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32 #include "core/fetch/ResourceLoadPriorityOptimizer.h"
33 #include "core/rendering/RenderObject.h"
35 #include "wtf/Vector.h"
39 ResourceLoadPriorityOptimizer* ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()
41 DEFINE_STATIC_LOCAL(ResourceLoadPriorityOptimizer, s_renderLoadOptimizer, ());
42 return &s_renderLoadOptimizer;
45 ResourceLoadPriorityOptimizer::ResourceAndVisibility::ResourceAndVisibility(ImageResource* image, VisibilityStatus visibilityStatus, uint32_t screenArea)
46 : imageResource(image)
47 , status(visibilityStatus)
48 , screenArea(screenArea)
52 ResourceLoadPriorityOptimizer::ResourceAndVisibility::~ResourceAndVisibility()
56 ResourceLoadPriorityOptimizer::ResourceLoadPriorityOptimizer()
60 ResourceLoadPriorityOptimizer::~ResourceLoadPriorityOptimizer()
64 void ResourceLoadPriorityOptimizer::addRenderObject(RenderObject* renderer)
66 m_objects.add(renderer);
67 renderer->setHasPendingResourceUpdate(true);
70 void ResourceLoadPriorityOptimizer::removeRenderObject(RenderObject* renderer)
72 if (!renderer->hasPendingResourceUpdate())
74 m_objects.remove(renderer);
75 renderer->setHasPendingResourceUpdate(false);
78 void ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities()
80 m_imageResources.clear();
82 Vector<RenderObject*> objectsToRemove;
83 for (RenderObjectSet::iterator it = m_objects.begin(); it != m_objects.end(); ++it) {
84 RenderObject* obj = *it;
85 if (!obj->updateImageLoadingPriorities()) {
86 objectsToRemove.append(obj);
89 m_objects.removeAll(objectsToRemove);
91 updateImageResourcesWithLoadPriority();
94 void ResourceLoadPriorityOptimizer::updateImageResourcesWithLoadPriority()
96 for (ImageResourceMap::iterator it = m_imageResources.begin(); it != m_imageResources.end(); ++it) {
97 ResourceLoadPriority priority = it->value->status == Visible ?
98 ResourceLoadPriorityLow : ResourceLoadPriorityVeryLow;
100 if (priority != it->value->imageResource->resourceRequest().priority()) {
101 it->value->imageResource->resourceRequest().setPriority(priority, it->value->screenArea);
102 it->value->imageResource->didChangePriority(priority, it->value->screenArea);
105 m_imageResources.clear();
108 void ResourceLoadPriorityOptimizer::notifyImageResourceVisibility(ImageResource* img, VisibilityStatus status, const LayoutRect& screenRect)
110 if (!img || img->isLoaded())
114 if (!screenRect.isEmpty() && status == Visible)
115 screenArea += static_cast<uint32_t>(screenRect.width() * screenRect.height());
117 ImageResourceMap::AddResult result = m_imageResources.add(img->identifier(), adoptPtr(new ResourceAndVisibility(img, status, screenArea)));
118 if (!result.isNewEntry && status == Visible) {
119 result.storedValue->value->status = status;
120 result.storedValue->value->screenArea = status;