderTable::ColumnStruct>& columns = table()->columns();
227     unsigned nCols = columns.size();
228     unsigned insertionRow = row->rowIndex();
229
230     // ### mozilla still seems to do the old HTML way, even for strict DTD
231     // (see the annotation on table cell layouting in the CSS specs and the testcase below:
232     // <TABLE border>
233     // <TR><TD>1 <TD rowspan="2">2 <TD>3 <TD>4
234     // <TR><TD colspan="2">5
235     // </TABLE>
236     while (m_cCol < nCols && (cellAt(insertionRow, m_cCol).hasCells() || cellAt(insertionRow, m_cCol).inColSpan))
237         m_cCol++;
238
239     updateLogicalHeightForCell(m_grid[insertionRow], cell);
240
241     ensureRows(insertionRow + rSpan);
242
243     m_grid[insertionRow].rowRenderer = row;
244
245     unsigned col = m_cCol;
246     // tell the cell where it is
247     bool inColSpan = false;
248     while (cSpan) {
249         unsigned currentSpan;
250         if (m_cCol >= nCols) {
251             table()->appendColumn(cSpan);
252             currentSpan = cSpan;
253         } else {
254             if (cSpan < columns[m_cCol].span)
255                 table()->splitColumn(m_cCol, cSpan);
256             currentSpan = columns[m_cCol].span;
257         }
258         for (unsigned r = 0; r < rSpan; r++) {
259             CellStruct& c = cellAt(insertionRow + r, m_cCol);
260             ASSERT(cell);
261             c.cells.append(cell);
262             // If cells overlap then we take the slow path for painting.
263             if (c.cells.size() > 1)
264                 m_hasMultipleCellLevels = true;
265             if (inColSpan)
266                 c.inColSpan = true;
267         }
268         m_cCol++;
269         cSpan -= currentSpan;
270         inColSpan = true;
271     }
272     cell->setCol(table()->effColToCol(col));
273 }
274
275 bool RenderTableSection::rowHasOnlySpanningCells(unsigned row)
276 {
277     unsigned totalCols = m_grid[row].row.size();
278
279     if (!totalCols)
280         return false;
281
282     for (unsigned col = 0; col < totalCols; col++) {
283         const CellStruct& rowSpanCell = cellAt(row, col);
284
285         // Empty cell is not a valid cell so it is not a rowspan cell.
286         if (rowSpanCell.cells.isEmpty())
287             return false;
288
289         if (rowSpanCell.cells[0]->rowSpan() == 1)
290             return false;
291     }
292
293     return true;
294 }
295
296 void RenderTableSection::populateSpanningRowsHeightFromCell(RenderTableCell* cell, struct SpanningRowsHeight& spanningRowsHeight)
297 {
298     const unsigned rowSpan = cell->rowSpan();
299     const unsigned rowIndex = cell->rowIndex();
300
301     spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing = cell->logicalHeightForRowSizing();
302
303     spanningRowsHeight.rowHeight.resize(rowSpan);
304     spanningRowsHeight.totalRowsHeight = 0;
305     for (unsigned row = 0; row < rowSpan; row++) {
306         unsigned actualRow = row + rowIndex;
307
308         spanningRowsHeight.rowHeight[row] = m_rowPos[actualRow + 1] - m_rowPos[actualRow] - borderSpacingForRow(actualRow);
309         if (!spanningRowsHeight.rowHeight[row])
310             spanningRowsHeight.isAnyRowWithOnlySpanningCells |= rowHasOnlySpanningCells(actualRow);
311
312         spanningRowsHeight.totalRowsHeight += spanningRowsHeight.rowHeight[row];
313         spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing -= borderSpacingForRow(actualRow);
314     }
315     // We don't span the following row so its border-spacing (if any) should be included.
316     spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing += borderSpacingForRow(rowIndex + rowSpan - 1);
317 }
318
319 void RenderTableSection::distributeExtraRowSpanHeightToPercentRows(RenderTableCell* cell, int totalPercent, int& extraRowSpanningHeight, Vector<int>& rowsHeight)
320 {
321     if (!extraRowSpanningHeight || !totalPercent)
322         return;
323
324     const unsigned rowSpan = cell->rowSpan();
325     const unsigned rowIndex = cell->rowIndex();
326     int percent = std::min(totalPercent, 100);
327     const int tableHeight = m_rowPos[m_grid.size()] + extraRowSpanningHeight;
328
329     // Our algorithm matches Firefox. Extra spanning height would be distributed Only in first percent height rows
330     // those total percent is 100. Other percent rows would be uneffected even extra spanning height is remain.
331     int accumulatedPositionIncrease = 0;
332     for (unsigned row = rowIndex; row < (rowIndex + rowSpan); row++) {
333         if (percent > 0 && extraRowSpanningHeight > 0) {
334             if (m_grid[row].logicalHeight.isPercent()) {
335                 int toAdd = (tableHeight * m_grid[row].logicalHeight.percent() / 100) - rowsHeight[row - rowIndex];
336                 // FIXME: Note that this is wrong if we have a percentage above 100% and may make us grow
337                 // above the available space.
338
339                 toAdd = std::min(toAdd, extraRowSpanningHeight);
340                 accumulatedPositionIncrease += toAdd;
341                 extraRowSpanningHeight -= toAdd;
342                 percent -= m_grid[row].logicalHeight.percent();
343             }
344         }
345         m_rowPos[row + 1] += accumulatedPositionIncrease;
346     }
347 }
348
349 // Sometimes the multiplication of the 2 values below will overflow an integer.
350 // So we convert the parameters to 'long long' instead of 'int' to avoid the
351 // problem in this function.
352 static void updatePositionIncreasedWithRowHeight(long long extraHeight, long long rowHeight, long long totalHeight, int& accumulatedPositionIncrease, int& remainder)
353 {
354     COMPILE_ASSERT(sizeof(long long int) > sizeof(int), int_should_be_less_than_longlong);
355
356     accumulatedPositionIncrease += (extraHeight * rowHeight) / totalHeight;
357     remainder += (extraHeight * rowHeight) % totalHeight;
358 }
359
360 // This is mainly used to distribute whole extra rowspanning height in percent rows when all spanning rows are
361 // percent rows.
362 // Distributing whole extra rowspanning height in percent rows based on the ratios of percent because this method works
363 // same as percent distribution when only percent rows are present and percent is 100. Also works perfectly fine when
364 // percent is not equal to 100.
365 void RenderTableSection::distributeWholeExtraRowSpanHeightToPercentRows(RenderTableCell* cell, int totalPercent, int& extraRowSpanningHeight, Vector<int>& rowsHeight)
366 {
367     if (!extraRowSpanningHeight || !totalPercent)
368         return;
369
370     const unsigned rowSpan = cell->rowSpan();
371     const unsigned rowIndex = cell->rowIndex();
372     int remainder = 0;
373
374     int accumulatedPositionIncrease = 0;
375     for (unsigned row = rowIndex; row < (rowIndex + rowSpan); row++) {
376         if (m_grid[row].logicalHeight.isPercent()) {
377             updatePositionIncreasedWithRowHeight(extraRowSpanningHeight, m_grid[row].logicalHeight.percent(), totalPercent, accumulatedPositionIncrease, remainder);
378
379             // While whole extra spanning height is distributing in percent spanning rows, rational parts remains
380             // in every integer division. So accumulating all remainder part in integer division and when total remainder
381             // is equvalent to divisor then 1 unit increased in row position.
382             // Note that this algorithm is biased towards adding more space towards the lower rows.
383             if (remainder >= totalPercent) {
384                 remainder -= totalPercent;
385                 accumulatedPositionIncrease++;
386             }
387         }
388         m_rowPos[row + 1] += accumulatedPositionIncrease;
389     }
390
391     ASSERT(!remainder);
392
393     extraRowSpanningHeight -= accumulatedPositionIncrease;
394 }
395
396 void RenderTableSection::distributeExtraRowSpanHeightToAutoRows(RenderTableCell* cell, int totalAutoRowsHeight, int& extraRowSpanningHeight, Vector<int>& rowsHeight)
397 {
398     if (!extraRowSpanningHeight || !totalAutoRowsHeight)
399         return;
400
401     const unsigned rowSpan = cell->rowSpan();
402     const unsigned rowIndex = cell->rowIndex();
403     int accumulatedPositionIncrease = 0;
404     int remainder = 0;
405
406     // Aspect ratios of auto rows should not change otherwise table may look different than user expected.
407     // So extra height distributed in auto spanning rows based on their weight in spanning cell.
408     for (unsigned row = rowIndex; row < (rowIndex + rowSpan); row++) {
409         if (m_grid[row].logicalHeight.isAuto()) {
410             updatePositionIncreasedWithRowHeight(extraRowSpanningHeight, rowsHeight[row - rowIndex], totalAutoRowsHeight, accumulatedPositionIncrease, remainder);
411
412             // While whole extra spanning height is distributing in auto spanning rows, rational parts remains
413             // in every integer division. So accumulating all remainder part in integer division and when total remainder
414             // is equvalent to divisor then 1 unit increased in row position.
415             // Note that this algorithm is biased towards adding more space towards the lower rows.
416             if (remainder >= totalAutoRowsHeight) {
417                 remainder -= totalAutoRowsHeight;
418                 accumulatedPositionIncrease++;
419             }
420         }
421         m_rowPos[row + 1] += accumulatedPositionIncrease;
422     }
423
424     ASSERT(!remainder);
425
426     extraRowSpanningHeight -= accumulatedPositionIncrease;
427 }
428
429 void RenderTableSection::distributeExtraRowSpanHeightToRemainingRows(RenderTableCell* cell, int totalRemainingRowsHeight, int& extraRowSpanningHeight, Vector<int>& rowsHeight)
430 {
431     if (!extraRowSpanningHeight || !totalRemainingRowsHeight)
432         return;
433
434     const unsigned rowSpan = cell->rowSpan();
435     const unsigned rowIndex = cell->rowIndex();
436     int accumulatedPositionIncrease = 0;
437     int remainder = 0;
438
439     // Aspect ratios of the rows should not change otherwise table may look different than user expected.
440     // So extra height distribution in remaining spanning rows based on their weight in spanning cell.
441     for (unsigned row = rowIndex; row < (rowIndex + rowSpan); row++) {
442         if (!m_grid[row].logicalHeight.isPercent()) {
443             updatePositionIncreasedWithRowHeight(extraRowSpanningHeight, rowsHeight[row - rowIndex], totalRemainingRowsHeight, accumulatedPositionIncrease, remainder);
444
445             // While whole extra spanning height is distributing in remaining spanning rows, rational parts remains
446             // in every integer division. So accumulating all remainder part in integer division and when total remainder
447             // is equvalent to divisor then 1 unit increased in row position.
448             // Note that this algorithm is biased towards adding more space towards the lower rows.
449             if (remainder >= totalRemainingRowsHeight) {
450                 remainder -= totalRemainingRowsHeight;
451                 accumulatedPositionIncrease++;
452             }
453         }
454         m_rowPos[row + 1] += accumulatedPositionIncrease;
455     }
456
457     ASSERT(!remainder);
458
459     extraRowSpanningHeight -= accumulatedPositionIncrease;
460 }
461
462 static bool cellIsFullyIncludedInOtherCell(const RenderTableCell* cell1, const RenderTableCell* cell2)
463 {
464     return (cell1->rowIndex() >= cell2->rowIndex() && (cell1->rowIndex() + cell1->rowSpan()) <= (cell2->rowIndex() + cell2->rowSpan()));
465 }
466
467 // To avoid unneeded extra height distributions, we apply the following sorting algorithm:
468 static bool compareRowSpanCellsInHeightDistributionOrder(const RenderTableCell* cell1, const RenderTableCell* cell2)
469 {
470     // Sorting bigger height cell first if cells are at same index with same span because we will skip smaller
471     // height cell to distribute it's extra height.
472     if (cell1->rowIndex() == cell2->rowIndex() && cell1->rowSpan() == cell2->rowSpan())
473         return (cell1->logicalHeightForRowSizing() > cell2->logicalHeightForRowSizing());
474     // Sorting inner most cell first because if inner spanning cell'e extra height is distributed then outer
475     // spanning cell's extra height will adjust accordingly. In reverse order, there is more chances that outer
476     // spanning cell's height will exceed than defined by user.
477     if (cellIsFullyIncludedInOtherCell(cell1, cell2))
478         return true;
479     // Sorting lower row index first because first we need to apply the extra height of spanning cell which
480     // comes first in the table so lower rows's position would increment in sequence.
481     if (!cellIsFullyIncludedInOtherCell(cell2, cell1))
482         return (cell1->rowIndex() < cell2->rowIndex());
483
484     return false;
485 }
486
487 bool RenderTableSection::isHeightNeededForRowHavingOnlySpanningCells(unsigned row)
488 {
489     unsigned totalCols = m_grid[row].row.size();
490
491     if (!totalCols)
492         return false;
493
494     for (unsigned col = 0; col < totalCols; col++) {
495         const CellStruct& rowSpanCell = cellAt(row, col);
496
497         if (rowSpanCell.cells.size()) {
498             RenderTableCell* cell = rowSpanCell.cells[0];
499             const unsigned rowIndex = cell->rowIndex();
500             const unsigned rowSpan = cell->rowSpan();
501             int totalRowSpanCellHeight = 0;
502
503             for (unsigned row = 0; row < rowSpan; row++) {
504                 unsigned actualRow = row + rowIndex;
505                 totalRowSpanCellHeight += m_rowPos[actualRow + 1] - m_rowPos[actualRow];
506             }
507             totalRowSpanCellHeight -= borderSpacingForRow(rowIndex + rowSpan - 1);
508
509             if (totalRowSpanCellHeight < cell->logicalHeightForRowSizing())
510                 return true;
511         }
512     }
513
514     return false;
515 }
516
517 unsigned RenderTableSection::calcRowHeightHavingOnlySpanningCells(unsigned row)
518 {
519     ASSERT(rowHasOnlySpanningCells(row));
520
521     unsigned totalCols = m_grid[row].row.size();
522
523     if (!totalCols)
524         return 0;
525
526     unsigned rowHeight = 0;
527
528     for (unsigned col = 0; col < totalCols; col++) {
529         const CellStruct& rowSpanCell = cellAt(row, col);
530         if (rowSpanCell.cells.size() && rowSpanCell.cells[0]->rowSpan() > 1)
531             rowHeight = std::max(rowHeight, rowSpanCell.cells[0]->logicalHeightForRowSizing() / rowSpanCell.cells[0]->rowSpan());
532     }
533
534     return rowHeight;
535 }
536
537 void RenderTableSection::updateRowsHeightHavingOnlySpanningCells(RenderTableCell* cell, struct SpanningRowsHeight& spanningRowsHeight)
538 {
539     ASSERT(spanningRowsHeight.rowHeight.size());
540
541     int accumulatedPositionIncrease = 0;
542     const unsigned rowSpan = cell->rowSpan();
543     const unsigned rowIndex = cell->rowIndex();
544
545     ASSERT_UNUSED(rowSpan, rowSpan == spanningRowsHeight.rowHeight.size());
546
547     for (unsigned row = 0; row < spanningRowsHeight.rowHeight.size(); row++) {
548         unsigned actualRow = row + rowIndex;
549         if (!spanningRowsHeight.rowHeight[row] && rowHasOnlySpanningCells(actualRow) && isHeightNeededForRowHavingOnlySpanningCells(actualRow)) {
550             spanningRowsHeight.rowHeight[row] = calcRowHeightHavingOnlySpanningCells(actualRow);
551             accumulatedPositionIncrease += spanningRowsHeight.rowHeight[row];
552         }
553         m_rowPos[actualRow + 1] += accumulatedPositionIncrease;
554     }
555
556     spanningRowsHeight.totalRowsHeight += accumulatedPositionIncrease;
557 }
558
559 // Distribute rowSpan cell height in rows those comes in rowSpan cell based on the ratio of row's height if
560 // 1. RowSpan cell height is greater then the total height of rows in rowSpan cell
561 void RenderTableSection::distributeRowSpanHeightToRows(SpanningRenderTableCells& rowSpanCells)
562 {
563     ASSERT(rowSpanCells.size());
564
565     // 'rowSpanCells' list is already sorted based on the cells rowIndex in ascending order
566     // Arrange row spanning cell in the order in which we need to process first.
567     std::sort(rowSpanCells.begin(), rowSpanCells.end(), compareRowSpanCellsInHeightDistributionOrder);
568
569     unsigned extraHeightToPropagate = 0;
570     unsigned lastRowIndex = 0;
571     unsigned lastRowSpan = 0;
572
573     for (unsigned i = 0; i < rowSpanCells.size(); i++) {
574         RenderTableCell* cell = rowSpanCells[i];
575
576         unsigned rowIndex = cell->rowIndex();
577
578         unsigned rowSpan = cell->rowSpan();
579
580         unsigned spanningCellEndIndex = rowIndex + rowSpan;
581         unsigned lastSpanningCellEndIndex = lastRowIndex + lastRowSpan;
582
583         // Only heightest spanning cell will distribute it's extra height in row if more then one spanning cells
584         // present at same level.
585         if (rowIndex == lastRowIndex && rowSpan == lastRowSpan)
586             continue;
587
588         int originalBeforePosition = m_rowPos[spanningCellEndIndex];
589
590         // When 2 spanning cells are ending at same row index then while extra height distribution of first spanning
591         // cell updates position of the last row so getting the original position of the last row in second spanning
592         // cell need to reduce the height changed by first spanning cell.
593         if (spanningCellEndIndex == lastSpanningCellEndIndex)
594             originalBeforePosition -= extraHeightToPropagate;
595
596         if (extraHeightToPropagate) {
597             for (unsigned row = lastSpanningCellEndIndex + 1; row <= spanningCellEndIndex; row++)
598                 m_rowPos[row] += extraHeightToPropagate;
599         }
600
601         lastRowIndex = rowIndex;
602         lastRowSpan = rowSpan;
603
604         struct SpanningRowsHeight spanningRowsHeight;
605
606         populateSpanningRowsHeightFromCell(cell, spanningRowsHeight);
607
608         // Here we are handling only row(s) who have only rowspanning cells and do not have any empty cell.
609         if (spanningRowsHeight.isAnyRowWithOnlySpanningCells)
610             updateRowsHeightHavingOnlySpanningCells(cell, spanningRowsHeight);
611
612         // This code handle row(s) that have rowspanning cell(s) and at least one empty cell.
613         // Such rows are not handled below and end up having a height of 0. That would mean
614         // content overlapping if one of their cells has any content. To avoid the problem, we
615         // add all the remaining spanning cells' height to the last spanned row.
616         // This means that we could grow a row past its 'height' or break percentage spreading
617         // however this is better than overlapping content.
618         // FIXME: Is there a better algorithm?
619         if (!spanningRowsHeight.totalRowsHeight) {
620             if (spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing)
621                 m_rowPos[spanningCellEndIndex] += spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing + borderSpacingForRow(spanningCellEndIndex - 1);
622
623             extraHeightToPropagate = m_rowPos[spanningCellEndIndex] - originalBeforePosition;
624             continue;
625         }
626
627         if (spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing <= spanningRowsHeight.totalRowsHeight) {
628             extraHeightToPropagate = m_rowPos[rowIndex + rowSpan] - originalBeforePosition;
629             continue;
630         }
631
632         // Below we are handling only row(s) who have at least one visible cell without rowspan value.
633         int totalPercent = 0;
634         int totalAutoRowsHeight = 0;
635         int totalRemainingRowsHeight = spanningRowsHeight.totalRowsHeight;
636
637         // FIXME: Inner spanning cell height should not change if it have fixed height when it's parent spanning cell
638         // is distributing it's extra height in rows.
639
640         // Calculate total percentage, total auto rows height and total rows height except percent rows.
641         for (unsigned row = rowIndex; row < spanningCellEndIndex; row++) {
642             if (m_grid[row].logicalHeight.isPercent()) {
643                 totalPercent += m_grid[row].logicalHeight.percent();
644                 totalRemainingRowsHeight -= spanningRowsHeight.rowHeight[row - rowIndex];
645             } else if (m_grid[row].logicalHeight.isAuto()) {
646                 totalAutoRowsHeight += spanningRowsHeight.rowHeight[row - rowIndex];
647             }
648         }
649
650         int extraRowSpanningHeight = spanningRowsHeight.spanningCellHeightIgnoringBorderSpacing - spanningRowsHeight.totalRowsHeight;
651
652         if (totalPercent < 100 && !totalAutoRowsHeight && !totalRemainingRowsHeight) {
653             // Distributing whole extra rowspanning height in percent row when only non-percent rows height is 0.
654             distributeWholeExtraRowSpanHeightToPercentRows(cell, totalPercent, extraRowSpanningHeight, spanningRowsHeight.rowHeight);
655         } else {
656             distributeExtraRowSpanHeightToPercentRows(cell, totalPercent, extraRowSpanningHeight, spanningRowsHeight.rowHeight);
657             distributeExtraRowSpanHeightToAutoRows(cell, totalAutoRowsHeight, extraRowSpanningHeight, spanningRowsHeight.rowHeight);
658             distributeExtraRowSpanHeightToRemainingRows(cell, totalRemainingRowsHeight, extraRowSpanningHeight, spanningRowsHeight.rowHeight);
659         }
660
661         ASSERT(!extraRowSpanningHeight);
662
663         // Getting total changed height in the table
664         extraHeightToPropagate = m_rowPos[spanningCellEndIndex] - originalBeforePosition;
665     }
666
667     if (extraHeightToPropagate) {
668         // Apply changed height by rowSpan cells to rows present at the end of the table
669         for (unsigned row = lastRowIndex + lastRowSpan + 1; row <= m_grid.size(); row++)
670             m_rowPos[row] += extraHeightToPropagate;
671     }
672 }
673
674 // Find out the baseline of the cell
675 // If the cell's baseline is more then the row's baseline then the cell's baseline become the row's baseline
676 // and if the row's baseline goes out of the row's boundries then adjust row height accordingly.
677 void RenderTableSection::updateBaselineForCell(RenderTableCell* cell, unsigned row, LayoutUnit& baselineDescent)
678 {
679     if (!cell->isBaselineAligned())
680         return;
681
682     // Ignoring the intrinsic padding as it depends on knowing the row's baseline, which won't be accurate
683     // until the end of this function.
684     LayoutUnit baselinePosition = cell->cellBaselinePosition() - cell->intrinsicPaddingBefore();
685     if (baselinePosition > cell->borderBefore() + (cell->paddingBefore() - cell->intrinsicPaddingBefore())) {
686         m_grid[row].baseline = std::max(m_grid[row].baseline, baselinePosition);
687
688         int cellStartRowBaselineDescent = 0;
689         if (cell->rowSpan() == 1) {
690             baselineDescent = std::max(baselineDescent, cell->logicalHeightForRowSizing() - baselinePosition);
691             cellStartRowBaselineDescent = baselineDescent;
692         }
693         m_rowPos[row + 1] = std::max<int>(m_rowPos[row + 1], m_rowPos[row] + m_grid[row].baseline + cellStartRowBaselineDescent);
694     }
695 }
696
697 int RenderTableSection::calcRowLogicalHeight()
698 {
699 #if ENABLE(ASSERT)
700     SetLayoutNeededForbiddenScope layoutForbiddenScope(*this);
701 #endif
702
703     ASSERT(!needsLayout());
704
705     RenderTableCell* cell;
706
707     // FIXME: This shouldn't use the same constructor as RenderView.
708     LayoutState state(*this);
709
710     m_rowPos.resize(m_grid.size() + 1);
711
712     // We ignore the border-spacing on any non-top section as it is already included in the previous section's last row position.
713     if (this == table()->topSection())
714         m_rowPos[0] = table()->vBorderSpacing();
715     else
716         m_rowPos[0] = 0;
717
718     SpanningRenderTableCells rowSpanCells;
719 #if ENABLE(ASSERT)
720     HashSet<const RenderTableCell*> uniqueCells;
721 #endif
722
723     for (unsigned r = 0; r < m_grid.size(); r++) {
724         m_grid[r].baseline = 0;
725         LayoutUnit baselineDescent = 0;
726
727         // Our base size is the biggest logical height from our cells' styles (excluding row spanning cells).
728         m_rowPos[r + 1] = std::max(m_rowPos[r] + minimumValueForLength(m_grid[r].logicalHeight, 0).round(), 0);
729
730         Row& row = m_grid[r].row;
731         unsigned totalCols = row.size();
732         RenderTableCell* lastRowSpanCell = 0;
733
734         for (unsigned c = 0; c < totalCols; c++) {
735             CellStruct& current = cellAt(r, c);
736             for (unsigned i = 0; i < current.cells.size(); i++) {
737                 cell = current.cells[i];
738                 if (current.inColSpan && cell->rowSpan() == 1)
739                     continue;
740
741                 if (cell->rowSpan() > 1) {
742                     // For row spanning cells, we only handle them for the first row they span. This ensures we take their baseline into account.
743                     if (lastRowSpanCell != cell && cell->rowIndex() == r) {
744 #if ENABLE(ASSERT)
745                         ASSERT(!uniqueCells.contains(cell));
746                         uniqueCells.add(cell);
747 #endif
748
749                         rowSpanCells.append(cell);
750                         lastRowSpanCell = cell;
751
752                         // Find out the baseline. The baseline is set on the first row in a rowSpan.
753                         updateBaselineForCell(cell, r, baselineDescent);
754                     }
755                     continue;
756                 }
757
758                 ASSERT(cell->rowSpan() == 1);
759
760                 if (cell->hasOverrideHeight()) {
761                     cell->clearIntrinsicPadding();
762                     cell->clearOverrideSize();
763                     cell->forceChildLayout();
764                 }
765
766                 m_rowPos[r + 1] = std::max(m_rowPos[r + 1], m_rowPos[r] + cell->logicalHeightForRowSizing());
767
768                 // Find out the baseline.
769                 updateBaselineForCell(cell, r, baselineDescent);
770             }
771         }
772
773         // Add the border-spacing to our final position.
774         m_rowPos[r + 1] += borderSpacingForRow(r);
775         m_rowPos[r + 1] = std::max(m_rowPos[r + 1], m_rowPos[r]);
776     }
777
778     if (!rowSpanCells.isEmpty())
779         distributeRowSpanHeightToRows(rowSpanCells);
780
781     ASSERT(!needsLayout());
782
783     return m_rowPos[m_grid.size()];
784 }
785
786 void RenderTableSection::layout()
787 {
788     ASSERT(needsLayout());
789     ASSERT(!needsCellRecalc());
790     ASSERT(!table()->needsSectionRecalc());
791
792     // addChild may over-grow m_grid but we don't want to throw away the memory too early as addChild
793     // can be called in a loop (e.g during parsing). Doing it now ensures we have a stable-enough structure.
794     m_grid.shrinkToFit();
795
796     LayoutState state(*this, locationOffset());
797
798     const Vector<int>& columnPos = table()->columnPositions();
799
800     SubtreeLayoutScope layouter(*this);
801     for (unsigned r = 0; r < m_grid.size(); ++r) {
802         Row& row = m_grid[r].row;
803         unsigned cols = row.size();
804         // First, propagate our table layout's information to the cells. This will mark the row as needing layout
805         // if there was a column logical width change.
806         for (unsigned startColumn = 0; startColumn < cols; ++startColumn) {
807             CellStruct& current = row[startColumn];
808             RenderTableCell* cell = current.primaryCell();
809             if (!cell || current.inColSpan)
810                 continue;
811
812             unsigned endCol = startColumn;
813             unsigned cspan = cell->colSpan();
814             while (cspan && endCol < cols) {
815                 ASSERT(endCol < table()->columns().size());
816                 cspan -= table()->columns()[endCol].span;
817                 endCol++;
818             }
819             int tableLayoutLogicalWidth = columnPos[endCol] - columnPos[startColumn] - table()->hBorderSpacing();
820             cell->setCellLogicalWidth(tableLayoutLogicalWidth, layouter);
821         }
822
823         if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) {
824             if (!rowRenderer->needsLayout())
825                 rowRenderer->markForPaginationRelayoutIfNeeded(layouter);
826             rowRenderer->layoutIfNeeded();
827         }
828     }
829
830     clearNeedsLayout();
831 }
832
833 void RenderTableSection::distributeExtraLogicalHeightToPercentRows(int& extraLogicalHeight, int totalPercent)
834 {
835     if (!totalPercent)
836         return;
837
838     unsigned totalRows = m_grid.size();
839     int totalHeight = m_rowPos[totalRows] + extraLogicalHeight;
840     int totalLogicalHeightAdded = 0;
841     totalPercent = std::min(totalPercent, 100);
842     int rowHeight = m_rowPos[1] - m_rowPos[0];
843     for (unsigned r = 0; r < totalRows; ++r) {
844         if (totalPercent > 0 && m_grid[r].logicalHeight.isPercent()) {
845             int toAdd = std::min<int>(extraLogicalHeight, (totalHeight * m_grid[r].logicalHeight.percent() / 100) - rowHeight);
846             // If toAdd is negative, then we don't want to shrink the row (this bug
847             // affected Outlook Web Access).
848             toAdd = std::max(0, toAdd);
849             totalLogicalHeightAdded += toAdd;
850             extraLogicalHeight -= toAdd;
851             totalPercent -= m_grid[r].logicalHeight.percent();
852         }
853         ASSERT(totalRows >= 1);
854         if (r < totalRows - 1)
855             rowHeight = m_rowPos[r + 2] - m_rowPos[r + 1];
856         m_rowPos[r + 1] += totalLogicalHeightAdded;
857     }
858 }
859
860 void RenderTableSection::distributeExtraLogicalHeightToAutoRows(int& extraLogicalHeight, unsigned autoRowsCount)
861 {
862     if (!autoRowsCount)
863         return;
864
865     int totalLogicalHeightAdded = 0;
866     for (unsigned r = 0; r < m_grid.size(); ++r) {
867         if (autoRowsCount > 0 && m_grid[r].logicalHeight.isAuto()) {
868             // Recomputing |extraLogicalHeightForRow| guarantees that we properly ditribute round |extraLogicalHeight|.
869             int extraLogicalHeightForRow = extraLogicalHeight / autoRowsCount;
870             totalLogicalHeightAdded += extraLogicalHeightForRow;
871             extraLogicalHeight -= extraLogicalHeightForRow;
872             --autoRowsCount;
873         }
874         m_rowPos[r + 1] += totalLogicalHeightAdded;
875     }
876 }
877
878 void RenderTableSection::distributeRemainingExtraLogicalHeight(int& extraLogicalHeight)
879 {
880     unsigned totalRows = m_grid.size();
881
882     if (extraLogicalHeight <= 0 || !m_rowPos[totalRows])
883         return;
884
885     // FIXME: m_rowPos[totalRows] - m_rowPos[0] is the total rows' size.
886     int totalRowSize = m_rowPos[totalRows];
887     int totalLogicalHeightAdded = 0;
888     int previousRowPosition = m_rowPos[0];
889     for (unsigned r = 0; r < totalRows; r++) {
890         // weight with the original height
891         totalLogicalHeightAdded += extraLogicalHeight * (m_rowPos[r + 1] - previousRowPosition) / totalRowSize;
892         previousRowPosition = m_rowPos[r + 1];
893         m_rowPos[r + 1] += totalLogicalHeightAdded;
894     }
895
896     extraLogicalHeight -= totalLogicalHeightAdded;
897 }
898
899 int RenderTableSection::distributeExtraLogicalHeightToRows(int extraLogicalHeight)
900 {
901     if (!extraLogicalHeight)
902         return extraLogicalHeight;
903
904     unsigned totalRows = m_grid.size();
905     if (!totalRows)
906         return extraLogicalHeight;
907
908     if (!m_rowPos[totalRows] && nextSibling())
909         return extraLogicalHeight;
910
911     unsigned autoRowsCount = 0;
912     int totalPercent = 0;
913     for (unsigned r = 0; r < totalRows; r++) {
914         if (m_grid[r].logicalHeight.isAuto())
915             ++autoRowsCount;
916         else if (m_grid[r].logicalHeight.isPercent())
917             totalPercent += m_grid[r].logicalHeight.percent();
918     }
919
920     int remainingExtraLogicalHeight = extraLogicalHeight;
921     distributeExtraLogicalHeightToPercentRows(remainingExtraLogicalHeight, totalPercent);
922     distributeExtraLogicalHeightToAutoRows(remainingExtraLogicalHeight, autoRowsCount);
923     distributeRemainingExtraLogicalHeight(remainingExtraLogicalHeight);
924     return extraLogicalHeight - remainingExtraLogicalHeight;
925 }
926
927 static bool shouldFlexCellChild(RenderObject* cellDescendant)
928 {
929     return cellDescendant->isReplaced() || (cellDescendant->isBox() && toRenderBox(cellDescendant)->scrollsOverflow());
930 }
931
932 void RenderTableSection::layoutRows()
933 {
934 #if ENABLE(ASSERT)
935     SetLayoutNeededForbiddenScope layoutForbiddenScope(*this);
936 #endif
937
938     ASSERT(!needsLayout());
939
940     // FIXME: Changing the height without a layout can change the overflow so it seems wrong.
941
942     unsigned totalRows = m_grid.size();
943
944     // Set the width of our section now.  The rows will also be this width.
945     setLogicalWidth(table()->contentLogicalWidth());
946     m_overflow.clear();
947     m_overflowingCells.clear();
948     m_forceSlowPaintPathWithOverflowingCell = false;
949
950     int vspacing = table()->vBorderSpacing();
951     unsigned nEffCols = table()->numEffCols();
952
953     LayoutState state(*this, locationOffset());
954
955     for (unsigned r = 0; r < totalRows; r++) {
956         // Set the row's x/y position and width/height.
957         if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) {
958             rowRenderer->setLocation(LayoutPoint(0, m_rowPos[r]));
959             rowRenderer->setLogicalWidth(logicalWidth());
960             rowRenderer->setLogicalHeight(m_rowPos[r + 1] - m_rowPos[r] - vspacing);
961             rowRenderer->updateLayerTransformAfterLayout();
962             rowRenderer->clearAllOverflows();
963             rowRenderer->addVisualEffectOverflow();
964         }
965
966         int rowHeightIncreaseForPagination = 0;
967
968         for (unsigned c = 0; c < nEffCols; c++) {
969             CellStruct& cs = cellAt(r, c);
970             RenderTableCell* cell = cs.primaryCell();
971
972             if (!cell || cs.inColSpan)
973                 continue;
974
975             int rowIndex = cell->rowIndex();
976             int rHeight = m_rowPos[rowIndex + cell->rowSpan()] - m_rowPos[rowIndex] - vspacing;
977
978             // Force percent height children to lay themselves out again.
979             // This will cause these children to grow to fill the cell.
980             // FIXME: There is still more work to do here to fully match WinIE (should
981             // it become necessary to do so).  In quirks mode, WinIE behaves like we
982             // do, but it will clip the cells that spill out of the table section.  In
983             // strict mode, Mozilla and WinIE both regrow the table to accommodate the
984             // new height of the cell (thus letting the percentages cause growth one
985             // time only).  We may also not be handling row-spanning cells correctly.
986             //
987             // Note also the oddity where replaced elements always flex, and yet blocks/tables do
988             // not necessarily flex.  WinIE is crazy and inconsistent, and we can't hope to
989             // match the behavior perfectly, but we'll continue to refine it as we discover new
990             // bugs. :)
991             bool cellChildrenFlex = false;
992             bool flexAllChildren = cell->style()->logicalHeight().isFixed()
993                 || (!table()->style()->logicalHeight().isAuto() && rHeight != cell->logicalHeight());
994
995             for (RenderObject* child = cell->firstChild(); child; child = child->nextSibling()) {
996                 if (!child->isText() && child->style()->logicalHeight().isPercent()
997                     && (flexAllChildren || shouldFlexCellChild(child))
998                     && (!child->isTable() || toRenderTable(child)->hasSections())) {
999                     cellChildrenFlex = true;
1000                     break;
1001                 }
1002             }
1003
1004             if (!cellChildrenFlex) {
1005                 if (TrackedRendererListHashSet* percentHeightDescendants = cell->percentHeightDescendants()) {
1006                     TrackedRendererListHashSet::iterator end = percentHeightDescendants->end();
1007                     for (TrackedRendererListHashSet::iterator it = percentHeightDescendants->begin(); it != end; ++it) {
1008                         if (flexAllChildren || shouldFlexCellChild(*it)) {
1009                             cellChildrenFlex = true;
1010                             break;
1011                         }
1012                     }
1013                 }
1014             }
1015
1016             if (cellChildrenFlex) {
1017                 // Alignment within a cell is based off the calculated
1018                 // height, which becomes irrelevant once the cell has
1019                 // been resized based off its percentage.
1020                 cell->setOverrideLogicalContentHeightFromRowHeight(rHeight);
1021                 cell->forceChildLayout();
1022
1023                 // If the baseline moved, we may have to update the data for our row. Find out the new baseline.
1024                 if (cell->isBaselineAligned()) {
1025                     LayoutUnit baseline = cell->cellBaselinePosition();
1026                     if (baseline > cell->borderBefore() + cell->paddingBefore())
1027                         m_grid[r].baseline = std::max(m_grid[r].baseline, baseline);
1028                 }
1029             }
1030
1031             SubtreeLayoutScope layouter(*cell);
1032             cell->computeIntrinsicPadding(rHeight, layouter);
1033
1034             LayoutRect oldCellRect = cell->frameRect();
1035
1036             setLogicalPositionForCell(cell, c);
1037
1038             if (!cell->needsLayout())
1039                 cell->markForPaginationRelayoutIfNeeded(layouter);
1040
1041             cell->layoutIfNeeded();
1042
1043             // FIXME: Make pagination work with vertical tables.
1044             if (view()->layoutState()->pageLogicalHeight() && cell->logicalHeight() != rHeight) {
1045                 // FIXME: Pagination might have made us change size. For now just shrink or grow the cell to fit without doing a relayout.
1046                 // We'll also do a basic increase of the row height to accommodate the cell if it's bigger, but this isn't quite right
1047                 // either. It's at least stable though and won't result in an infinite # of relayouts that may never stabilize.
1048                 LayoutUnit oldLogicalHeight = cell->logicalHeight();
1049                 if (oldLogicalHeight > rHeight)
1050                     rowHeightIncreaseForPagination = std::max<int>(rowHeightIncreaseForPagination, oldLogicalHeight - rHeight);
1051                 cell->setLogicalHeight(rHeight);
1052                 cell->computeOverflow(oldLogicalHeight, false);
1053             }
1054
1055             LayoutSize childOffset(cell->location() - oldCellRect.location());
1056             if (childOffset.width() || childOffset.height()) {
1057                 // If the child moved, we have to issue paint invalidations to it as well as any floating/positioned
1058                 // descendants. An exception is if we need a layout. In this case, we know we're going to
1059                 // issue paint invalidations ourselves (and the child) anyway.
1060                 if (!table()->selfNeedsLayout() && cell->checkForPaintInvalidation())
1061                     cell->setMayNeedPaintInvalidation(true);
1062             }
1063         }
1064         if (rowHeightIncreaseForPagination) {
1065             for (unsigned rowIndex = r + 1; rowIndex <= totalRows; rowIndex++)
1066                 m_rowPos[rowIndex] += rowHeightIncreaseForPagination;
1067             for (unsigned c = 0; c < nEffCols; ++c) {
1068                 WillBeHeapVector<RawPtrWillBeMember<RenderTableCell>, 1>& cells = cellAt(r, c).cells;
1069                 for (size_t i = 0; i < cells.size(); ++i) {
1070                     LayoutUnit oldLogicalHeight = cells[i]->logicalHeight();
1071                     cells[i]->setLogicalHeight(oldLogicalHeight + rowHeightIncreaseForPagination);
1072                     cells[i]->computeOverflow(oldLogicalHeight, false);
1073                 }
1074             }
1075         }
1076     }
1077
1078     ASSERT(!needsLayout());
1079
1080     setLogicalHeight(m_rowPos[totalRows]);
1081
1082     computeOverflowFromCells(totalRows, nEffCols);
1083 }
1084
1085 void RenderTableSection::computeOverflowFromCells()
1086 {
1087     unsigned totalRows = m_grid.size();
1088     unsigned nEffCols = table()->numEffCols();
1089     computeOverflowFromCells(totalRows, nEffCols);
1090 }
1091
1092 void RenderTableSection::computeOverflowFromCells(unsigned totalRows, unsigned nEffCols)
1093 {
1094     unsigned totalCellsCount = nEffCols * totalRows;
1095     unsigned maxAllowedOverflowingCellsCount = totalCellsCount < gMinTableSizeToUseFastPaintPathWithOverflowingCell ? 0 : gMaxAllowedOverflowingCellRatioForFastPaintPath * totalCellsCount;
1096
1097 #if ENABLE(ASSERT)
1098     bool hasOverflowingCell = false;
1099 #endif
1100     // Now that our height has been determined, add in overflow from cells.
1101     for (unsigned r = 0; r < totalRows; r++) {
1102         for (unsigned c = 0; c < nEffCols; c++) {
1103             CellStruct& cs = cellAt(r, c);
1104             RenderTableCell* cell = cs.primaryCell();
1105             if (!cell || cs.inColSpan)
1106                 continue;
1107             if (r < totalRows - 1 && cell == primaryCellAt(r + 1, c))
1108                 continue;
1109             addOverflowFromChild(cell);
1110 #if ENABLE(ASSERT)
1111             hasOverflowingCell |= cell->hasVisualOverflow();
1112 #endif
1113             if (cell->hasVisualOverflow() && !m_forceSlowPaintPathWithOverflowingCell) {
1114                 m_overflowingCells.add(cell);
1115                 if (m_overflowingCells.size() > maxAllowedOverflowingCellsCount) {
1116                     // We need to set m_forcesSlowPaintPath only if there is a least one overflowing cells as the hit testing code rely on this information.
1117                     m_forceSlowPaintPathWithOverflowingCell = true;
1118                     // The slow path does not make any use of the overflowing cells info, don't hold on to the memory.
1119                     m_overflowingCells.clear();
1120                 }
1121             }
1122         }
1123     }
1124
1125     ASSERT(hasOverflowingCell == this->hasOverflowingCell());
1126 }
1127
1128 int RenderTableSection::calcBlockDirectionOuterBorder(BlockBorderSide side) const
1129 {
1130     unsigned totalCols = table()->numEffCols();
1131     if (!m_grid.size() || !totalCols)
1132         return 0;
1133
1134     unsigned borderWidth = 0;
1135
1136     const BorderValue& sb = side == BorderBefore ? style()->borderBefore() : style()->borderAfter();
1137     if (sb.style() == BHIDDEN)
1138         return -1;
1139     if (sb.style() > BHIDDEN)
1140         borderWidth = sb.width();
1141
1142     const BorderValue& rb = side == BorderBefore ? firstRow()->style()->borderBefore() : lastRow()->style()->borderAfter();
1143     if (rb.style() == BHIDDEN)
1144         return -1;
1145     if (rb.style() > BHIDDEN && rb.width() > borderWidth)
1146         borderWidth = rb.width();
1147
1148     bool allHidden = true;
1149     for (unsigned c = 0; c < totalCols; c++) {
1150         const CellStruct& current = cellAt(side == BorderBefore ? 0 : m_grid.size() - 1, c);
1151         if (current.inColSpan || !current.hasCells())
1152             continue;
1153         const RenderStyle* primaryCellStyle = current.primaryCell()->style();
1154         const BorderValue& cb = side == BorderBefore ? primaryCellStyle->borderBefore() : primaryCellStyle->borderAfter(); // FIXME: Make this work with perpendicular and flipped cells.
1155         // FIXME: Don't repeat for the same col group
1156         RenderTableCol* colGroup = table()->colElement(c);
1157         if (colGroup) {
1158             const BorderValue& gb = side == BorderBefore ? colGroup->style()->borderBefore() : colGroup->style()->borderAfter();
1159             if (gb.style() == BHIDDEN || cb.style() == BHIDDEN)
1160                 continue;
1161             allHidden = false;
1162             if (gb.style() > BHIDDEN && gb.width() > borderWidth)
1163                 borderWidth = gb.width();
1164             if (cb.style() > BHIDDEN && cb.width() > borderWidth)
1165                 borderWidth = cb.width();
1166         } else {
1167             if (cb.style() == BHIDDEN)
1168                 continue;
1169             allHidden = false;
1170             if (cb.style() > BHIDDEN && cb.width() > borderWidth)
1171                 borderWidth = cb.width();
1172         }
1173     }
1174     if (allHidden)
1175         return -1;
1176
1177     if (side == BorderAfter)
1178         borderWidth++; // Distribute rounding error
1179     return borderWidth / 2;
1180 }
1181
1182 int RenderTableSection::calcInlineDirectionOuterBorder(InlineBorderSide side) const
1183 {
1184     unsigned totalCols = table()->numEffCols();
1185     if (!m_grid.size() || !totalCols)
1186         return 0;
1187     unsigned colIndex = side == BorderStart ? 0 : totalCols - 1;
1188
1189     unsigned borderWidth = 0;
1190
1191     const BorderValue& sb = side == BorderStart ? style()->borderStart() : style()->borderEnd();
1192     if (sb.style() == BHIDDEN)
1193         return -1;
1194     if (sb.style() > BHIDDEN)
1195         borderWidth = sb.width();
1196
1197     if (RenderTableCol* colGroup = table()->colElement(colIndex)) {
1198         const BorderValue& gb = side == BorderStart ? colGroup->style()->borderStart() : colGroup->style()->borderEnd();
1199         if (gb.style() == BHIDDEN)
1200             return -1;
1201         if (gb.style() > BHIDDEN && gb.width() > borderWidth)
1202             borderWidth = gb.width();
1203     }
1204
1205     bool allHidden = true;
1206     for (unsigned r = 0; r < m_grid.size(); r++) {
1207         const CellStruct& current = cellAt(r, colIndex);
1208         if (!current.hasCells())
1209             continue;
1210         // FIXME: Don't repeat for the same cell
1211         const RenderStyle* primaryCellStyle = current.primaryCell()->style();
1212         const RenderStyle* primaryCellParentStyle = current.primaryCell()->parent()->style();
1213         const BorderValue& cb = side == BorderStart ? primaryCellStyle->borderStart() : primaryCellStyle->borderEnd(); // FIXME: Make this work with perpendicular and flipped cells.
1214         const BorderValue& rb = side == BorderStart ? primaryCellParentStyle->borderStart() : primaryCellParentStyle->borderEnd();
1215         if (cb.style() == BHIDDEN || rb.style() == BHIDDEN)
1216             continue;
1217         allHidden = false;
1218         if (cb.style() > BHIDDEN && cb.width() > borderWidth)
1219             borderWidth = cb.width();
1220         if (rb.style() > BHIDDEN && rb.width() > borderWidth)
1221             borderWidth = rb.width();
1222     }
1223     if (allHidden)
1224         return -1;
1225
1226     if ((side == BorderStart) != table()->style()->isLeftToRightDirection())
1227         borderWidth++; // Distribute rounding error
1228     return borderWidth / 2;
1229 }
1230
1231 void RenderTableSection::recalcOuterBorder()
1232 {
1233     m_outerBorderBefore = calcBlockDirectionOuterBorder(BorderBefore);
1234     m_outerBorderAfter = calcBlockDirectionOuterBorder(BorderAfter);
1235     m_outerBorderStart = calcInlineDirectionOuterBorder(BorderStart);
1236     m_outerBorderEnd = calcInlineDirectionOuterBorder(BorderEnd);
1237 }
1238
1239 int RenderTableSection::firstLineBoxBaseline() const
1240 {
1241     if (!m_grid.size())
1242         return -1;
1243
1244     int firstLineBaseline = m_grid[0].baseline;
1245     if (firstLineBaseline)
1246         return firstLineBaseline + m_rowPos[0];
1247
1248     firstLineBaseline = -1;
1249     const Row& firstRow = m_grid[0].row;
1250     for (size_t i = 0; i < firstRow.size(); ++i) {
1251         const CellStruct& cs = firstRow.at(i);
1252         const RenderTableCell* cell = cs.primaryCell();
1253         // Only cells with content have a baseline
1254         if (cell && cell->contentLogicalHeight())
1255             firstLineBaseline = std::max<int>(firstLineBaseline, cell->logicalTop() + cell->paddingBefore() + cell->borderBefore() + cell->contentLogicalHeight());
1256     }
1257
1258     return firstLineBaseline;
1259 }
1260
1261 void RenderTableSection::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1262 {
1263     TableSectionPainter(*this).paint(paintInfo, paintOffset);
1264 }
1265
1266 LayoutRect RenderTableSection::logicalRectForWritingModeAndDirection(const LayoutRect& rect) const
1267 {
1268     LayoutRect tableAlignedRect(rect);
1269
1270     flipForWritingMode(tableAlignedRect);
1271
1272     if (!style()->isHorizontalWritingMode())
1273         tableAlignedRect = tableAlignedRect.transposedRect();
1274
1275     const Vector<int>& columnPos = table()->columnPositions();
1276     // FIXME: The table's direction should determine our row's direction, not the section's (see bug 96691).
1277     if (!style()->isLeftToRightDirection())
1278         tableAlignedRect.setX(columnPos[columnPos.size() - 1] - tableAlignedRect.maxX());
1279
1280     return tableAlignedRect;
1281 }
1282
1283 CellSpan RenderTableSection::dirtiedRows(const LayoutRect& damageRect) const
1284 {
1285     if (m_forceSlowPaintPathWithOverflowingCell)
1286         return fullTableRowSpan();
1287
1288     CellSpan coveredRows = spannedRows(damageRect);
1289
1290     // To issue paint invalidations for the border we might need to paint invalidate the first or last row even if they are not spanned themselves.
1291     if (coveredRows.start() >= m_rowPos.size() - 1 && m_rowPos[m_rowPos.size() - 1] + table()->outerBorderAfter() >= damageRect.y())
1292         --coveredRows.start();
1293
1294     if (!coveredRows.end() && m_rowPos[0] - table()->outerBorderBefore() <= damageRect.maxY())
1295         ++coveredRows.end();
1296
1297     return coveredRows;
1298 }
1299
1300 CellSpan RenderTableSection::dirtiedColumns(const LayoutRect& damageRect) const
1301 {
1302     if (m_forceSlowPaintPathWithOverflowingCell)
1303         return fullTableColumnSpan();
1304
1305     CellSpan coveredColumns = spannedColumns(damageRect);
1306
1307     const Vector<int>& columnPos = table()->columnPositions();
1308     // To issue paint invalidations for the border we might need to paint invalidate the first or last column even if they are not spanned themselves.
1309     if (coveredColumns.start() >= columnPos.size() - 1 && columnPos[columnPos.size() - 1] + table()->outerBorderEnd() >= damageRect.x())
1310         --coveredColumns.start();
1311
1312     if (!coveredColumns.end() && columnPos[0] - table()->outerBorderStart() <= damageRect.maxX())
1313         ++coveredColumns.end();
1314
1315     return coveredColumns;
1316 }
1317
1318 CellSpan RenderTableSection::spannedRows(const LayoutRect& flippedRect) const
1319 {
1320     // Find the first row that starts after rect top.
1321     unsigned nextRow = std::upper_bound(m_rowPos.begin(), m_rowPos.end(), flippedRect.y()) - m_rowPos.begin();
1322
1323     if (nextRow == m_rowPos.size())
1324         return CellSpan(m_rowPos.size() - 1, m_rowPos.size() - 1); // After all rows.
1325
1326     unsigned startRow = nextRow > 0 ? nextRow - 1 : 0;
1327
1328     // Find the first row that starts after rect bottom.
1329     unsigned endRow;
1330     if (m_rowPos[nextRow] >= flippedRect.maxY())
1331         endRow = nextRow;
1332     else {
1333         endRow = std::upper_bound(m_rowPos.begin() + nextRow, m_rowPos.end(), flippedRect.maxY()) - m_rowPos.begin();
1334         if (endRow == m_rowPos.size())
1335             endRow = m_rowPos.size() - 1;
1336     }
1337
1338     return CellSpan(startRow, endRow);
1339 }
1340
1341 CellSpan RenderTableSection::spannedColumns(const LayoutRect& flippedRect) const
1342 {
1343     const Vector<int>& columnPos = table()->columnPositions();
1344
1345     // Find the first column that starts after rect left.
1346     // lower_bound doesn't handle the edge between two cells properly as it would wrongly return the
1347     // cell on the logical top/left.
1348     // upper_bound on the other hand properly returns the cell on the logical bottom/right, which also
1349     // matches the behavior of other browsers.
1350     unsigned nextColumn = std::upper_bound(columnPos.begin(), columnPos.end(), flippedRect.x()) - columnPos.begin();
1351
1352     if (nextColumn == columnPos.size())
1353         return CellSpan(columnPos.size() - 1, columnPos.size() - 1); // After all columns.
1354
1355     unsigned startColumn = nextColumn > 0 ? nextColumn - 1 : 0;
1356
1357     // Find the first column that starts after rect right.
1358     unsigned endColumn;
1359     if (columnPos[nextColumn] >= flippedRect.maxX())
1360         endColumn = nextColumn;
1361     else {
1362         endColumn = std::upper_bound(columnPos.begin() + nextColumn, columnPos.end(), flippedRect.maxX()) - columnPos.begin();
1363         if (endColumn == columnPos.size())
1364             endColumn = columnPos.size() - 1;
1365     }
1366
1367     return CellSpan(startColumn, endColumn);
1368 }
1369
1370
1371 void RenderTableSection::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1372 {
1373     TableSectionPainter(*this).paintObject(paintInfo, paintOffset);
1374 }
1375
1376 void RenderTableSection::imageChanged(WrappedImagePtr, const IntRect*)
1377 {
1378     // FIXME: Examine cells and issue paint invalidations of only the rect the image paints in.
1379     setShouldDoFullPaintInvalidation(true);
1380 }
1381
1382 void RenderTableSection::recalcCells()
1383 {
1384     ASSERT(m_needsCellRecalc);
1385     // We reset the flag here to ensure that |addCell| works. This is safe to do as
1386     // fillRowsWithDefaultStartingAtPosition makes sure we match the table's columns
1387     // representation.
1388     m_needsCellRecalc = false;
1389
1390     m_cCol = 0;
1391     m_cRow = 0;
1392     m_grid.clear();
1393
1394     for (RenderTableRow* row = firstRow(); row; row = row->nextRow()) {
1395         unsigned insertionRow = m_cRow;
1396         ++m_cRow;
1397         m_cCol = 0;
1398         ensureRows(m_cRow);
1399
1400         m_grid[insertionRow].rowRenderer = row;
1401         row->setRowIndex(insertionRow);
1402         setRowLogicalHeightToRowStyleLogicalHeight(m_grid[insertionRow]);
1403
1404         for (RenderTableCell* cell = row->firstCell(); cell; cell = cell->nextCell())
1405             addCell(cell, row);
1406     }
1407
1408     m_grid.shrinkToFit();
1409     setNeedsLayoutAndFullPaintInvalidation();
1410 }
1411
1412 // FIXME: This function could be made O(1) in certain cases (like for the non-most-constrainive cells' case).
1413 void RenderTableSection::rowLogicalHeightChanged(RenderTableRow* row)
1414 {
1415     if (needsCellRecalc())
1416         return;
1417
1418     unsigned rowIndex = row->rowIndex();
1419     setRowLogicalHeightToRowStyleLogicalHeight(m_grid[rowIndex]);
1420
1421     for (RenderTableCell* cell = m_grid[rowIndex].rowRenderer->firstCell(); cell; cell = cell->nextCell())
1422         updateLogicalHeightForCell(m_grid[rowIndex], cell);
1423 }
1424
1425 void RenderTableSection::setNeedsCellRecalc()
1426 {
1427     m_needsCellRecalc = true;
1428     if (RenderTable* t = table())
1429         t->setNeedsSectionRecalc();
1430 }
1431
1432 unsigned RenderTableSection::numColumns() const
1433 {
1434     unsigned result = 0;
1435
1436     for (unsigned r = 0; r < m_grid.size(); ++r) {
1437         for (unsigned c = result; c < table()->numEffCols(); ++c) {
1438             const CellStruct& cell = cellAt(r, c);
1439             if (cell.hasCells() || cell.inColSpan)
1440                 result = c;
1441         }
1442     }
1443
1444     return result + 1;
1445 }
1446
1447 const BorderValue& RenderTableSection::borderAdjoiningStartCell(const RenderTableCell* cell) const
1448 {
1449     ASSERT(cell->isFirstOrLastCellInRow());
1450     return hasSameDirectionAs(cell) ? style()->borderStart() : style()->borderEnd();
1451 }
1452
1453 const BorderValue& RenderTableSection::borderAdjoiningEndCell(const RenderTableCell* cell) const
1454 {
1455     ASSERT(cell->isFirstOrLastCellInRow());
1456     return hasSameDirectionAs(cell) ? style()->borderEnd() : style()->borderStart();
1457 }
1458
1459 const RenderTableCell* RenderTableSection::firstRowCellAdjoiningTableStart() const
1460 {
1461     unsigned adjoiningStartCellColumnIndex = hasSameDirectionAs(table()) ? 0 : table()->lastColumnIndex();
1462     return cellAt(0, adjoiningStartCellColumnIndex).primaryCell();
1463 }
1464
1465 const RenderTableCell* RenderTableSection::firstRowCellAdjoiningTableEnd() const
1466 {
1467     unsigned adjoiningEndCellColumnIndex = hasSameDirectionAs(table()) ? table()->lastColumnIndex() : 0;
1468     return cellAt(0, adjoiningEndCellColumnIndex).primaryCell();
1469 }
1470
1471 void RenderTableSection::appendColumn(unsigned pos)
1472 {
1473     ASSERT(!m_needsCellRecalc);
1474
1475     for (unsigned row = 0; row < m_grid.size(); ++row)
1476         m_grid[row].row.resize(pos + 1);
1477 }
1478
1479 void RenderTableSection::splitColumn(unsigned pos, unsigned first)
1480 {
1481     ASSERT(!m_needsCellRecalc);
1482
1483     if (m_cCol > pos)
1484         m_cCol++;
1485     for (unsigned row = 0; row < m_grid.size(); ++row) {
1486         Row& r = m_grid[row].row;
1487         r.insert(pos + 1, CellStruct());
1488         if (r[pos].hasCells()) {
1489             r[pos + 1].cells.appendVector(r[pos].cells);
1490             RenderTableCell* cell = r[pos].primaryCell();
1491             ASSERT(cell);
1492             ASSERT(cell->colSpan() >= (r[pos].inColSpan ? 1u : 0));
1493             unsigned colleft = cell->colSpan() - r[pos].inColSpan;
1494             if (first > colleft)
1495               r[pos + 1].inColSpan = 0;
1496             else
1497               r[pos + 1].inColSpan = first + r[pos].inColSpan;
1498         } else {
1499             r[pos + 1].inColSpan = 0;
1500         }
1501     }
1502 }
1503
1504 // Hit Testing
1505 bool RenderTableSection::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
1506 {
1507     // If we have no children then we have nothing to do.
1508     if (!firstRow())
1509         return false;
1510
1511     // Table sections cannot ever be hit tested.  Effectively they do not exist.
1512     // Just forward to our children always.
1513     LayoutPoint adjustedLocation = accumulatedOffset + location();
1514
1515     if (hasOverflowClip() && !locationInContainer.intersects(overflowClipRect(adjustedLocation)))
1516         return false;
1517
1518     if (hasOverflowingCell()) {
1519         for (RenderTableRow* row = lastRow(); row; row = row->previousRow()) {
1520             // FIXME: We have to skip over inline flows, since they can show up inside table rows
1521             // at the moment (a demoted inline <form> for example). If we ever implement a
1522             // table-specific hit-test method (which we should do for performance reasons anyway),
1523             // then we can remove this check.
1524             if (!row->hasSelfPaintingLayer()) {
1525                 LayoutPoint childPoint = flipForWritingModeForChild(row, adjustedLocation);
1526                 if (row->nodeAtPoint(request, result, locationInContainer, childPoint, action)) {
1527                     updateHitTestResult(result, toLayoutPoint(locationInContainer.point() - childPoint));
1528                     return true;
1529                 }
1530             }
1531         }
1532         return false;
1533     }
1534
1535     recalcCellsIfNeeded();
1536
1537     LayoutRect hitTestRect = locationInContainer.boundingBox();
1538     hitTestRect.moveBy(-adjustedLocation);
1539
1540     LayoutRect tableAlignedRect = logicalRectForWritingModeAndDirection(hitTestRect);
1541     CellSpan rowSpan = spannedRows(tableAlignedRect);
1542     CellSpan columnSpan = spannedColumns(tableAlignedRect);
1543
1544     // Now iterate over the spanned rows and columns.
1545     for (unsigned hitRow = rowSpan.start(); hitRow < rowSpan.end(); ++hitRow) {
1546         for (unsigned hitColumn = columnSpan.start(); hitColumn < columnSpan.end(); ++hitColumn) {
1547             CellStruct& current = cellAt(hitRow, hitColumn);
1548
1549             // If the cell is empty, there's nothing to do
1550             if (!current.hasCells())
1551                 continue;
1552
1553             for (unsigned i = current.cells.size() ; i; ) {
1554                 --i;
1555                 RenderTableCell* cell = current.cells[i];
1556                 LayoutPoint cellPoint = flipForWritingModeForChild(cell, adjustedLocation);
1557                 if (static_cast<RenderObject*>(cell)->nodeAtPoint(request, result, locationInContainer, cellPoint, action)) {
1558                     updateHitTestResult(result, locationInContainer.point() - toLayoutSize(cellPoint));
1559                     return true;
1560                 }
1561             }
1562             if (!result.isRectBasedTest())
1563                 break;
1564         }
1565         if (!result.isRectBasedTest())
1566             break;
1567     }
1568
1569     return false;
1570 }
1571
1572 void RenderTableSection::removeCachedCollapsedBorders(const RenderTableCell* cell)
1573 {
1574     if (!table()->collapseBorders())
1575         return;
1576
1577     for (int side = CBSBefore; side <= CBSEnd; ++side)
1578         m_cellsCollapsedBorders.remove(std::make_pair(cell, side));
1579 }
1580
1581 void RenderTableSection::setCachedCollapsedBorder(const RenderTableCell* cell, CollapsedBorderSide side, CollapsedBorderValue border)
1582 {
1583     ASSERT(table()->collapseBorders());
1584     m_cellsCollapsedBorders.set(std::make_pair(cell, side), border);
1585 }
1586
1587 CollapsedBorderValue& RenderTableSection::cachedCollapsedBorder(const RenderTableCell* cell, CollapsedBorderSide side)
1588 {
1589     ASSERT(table()->collapseBorders());
1590     WillBeHeapHashMap<pair<RawPtrWillBeMember<const RenderTableCell>, int>, CollapsedBorderValue>::iterator it = m_cellsCollapsedBorders.find(std::make_pair(cell, side));
1591     ASSERT_WITH_SECURITY_IMPLICATION(it != m_cellsCollapsedBorders.end());
1592     return it->value;
1593 }
1594
1595 RenderTableSection* RenderTableSection::createAnonymousWithParentRenderer(const RenderObject* parent)
1596 {
1597     RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), TABLE_ROW_GROUP);
1598     RenderTableSection* newSection = new RenderTableSection(0);
1599     newSection->setDocumentForAnonymous(&parent->document());
1600     newSection->setStyle(newStyle.release());
1601     return newSection;
1602 }
1603
1604 void RenderTableSection::setLogicalPositionForCell(RenderTableCell* cell, unsigned effectiveColumn) const
1605 {
1606     LayoutPoint cellLocation(0, m_rowPos[cell->rowIndex()]);
1607     int horizontalBorderSpacing = table()->hBorderSpacing();
1608
1609     // FIXME: The table's direction should determine our row's direction, not the section's (see bug 96691).
1610     if (!style()->isLeftToRightDirection())
1611         cellLocation.setX(table()->columnPositions()[table()->numEffCols()] - table()->columnPositions()[table()->colToEffCol(cell->col() + cell->colSpan())] + horizontalBorderSpacing);
1612     else
1613         cellLocation.setX(table()->columnPositions()[effectiveColumn] + horizontalBorderSpacing);
1614
1615     cell->setLogicalLocation(cellLocation);
1616 }
1617
1618 } // namespace blink