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33 #include "core/html/forms/CheckboxInputType.h"
35 #include "core/InputTypeNames.h"
36 #include "core/events/KeyboardEvent.h"
37 #include "core/html/HTMLInputElement.h"
38 #include "platform/text/PlatformLocale.h"
39 #include "wtf/PassOwnPtr.h"
43 PassRefPtrWillBeRawPtr<InputType> CheckboxInputType::create(HTMLInputElement& element)
45 return adoptRefWillBeNoop(new CheckboxInputType(element));
48 const AtomicString& CheckboxInputType::formControlType() const
50 return InputTypeNames::checkbox;
53 bool CheckboxInputType::valueMissing(const String&) const
55 return element().isRequired() && !element().checked();
58 String CheckboxInputType::valueMissingText() const
60 return locale().queryString(blink::WebLocalizedString::ValidationValueMissingForCheckbox);
63 void CheckboxInputType::handleKeyupEvent(KeyboardEvent* event)
65 const String& key = event->keyIdentifier();
68 dispatchSimulatedClickIfActive(event);
71 PassOwnPtrWillBeRawPtr<ClickHandlingState> CheckboxInputType::willDispatchClick()
73 // An event handler can use preventDefault or "return false" to reverse the checking we do here.
74 // The ClickHandlingState object contains what we need to undo what we did here in didDispatchClick.
76 OwnPtrWillBeRawPtr<ClickHandlingState> state = adoptPtrWillBeNoop(new ClickHandlingState);
78 state->checked = element().checked();
79 state->indeterminate = element().indeterminate();
81 if (state->indeterminate)
82 element().setIndeterminate(false);
84 element().setChecked(!state->checked, DispatchChangeEvent);
86 return state.release();
89 void CheckboxInputType::didDispatchClick(Event* event, const ClickHandlingState& state)
91 if (event->defaultPrevented() || event->defaultHandled()) {
92 element().setIndeterminate(state.indeterminate);
93 element().setChecked(state.checked);
96 // The work we did in willDispatchClick was default handling.
97 event->setDefaultHandled();
100 bool CheckboxInputType::isCheckbox() const
105 bool CheckboxInputType::supportsIndeterminateAppearance() const