Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / html / shadow / SpinButtonElement.cpp
1 /*
2  * Copyright (C) 2006, 2008, 2010 Apple Inc. All rights reserved.
3  * Copyright (C) 2010 Google Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26
27 #include "config.h"
28 #include "core/html/shadow/SpinButtonElement.h"
29
30 #include "core/HTMLNames.h"
31 #include "core/events/MouseEvent.h"
32 #include "core/events/WheelEvent.h"
33 #include "core/frame/LocalFrame.h"
34 #include "core/html/shadow/ShadowElementNames.h"
35 #include "core/page/Chrome.h"
36 #include "core/page/EventHandler.h"
37 #include "core/page/Page.h"
38 #include "core/rendering/RenderBox.h"
39 #include "platform/scroll/ScrollbarTheme.h"
40
41 namespace blink {
42
43 using namespace HTMLNames;
44
45 inline SpinButtonElement::SpinButtonElement(Document& document, SpinButtonOwner& spinButtonOwner)
46     : HTMLDivElement(document)
47     , m_spinButtonOwner(&spinButtonOwner)
48     , m_capturing(false)
49     , m_upDownState(Indeterminate)
50     , m_pressStartingState(Indeterminate)
51     , m_repeatingTimer(this, &SpinButtonElement::repeatingTimerFired)
52 {
53 }
54
55 PassRefPtrWillBeRawPtr<SpinButtonElement> SpinButtonElement::create(Document& document, SpinButtonOwner& spinButtonOwner)
56 {
57     RefPtrWillBeRawPtr<SpinButtonElement> element = adoptRefWillBeNoop(new SpinButtonElement(document, spinButtonOwner));
58     element->setShadowPseudoId(AtomicString("-webkit-inner-spin-button", AtomicString::ConstructFromLiteral));
59     element->setAttribute(idAttr, ShadowElementNames::spinButton());
60     return element.release();
61 }
62
63 void SpinButtonElement::detach(const AttachContext& context)
64 {
65     releaseCapture(EventDispatchDisallowed);
66     HTMLDivElement::detach(context);
67 }
68
69 void SpinButtonElement::defaultEventHandler(Event* event)
70 {
71     if (!event->isMouseEvent()) {
72         if (!event->defaultHandled())
73             HTMLDivElement::defaultEventHandler(event);
74         return;
75     }
76
77     RenderBox* box = renderBox();
78     if (!box) {
79         if (!event->defaultHandled())
80             HTMLDivElement::defaultEventHandler(event);
81         return;
82     }
83
84     if (!shouldRespondToMouseEvents()) {
85         if (!event->defaultHandled())
86             HTMLDivElement::defaultEventHandler(event);
87         return;
88     }
89
90     MouseEvent* mouseEvent = toMouseEvent(event);
91     IntPoint local = roundedIntPoint(box->absoluteToLocal(mouseEvent->absoluteLocation(), UseTransforms));
92     if (mouseEvent->type() == EventTypeNames::mousedown && mouseEvent->button() == LeftButton) {
93         if (box->pixelSnappedBorderBoxRect().contains(local)) {
94             // The following functions of HTMLInputElement may run JavaScript
95             // code which detaches this shadow node. We need to take a reference
96             // and check renderer() after such function calls.
97             RefPtrWillBeRawPtr<Node> protector(this);
98             if (m_spinButtonOwner)
99                 m_spinButtonOwner->focusAndSelectSpinButtonOwner();
100             if (renderer()) {
101                 if (m_upDownState != Indeterminate) {
102                     // A JavaScript event handler called in doStepAction() below
103                     // might change the element state and we might need to
104                     // cancel the repeating timer by the state change. If we
105                     // started the timer after doStepAction(), we would have no
106                     // chance to cancel the timer.
107                     startRepeatingTimer();
108                     doStepAction(m_upDownState == Up ? 1 : -1);
109                 }
110             }
111             event->setDefaultHandled();
112         }
113     } else if (mouseEvent->type() == EventTypeNames::mouseup && mouseEvent->button() == LeftButton) {
114         releaseCapture();
115     } else if (event->type() == EventTypeNames::mousemove) {
116         if (box->pixelSnappedBorderBoxRect().contains(local)) {
117             if (!m_capturing) {
118                 if (LocalFrame* frame = document().frame()) {
119                     frame->eventHandler().setCapturingMouseEventsNode(this);
120                     m_capturing = true;
121                     if (Page* page = document().page())
122                         page->chrome().registerPopupOpeningObserver(this);
123                 }
124             }
125             UpDownState oldUpDownState = m_upDownState;
126             m_upDownState = (local.y() < box->height() / 2) ? Up : Down;
127             if (m_upDownState != oldUpDownState)
128                 renderer()->setShouldDoFullPaintInvalidation();
129         } else {
130             releaseCapture();
131             m_upDownState = Indeterminate;
132         }
133     }
134
135     if (!event->defaultHandled())
136         HTMLDivElement::defaultEventHandler(event);
137 }
138
139 void SpinButtonElement::willOpenPopup()
140 {
141     releaseCapture();
142     m_upDownState = Indeterminate;
143 }
144
145 void SpinButtonElement::forwardEvent(Event* event)
146 {
147     if (!renderBox())
148         return;
149
150     if (!event->hasInterface(EventNames::WheelEvent))
151         return;
152
153     if (!m_spinButtonOwner)
154         return;
155
156     if (!m_spinButtonOwner->shouldSpinButtonRespondToWheelEvents())
157         return;
158
159     doStepAction(toWheelEvent(event)->wheelDeltaY());
160     event->setDefaultHandled();
161 }
162
163 bool SpinButtonElement::willRespondToMouseMoveEvents()
164 {
165     if (renderBox() && shouldRespondToMouseEvents())
166         return true;
167
168     return HTMLDivElement::willRespondToMouseMoveEvents();
169 }
170
171 bool SpinButtonElement::willRespondToMouseClickEvents()
172 {
173     if (renderBox() && shouldRespondToMouseEvents())
174         return true;
175
176     return HTMLDivElement::willRespondToMouseClickEvents();
177 }
178
179 void SpinButtonElement::doStepAction(int amount)
180 {
181     if (!m_spinButtonOwner)
182         return;
183
184     if (amount > 0)
185         m_spinButtonOwner->spinButtonStepUp();
186     else if (amount < 0)
187         m_spinButtonOwner->spinButtonStepDown();
188 }
189
190 void SpinButtonElement::releaseCapture(EventDispatch eventDispatch)
191 {
192     stopRepeatingTimer();
193     if (m_capturing) {
194         if (LocalFrame* frame = document().frame()) {
195             frame->eventHandler().setCapturingMouseEventsNode(nullptr);
196             m_capturing = false;
197             if (Page* page = document().page())
198                 page->chrome().unregisterPopupOpeningObserver(this);
199         }
200     }
201     if (m_spinButtonOwner)
202         m_spinButtonOwner->spinButtonDidReleaseMouseCapture(eventDispatch);
203
204 }
205
206 bool SpinButtonElement::matchesReadOnlyPseudoClass() const
207 {
208     return shadowHost()->matchesReadOnlyPseudoClass();
209 }
210
211 bool SpinButtonElement::matchesReadWritePseudoClass() const
212 {
213     return shadowHost()->matchesReadWritePseudoClass();
214 }
215
216 void SpinButtonElement::startRepeatingTimer()
217 {
218     m_pressStartingState = m_upDownState;
219     ScrollbarTheme* theme = ScrollbarTheme::theme();
220     m_repeatingTimer.start(theme->initialAutoscrollTimerDelay(), theme->autoscrollTimerDelay(), FROM_HERE);
221 }
222
223 void SpinButtonElement::stopRepeatingTimer()
224 {
225     m_repeatingTimer.stop();
226 }
227
228 void SpinButtonElement::step(int amount)
229 {
230     if (!shouldRespondToMouseEvents())
231         return;
232     // On Mac OS, NSStepper updates the value for the button under the mouse
233     // cursor regardless of the button pressed at the beginning. So the
234     // following check is not needed for Mac OS.
235 #if !OS(MACOSX)
236     if (m_upDownState != m_pressStartingState)
237         return;
238 #endif
239     doStepAction(amount);
240 }
241
242 void SpinButtonElement::repeatingTimerFired(Timer<SpinButtonElement>*)
243 {
244     if (m_upDownState != Indeterminate)
245         step(m_upDownState == Up ? 1 : -1);
246 }
247
248 void SpinButtonElement::setHovered(bool flag)
249 {
250     if (!flag)
251         m_upDownState = Indeterminate;
252     HTMLDivElement::setHovered(flag);
253 }
254
255 bool SpinButtonElement::shouldRespondToMouseEvents()
256 {
257     return !m_spinButtonOwner || m_spinButtonOwner->shouldSpinButtonRespondToMouseEvents();
258 }
259
260 void SpinButtonElement::trace(Visitor* visitor)
261 {
262     visitor->trace(m_spinButtonOwner);
263     HTMLDivElement::trace(visitor);
264 }
265
266 }