Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / html / shadow / SpinButtonElement.cpp
1 /*
2  * Copyright (C) 2006, 2008, 2010 Apple Inc. All rights reserved.
3  * Copyright (C) 2010 Google Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26
27 #include "config.h"
28 #include "core/html/shadow/SpinButtonElement.h"
29
30 #include "HTMLNames.h"
31 #include "core/events/MouseEvent.h"
32 #include "core/events/ThreadLocalEventNames.h"
33 #include "core/events/WheelEvent.h"
34 #include "core/html/shadow/ShadowElementNames.h"
35 #include "core/page/Chrome.h"
36 #include "core/page/EventHandler.h"
37 #include "core/frame/Frame.h"
38 #include "core/page/Page.h"
39 #include "core/rendering/RenderBox.h"
40 #include "platform/scroll/ScrollbarTheme.h"
41
42 namespace WebCore {
43
44 using namespace HTMLNames;
45
46 inline SpinButtonElement::SpinButtonElement(Document& document, SpinButtonOwner& spinButtonOwner)
47     : HTMLDivElement(document)
48     , m_spinButtonOwner(&spinButtonOwner)
49     , m_capturing(false)
50     , m_upDownState(Indeterminate)
51     , m_pressStartingState(Indeterminate)
52     , m_repeatingTimer(this, &SpinButtonElement::repeatingTimerFired)
53 {
54 }
55
56 PassRefPtr<SpinButtonElement> SpinButtonElement::create(Document& document, SpinButtonOwner& spinButtonOwner)
57 {
58     RefPtr<SpinButtonElement> element = adoptRef(new SpinButtonElement(document, spinButtonOwner));
59     element->setShadowPseudoId(AtomicString("-webkit-inner-spin-button", AtomicString::ConstructFromLiteral));
60     element->setAttribute(idAttr, ShadowElementNames::spinButton());
61     return element.release();
62 }
63
64 void SpinButtonElement::detach(const AttachContext& context)
65 {
66     releaseCapture();
67     HTMLDivElement::detach(context);
68 }
69
70 void SpinButtonElement::defaultEventHandler(Event* event)
71 {
72     if (!event->isMouseEvent()) {
73         if (!event->defaultHandled())
74             HTMLDivElement::defaultEventHandler(event);
75         return;
76     }
77
78     RenderBox* box = renderBox();
79     if (!box) {
80         if (!event->defaultHandled())
81             HTMLDivElement::defaultEventHandler(event);
82         return;
83     }
84
85     if (!shouldRespondToMouseEvents()) {
86         if (!event->defaultHandled())
87             HTMLDivElement::defaultEventHandler(event);
88         return;
89     }
90
91     MouseEvent* mouseEvent = toMouseEvent(event);
92     IntPoint local = roundedIntPoint(box->absoluteToLocal(mouseEvent->absoluteLocation(), UseTransforms));
93     if (mouseEvent->type() == EventTypeNames::mousedown && mouseEvent->button() == LeftButton) {
94         if (box->pixelSnappedBorderBoxRect().contains(local)) {
95             // The following functions of HTMLInputElement may run JavaScript
96             // code which detaches this shadow node. We need to take a reference
97             // and check renderer() after such function calls.
98             RefPtr<Node> protector(this);
99             if (m_spinButtonOwner)
100                 m_spinButtonOwner->focusAndSelectSpinButtonOwner();
101             if (renderer()) {
102                 if (m_upDownState != Indeterminate) {
103                     // A JavaScript event handler called in doStepAction() below
104                     // might change the element state and we might need to
105                     // cancel the repeating timer by the state change. If we
106                     // started the timer after doStepAction(), we would have no
107                     // chance to cancel the timer.
108                     startRepeatingTimer();
109                     doStepAction(m_upDownState == Up ? 1 : -1);
110                 }
111             }
112             event->setDefaultHandled();
113         }
114     } else if (mouseEvent->type() == EventTypeNames::mouseup && mouseEvent->button() == LeftButton) {
115         stopRepeatingTimer();
116     } else if (event->type() == EventTypeNames::mousemove) {
117         if (box->pixelSnappedBorderBoxRect().contains(local)) {
118             if (!m_capturing) {
119                 if (Frame* frame = document().frame()) {
120                     frame->eventHandler().setCapturingMouseEventsNode(this);
121                     m_capturing = true;
122                     if (Page* page = document().page())
123                         page->chrome().registerPopupOpeningObserver(this);
124                 }
125             }
126             UpDownState oldUpDownState = m_upDownState;
127             m_upDownState = (local.y() < box->height() / 2) ? Up : Down;
128             if (m_upDownState != oldUpDownState)
129                 renderer()->repaint();
130         } else {
131             releaseCapture();
132             m_upDownState = Indeterminate;
133         }
134     }
135
136     if (!event->defaultHandled())
137         HTMLDivElement::defaultEventHandler(event);
138 }
139
140 void SpinButtonElement::willOpenPopup()
141 {
142     releaseCapture();
143     m_upDownState = Indeterminate;
144 }
145
146 void SpinButtonElement::forwardEvent(Event* event)
147 {
148     if (!renderBox())
149         return;
150
151     if (!event->hasInterface(EventNames::WheelEvent))
152         return;
153
154     if (!m_spinButtonOwner)
155         return;
156
157     if (!m_spinButtonOwner->shouldSpinButtonRespondToWheelEvents())
158         return;
159
160     doStepAction(toWheelEvent(event)->wheelDeltaY());
161     event->setDefaultHandled();
162 }
163
164 bool SpinButtonElement::willRespondToMouseMoveEvents()
165 {
166     if (renderBox() && shouldRespondToMouseEvents())
167         return true;
168
169     return HTMLDivElement::willRespondToMouseMoveEvents();
170 }
171
172 bool SpinButtonElement::willRespondToMouseClickEvents()
173 {
174     if (renderBox() && shouldRespondToMouseEvents())
175         return true;
176
177     return HTMLDivElement::willRespondToMouseClickEvents();
178 }
179
180 void SpinButtonElement::doStepAction(int amount)
181 {
182     if (!m_spinButtonOwner)
183         return;
184
185     if (amount > 0)
186         m_spinButtonOwner->spinButtonStepUp();
187     else if (amount < 0)
188         m_spinButtonOwner->spinButtonStepDown();
189 }
190
191 void SpinButtonElement::releaseCapture()
192 {
193     stopRepeatingTimer();
194     if (m_capturing) {
195         if (Frame* frame = document().frame()) {
196             frame->eventHandler().setCapturingMouseEventsNode(0);
197             m_capturing = false;
198             if (Page* page = document().page())
199                 page->chrome().unregisterPopupOpeningObserver(this);
200         }
201     }
202 }
203
204 bool SpinButtonElement::matchesReadOnlyPseudoClass() const
205 {
206     return shadowHost()->matchesReadOnlyPseudoClass();
207 }
208
209 bool SpinButtonElement::matchesReadWritePseudoClass() const
210 {
211     return shadowHost()->matchesReadWritePseudoClass();
212 }
213
214 void SpinButtonElement::startRepeatingTimer()
215 {
216     m_pressStartingState = m_upDownState;
217     ScrollbarTheme* theme = ScrollbarTheme::theme();
218     m_repeatingTimer.start(theme->initialAutoscrollTimerDelay(), theme->autoscrollTimerDelay());
219 }
220
221 void SpinButtonElement::stopRepeatingTimer()
222 {
223     m_repeatingTimer.stop();
224 }
225
226 void SpinButtonElement::step(int amount)
227 {
228     if (!shouldRespondToMouseEvents())
229         return;
230     // On Mac OS, NSStepper updates the value for the button under the mouse
231     // cursor regardless of the button pressed at the beginning. So the
232     // following check is not needed for Mac OS.
233 #if !OS(MACOSX)
234     if (m_upDownState != m_pressStartingState)
235         return;
236 #endif
237     doStepAction(amount);
238 }
239
240 void SpinButtonElement::repeatingTimerFired(Timer<SpinButtonElement>*)
241 {
242     if (m_upDownState != Indeterminate)
243         step(m_upDownState == Up ? 1 : -1);
244 }
245
246 void SpinButtonElement::setHovered(bool flag)
247 {
248     if (!flag)
249         m_upDownState = Indeterminate;
250     HTMLDivElement::setHovered(flag);
251 }
252
253 bool SpinButtonElement::shouldRespondToMouseEvents()
254 {
255     return !m_spinButtonOwner || m_spinButtonOwner->shouldSpinButtonRespondToMouseEvents();
256 }
257
258 }