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33 #include "core/html/forms/BaseClickableWithKeyInputType.h"
35 #include "core/events/KeyboardEvent.h"
36 #include "core/html/HTMLInputElement.h"
40 using namespace HTMLNames;
42 void BaseClickableWithKeyInputType::handleKeydownEvent(HTMLInputElement& element, KeyboardEvent* event)
44 const String& key = event->keyIdentifier();
45 if (key == "U+0020") {
46 element.setActive(true);
47 // No setDefaultHandled(), because IE dispatches a keypress in this case
48 // and the caller will only dispatch a keypress if we don't call setDefaultHandled().
52 void BaseClickableWithKeyInputType::handleKeypressEvent(HTMLInputElement& element, KeyboardEvent* event)
54 int charCode = event->charCode();
55 if (charCode == '\r') {
56 element.dispatchSimulatedClick(event);
57 event->setDefaultHandled();
60 if (charCode == ' ') {
61 // Prevent scrolling down the page.
62 event->setDefaultHandled();
66 void BaseClickableWithKeyInputType::handleKeyupEvent(InputType& inputType, KeyboardEvent* event)
68 const String& key = event->keyIdentifier();
71 // Simulate mouse click for spacebar for button types.
72 inputType.dispatchSimulatedClickIfActive(event);
75 // FIXME: Could share this with BaseCheckableInputType and RangeInputType if we had a common base class.
76 void BaseClickableWithKeyInputType::accessKeyAction(HTMLInputElement& element, bool sendMouseEvents)
78 element.dispatchSimulatedClick(0, sendMouseEvents ? SendMouseUpDownEvents : SendNoEvents);
81 void BaseClickableWithKeyInputType::handleKeydownEvent(KeyboardEvent* event)
83 handleKeydownEvent(element(), event);
86 void BaseClickableWithKeyInputType::handleKeypressEvent(KeyboardEvent* event)
88 handleKeypressEvent(element(), event);
91 void BaseClickableWithKeyInputType::handleKeyupEvent(KeyboardEvent* event)
93 handleKeyupEvent(*this, event);
96 void BaseClickableWithKeyInputType::accessKeyAction(bool sendMouseEvents)
98 InputType::accessKeyAction(sendMouseEvents);
99 accessKeyAction(element(), sendMouseEvents);