2 * Copyright (C) 2009 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
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11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 #ifndef WebGLRenderingContext_h
27 #define WebGLRenderingContext_h
29 #include "bindings/v8/ScriptWrappable.h"
30 #include "core/html/canvas/WebGLRenderingContextBase.h"
34 class WebGLRenderingContext FINAL : public WebGLRenderingContextBase, public ScriptWrappable {
36 static PassOwnPtrWillBeRawPtr<WebGLRenderingContext> create(HTMLCanvasElement*, WebGLContextAttributes*);
37 virtual ~WebGLRenderingContext();
39 virtual unsigned version() const OVERRIDE { return 1; }
40 virtual String contextName() const OVERRIDE { return "WebGLRenderingContext"; }
41 virtual void registerContextExtensions() OVERRIDE;
44 WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphicsContext3D>, WebGLContextAttributes*);
46 // Enabled extension objects.
47 RefPtr<ANGLEInstancedArrays> m_angleInstancedArrays;
48 RefPtr<EXTFragDepth> m_extFragDepth;
49 RefPtr<EXTShaderTextureLOD> m_extShaderTextureLOD;
50 RefPtr<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
51 RefPtr<OESTextureFloat> m_oesTextureFloat;
52 RefPtr<OESTextureFloatLinear> m_oesTextureFloatLinear;
53 RefPtr<OESTextureHalfFloat> m_oesTextureHalfFloat;
54 RefPtr<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
55 RefPtr<OESStandardDerivatives> m_oesStandardDerivatives;
56 RefPtr<OESVertexArrayObject> m_oesVertexArrayObject;
57 RefPtr<OESElementIndexUint> m_oesElementIndexUint;
58 RefPtr<WebGLLoseContext> m_webglLoseContext;
59 RefPtr<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
60 RefPtr<WebGLDebugShaders> m_webglDebugShaders;
61 RefPtr<WebGLDrawBuffers> m_webglDrawBuffers;
62 RefPtr<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
63 RefPtr<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
64 RefPtr<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
65 RefPtr<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
66 RefPtr<WebGLDepthTexture> m_webglDepthTexture;
69 DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
70 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
71 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1);
73 } // namespace WebCore