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26 #ifndef LayerFragment_h
27 #define LayerFragment_h
29 #include "core/rendering/ClipRect.h"
30 #include "wtf/Vector.h"
34 struct LayerFragment {
36 void setRects(const LayoutRect& bounds, const ClipRect& background, const ClipRect& foreground, const ClipRect& outline)
39 backgroundRect = background;
40 foregroundRect = foreground;
41 outlineRect = outline;
44 void moveBy(const LayoutPoint& offset)
46 layerBounds.moveBy(offset);
47 backgroundRect.moveBy(offset);
48 foregroundRect.moveBy(offset);
49 outlineRect.moveBy(offset);
50 paginationClip.moveBy(offset);
53 void intersect(const LayoutRect& rect)
55 backgroundRect.intersect(rect);
56 foregroundRect.intersect(rect);
57 outlineRect.intersect(rect);
60 LayoutRect layerBounds;
61 ClipRect backgroundRect;
62 ClipRect foregroundRect;
65 // Unique to paginated fragments. The physical translation to apply to shift the layer when painting/hit-testing.
66 LayoutPoint paginationOffset;
68 // Also unique to paginated fragments. An additional clip that applies to the layer. It is in layer-local
69 // (physical) coordinates.
70 LayoutRect paginationClip;
73 typedef Vector<LayerFragment, 1> LayerFragments;
77 #endif // LayerFragment_h