Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / fetch / ResourceLoadPriorityOptimizer.cpp
1 /*
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9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
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15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
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28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30
31 #include "config.h"
32 #include "core/fetch/ResourceLoadPriorityOptimizer.h"
33 #include "core/rendering/RenderObject.h"
34
35 #include "wtf/Vector.h"
36
37 namespace WebCore {
38
39 ResourceLoadPriorityOptimizer* ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()
40 {
41     DEFINE_STATIC_LOCAL(ResourceLoadPriorityOptimizer, s_renderLoadOptimizer, ());
42     return &s_renderLoadOptimizer;
43 }
44
45 ResourceLoadPriorityOptimizer::ResourceAndVisibility::ResourceAndVisibility(ImageResource* image, VisibilityStatus visibilityStatus, uint32_t screenArea)
46     : imageResource(image)
47     , status(visibilityStatus)
48     , screenArea(screenArea)
49 {
50 }
51
52 ResourceLoadPriorityOptimizer::ResourceAndVisibility::~ResourceAndVisibility()
53 {
54 }
55
56 ResourceLoadPriorityOptimizer::ResourceLoadPriorityOptimizer()
57 {
58 }
59
60 ResourceLoadPriorityOptimizer::~ResourceLoadPriorityOptimizer()
61 {
62 }
63
64 void ResourceLoadPriorityOptimizer::addRenderObject(RenderObject* renderer)
65 {
66     m_objects.add(renderer);
67     renderer->setHasPendingResourceUpdate(true);
68 }
69
70 void ResourceLoadPriorityOptimizer::removeRenderObject(RenderObject* renderer)
71 {
72     if (!renderer->hasPendingResourceUpdate())
73         return;
74     m_objects.remove(renderer);
75     renderer->setHasPendingResourceUpdate(false);
76 }
77
78 void ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities()
79 {
80     m_imageResources.clear();
81
82     Vector<RenderObject*> objectsToRemove;
83     for (RenderObjectSet::iterator it = m_objects.begin(); it != m_objects.end(); ++it) {
84         RenderObject* obj = *it;
85         if (!obj->updateImageLoadingPriorities()) {
86             objectsToRemove.append(obj);
87         }
88     }
89     m_objects.removeAll(objectsToRemove);
90
91     updateImageResourcesWithLoadPriority();
92 }
93
94 void ResourceLoadPriorityOptimizer::updateImageResourcesWithLoadPriority()
95 {
96     for (ImageResourceMap::iterator it = m_imageResources.begin(); it != m_imageResources.end(); ++it) {
97         ResourceLoadPriority priority = it->value->status == Visible ?
98             ResourceLoadPriorityLow : ResourceLoadPriorityVeryLow;
99
100         if (priority != it->value->imageResource->resourceRequest().priority()) {
101             it->value->imageResource->resourceRequest().setPriority(priority, it->value->screenArea);
102             it->value->imageResource->didChangePriority(priority, it->value->screenArea);
103         }
104     }
105     m_imageResources.clear();
106 }
107
108 void ResourceLoadPriorityOptimizer::notifyImageResourceVisibility(ImageResource* img, VisibilityStatus status, const LayoutRect& screenRect)
109 {
110     if (!img || img->isLoaded())
111         return;
112
113     int screenArea = 0;
114     if (!screenRect.isEmpty() && status == Visible)
115         screenArea += static_cast<uint32_t>(screenRect.width() * screenRect.height());
116
117     ImageResourceMap::AddResult result = m_imageResources.add(img->identifier(), adoptPtr(new ResourceAndVisibility(img, status, screenArea)));
118     if (!result.isNewEntry && status == Visible) {
119         result.storedValue->value->status = status;
120         result.storedValue->value->screenArea = status;
121     }
122 }
123
124 }