2 * Copyright (C) 2009 Apple Inc. All rights reserved.
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5 * modification, are permitted provided that the following conditions
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17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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26 #ifndef WebGLRenderingContext_h
27 #define WebGLRenderingContext_h
29 #include "bindings/core/v8/ScriptWrappable.h"
30 #include "core/html/canvas/WebGLRenderingContextBase.h"
34 class WebGLRenderingContext final : public WebGLRenderingContextBase, public ScriptWrappable {
35 DEFINE_WRAPPERTYPEINFO();
37 static PassOwnPtrWillBeRawPtr<WebGLRenderingContext> create(HTMLCanvasElement*, WebGLContextAttributes*);
38 virtual ~WebGLRenderingContext();
40 virtual unsigned version() const override { return 1; }
41 virtual String contextName() const override { return "WebGLRenderingContext"; }
42 virtual void registerContextExtensions() override;
44 virtual void trace(Visitor*) override;
47 WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphicsContext3D>, WebGLContextAttributes*);
49 // Enabled extension objects.
50 RefPtrWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays;
51 RefPtrWillBeMember<EXTBlendMinMax> m_extBlendMinMax;
52 RefPtrWillBeMember<EXTFragDepth> m_extFragDepth;
53 RefPtrWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD;
54 RefPtrWillBeMember<EXTsRGB> m_extsRGB;
55 RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
56 RefPtrWillBeMember<OESTextureFloat> m_oesTextureFloat;
57 RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
58 RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
59 RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
60 RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
61 RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
62 RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint;
63 RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext;
64 RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
65 RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
66 RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers;
67 RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
68 RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
69 RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
70 RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
71 RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
74 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
75 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
76 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1);
80 #endif // WebGLRenderingContext_h