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28 #include "core/html/canvas/OESTextureFloat.h"
32 OESTextureFloat::OESTextureFloat(WebGLRenderingContext* context)
33 : WebGLExtension(context)
35 ScriptWrappable::init(this);
36 if (context->extensionsUtil()->ensureExtensionEnabled("GL_OES_texture_float")) {
37 // Implicitly enable rendering to float textures
38 context->extensionsUtil()->ensureExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgba");
39 context->extensionsUtil()->ensureExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgb");
43 OESTextureFloat::~OESTextureFloat()
47 WebGLExtension::ExtensionName OESTextureFloat::name() const
49 return OESTextureFloatName;
52 PassRefPtr<OESTextureFloat> OESTextureFloat::create(WebGLRenderingContext* context)
54 return adoptRef(new OESTextureFloat(context));
57 bool OESTextureFloat::supported(WebGLRenderingContext* context)
59 return context->extensionsUtil()->supportsExtension("GL_OES_texture_float");
62 const char* OESTextureFloat::extensionName()
64 return "OES_texture_float";
67 } // namespace WebCore