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27 #ifndef ElementShadow_h
28 #define ElementShadow_h
30 #include "core/dom/shadow/InsertionPoint.h"
31 #include "core/dom/shadow/SelectRuleFeatureSet.h"
32 #include "core/dom/shadow/ShadowRoot.h"
33 #include "platform/heap/Handle.h"
34 #include "wtf/DoublyLinkedList.h"
35 #include "wtf/Forward.h"
36 #include "wtf/HashMap.h"
37 #include "wtf/Noncopyable.h"
38 #include "wtf/PassOwnPtr.h"
39 #include "wtf/Vector.h"
43 class ElementShadow FINAL : public NoBaseWillBeGarbageCollectedFinalized<ElementShadow> {
44 WTF_MAKE_NONCOPYABLE(ElementShadow);
45 WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
47 static PassOwnPtrWillBeRawPtr<ElementShadow> create();
50 Element* host() const;
51 ShadowRoot* youngestShadowRoot() const { return m_shadowRoots.head(); }
52 ShadowRoot* oldestShadowRoot() const { return m_shadowRoots.tail(); }
53 ElementShadow* containingShadow() const;
55 ShadowRoot& addShadowRoot(Element& shadowHost, ShadowRoot::ShadowRootType);
57 bool hasSameStyles(const ElementShadow*) const;
59 void attach(const Node::AttachContext&);
60 void detach(const Node::AttachContext&);
62 void didAffectSelector(AffectedSelectorMask);
63 void willAffectSelector();
64 const SelectRuleFeatureSet& ensureSelectFeatureSet();
66 void distributeIfNeeded();
67 void setNeedsDistributionRecalc();
69 const InsertionPoint* finalDestinationInsertionPointFor(const Node*) const;
70 const DestinationInsertionPoints* destinationInsertionPointsFor(const Node*) const;
72 void didDistributeNode(const Node*, InsertionPoint*);
80 void removeDetachedShadowRoots();
84 void clearDistribution();
86 void collectSelectFeatureSetFrom(ShadowRoot&);
87 void distributeNodeChildrenTo(InsertionPoint*, ContainerNode*);
89 bool needsSelectFeatureSet() const { return m_needsSelectFeatureSet; }
90 void setNeedsSelectFeatureSet() { m_needsSelectFeatureSet = true; }
92 typedef HashMap<const Node*, DestinationInsertionPoints> NodeToDestinationInsertionPoints;
93 NodeToDestinationInsertionPoints m_nodeToInsertionPoints;
95 SelectRuleFeatureSet m_selectFeatures;
96 // FIXME: Oilpan: add a heap-based version of DoublyLinkedList<>.
97 DoublyLinkedList<ShadowRoot> m_shadowRoots;
98 bool m_needsDistributionRecalc;
99 bool m_needsSelectFeatureSet;
102 inline Element* ElementShadow::host() const
104 ASSERT(!m_shadowRoots.isEmpty());
105 return youngestShadowRoot()->host();
108 inline ShadowRoot* Node::youngestShadowRoot() const
110 if (!isElementNode())
112 return toElement(this)->youngestShadowRoot();
115 inline ShadowRoot* Element::youngestShadowRoot() const
117 if (ElementShadow* shadow = this->shadow())
118 return shadow->youngestShadowRoot();
122 inline ElementShadow* ElementShadow::containingShadow() const
124 if (ShadowRoot* parentRoot = host()->containingShadowRoot())
125 return parentRoot->owner();
129 inline void ElementShadow::distributeIfNeeded()
131 if (m_needsDistributionRecalc)
133 m_needsDistributionRecalc = false;