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27 #ifndef WebGLShaderPrecisionFormat_h
28 #define WebGLShaderPrecisionFormat_h
30 #include "bindings/core/v8/ScriptWrappable.h"
31 #include "platform/graphics/GraphicsTypes3D.h"
32 #include "platform/heap/Handle.h"
33 #include "wtf/PassRefPtr.h"
34 #include "wtf/RefCounted.h"
38 class WebGLShaderPrecisionFormat final : public RefCountedWillBeGarbageCollected<WebGLShaderPrecisionFormat>, public ScriptWrappable {
39 DEFINE_WRAPPERTYPEINFO();
41 static PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> create(GLint rangeMin, GLint rangeMax, GLint precision);
43 GLint rangeMin() const;
44 GLint rangeMax() const;
45 GLint precision() const;
47 void trace(Visitor*) { }
50 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision);
59 #endif // WebGLShaderPrecisionFormat_h