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26 #ifndef LayerFragment_h
27 #define LayerFragment_h
29 #include "core/rendering/ClipRect.h"
30 #include "wtf/Vector.h"
34 struct LayerFragment {
37 : shouldPaintContent(false)
41 void setRects(const LayoutRect& bounds, const ClipRect& background, const ClipRect& foreground, const ClipRect& outline)
44 backgroundRect = background;
45 foregroundRect = foreground;
46 outlineRect = outline;
49 void moveBy(const LayoutPoint& offset)
51 layerBounds.moveBy(offset);
52 backgroundRect.moveBy(offset);
53 foregroundRect.moveBy(offset);
54 outlineRect.moveBy(offset);
55 paginationClip.moveBy(offset);
58 void intersect(const LayoutRect& rect)
60 backgroundRect.intersect(rect);
61 foregroundRect.intersect(rect);
62 outlineRect.intersect(rect);
65 bool shouldPaintContent;
66 LayoutRect layerBounds;
67 ClipRect backgroundRect;
68 ClipRect foregroundRect;
71 // Unique to paginated fragments. The physical translation to apply to shift the layer when painting/hit-testing.
72 LayoutPoint paginationOffset;
74 // Also unique to paginated fragments. An additional clip that applies to the layer. It is in layer-local
75 // (physical) coordinates.
76 LayoutRect paginationClip;
79 typedef Vector<LayerFragment, 1> LayerFragments;
83 #endif // LayerFragment_h