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33 #include "core/html/canvas/ANGLEInstancedArrays.h"
35 #include "core/html/canvas/WebGLRenderingContextBase.h"
39 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase* context)
40 : WebGLExtension(context)
42 context->extensionsUtil()->ensureExtensionEnabled("GL_ANGLE_instanced_arrays");
45 ANGLEInstancedArrays::~ANGLEInstancedArrays()
49 WebGLExtensionName ANGLEInstancedArrays::name() const
51 return ANGLEInstancedArraysName;
54 PassRefPtrWillBeRawPtr<ANGLEInstancedArrays> ANGLEInstancedArrays::create(WebGLRenderingContextBase* context)
56 return adoptRefWillBeNoop(new ANGLEInstancedArrays(context));
59 bool ANGLEInstancedArrays::supported(WebGLRenderingContextBase* context)
61 return context->extensionsUtil()->supportsExtension("GL_ANGLE_instanced_arrays");
64 const char* ANGLEInstancedArrays::extensionName()
66 return "ANGLE_instanced_arrays";
69 void ANGLEInstancedArrays::drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
74 m_context->drawArraysInstancedANGLE(mode, first, count, primcount);
77 void ANGLEInstancedArrays::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, long long offset, GLsizei primcount)
82 m_context->drawElementsInstancedANGLE(mode, count, type, offset, primcount);
85 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor)
90 m_context->vertexAttribDivisorANGLE(index, divisor);