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32 #include "core/inspector/InjectedScriptModule.h"
34 #include "bindings/v8/ScriptFunctionCall.h"
35 #include "bindings/v8/ScriptObject.h"
36 #include "core/inspector/InjectedScript.h"
37 #include "core/inspector/InjectedScriptManager.h"
41 InjectedScriptModule::InjectedScriptModule(const String& name)
42 : InjectedScriptBase(name)
46 void InjectedScriptModule::ensureInjected(InjectedScriptManager* injectedScriptManager, ScriptState* scriptState)
48 InjectedScript injectedScript = injectedScriptManager->injectedScriptFor(scriptState);
49 ASSERT(!injectedScript.isEmpty());
50 if (injectedScript.isEmpty())
53 // FIXME: Make the InjectedScript a module itself.
54 ScriptFunctionCall function(injectedScript.injectedScriptObject(), "module");
55 function.appendArgument(name());
56 bool hadException = false;
57 ScriptValue resultValue = injectedScript.callFunctionWithEvalEnabled(function, hadException);
58 ASSERT(!hadException);
59 ScriptState::Scope scope(scriptState);
60 if (hadException || resultValue.isEmpty() || !resultValue.isObject()) {
61 ScriptFunctionCall function(injectedScript.injectedScriptObject(), "injectModule");
62 function.appendArgument(name());
63 function.appendArgument(source());
64 resultValue = injectedScript.callFunctionWithEvalEnabled(function, hadException);
65 if (hadException || resultValue.isEmpty() || !resultValue.isObject()) {
71 ScriptObject moduleObject(scriptState, resultValue);
72 initialize(moduleObject, injectedScriptManager->inspectedStateAccessCheck());
75 } // namespace WebCore