1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
7 #include "core/html/canvas/WebGLCompressedTextureETC1.h"
9 #include "core/html/canvas/WebGLRenderingContextBase.h"
13 WebGLCompressedTextureETC1::WebGLCompressedTextureETC1(WebGLRenderingContextBase* context)
14 : WebGLExtension(context)
16 context->addCompressedTextureFormat(GL_ETC1_RGB8_OES);
19 WebGLCompressedTextureETC1::~WebGLCompressedTextureETC1()
23 WebGLExtensionName WebGLCompressedTextureETC1::name() const
25 return WebGLCompressedTextureETC1Name;
28 PassRefPtrWillBeRawPtr<WebGLCompressedTextureETC1> WebGLCompressedTextureETC1::create(WebGLRenderingContextBase* context)
30 return adoptRefWillBeNoop(new WebGLCompressedTextureETC1(context));
33 bool WebGLCompressedTextureETC1::supported(WebGLRenderingContextBase* context)
35 Extensions3DUtil* extensionsUtil = context->extensionsUtil();
36 return extensionsUtil->supportsExtension("GL_OES_compressed_ETC1_RGB8_texture");
39 const char* WebGLCompressedTextureETC1::extensionName()
41 return "WEBGL_compressed_texture_etc1";