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31 #ifndef CustomElementCallbackQueue_h
32 #define CustomElementCallbackQueue_h
34 #include "core/dom/Element.h"
35 #include "core/dom/custom/CustomElementProcessingStep.h"
36 #include "platform/heap/Handle.h"
37 #include "wtf/OwnPtr.h"
38 #include "wtf/PassOwnPtr.h"
39 #include "wtf/PassRefPtr.h"
40 #include "wtf/RefPtr.h"
41 #include "wtf/Vector.h"
45 // FIXME: Rename this because it contains resolution and upgrade as
47 class CustomElementCallbackQueue : public NoBaseWillBeGarbageCollectedFinalized<CustomElementCallbackQueue> {
48 WTF_MAKE_NONCOPYABLE(CustomElementCallbackQueue);
50 static PassOwnPtrWillBeRawPtr<CustomElementCallbackQueue> create(PassRefPtrWillBeRawPtr<Element>);
52 typedef int ElementQueueId;
53 ElementQueueId owner() const { return m_owner; }
55 void setOwner(ElementQueueId newOwner)
57 // ElementCallbackQueues only migrate towards the top of the
59 ASSERT(newOwner >= m_owner);
63 bool processInElementQueue(ElementQueueId);
65 void append(PassOwnPtr<CustomElementProcessingStep> invocation) { m_queue.append(invocation); }
66 bool inCreatedCallback() const { return m_inCreatedCallback; }
71 explicit CustomElementCallbackQueue(PassRefPtrWillBeRawPtr<Element>);
73 RefPtrWillBeMember<Element> m_element;
74 Vector<OwnPtr<CustomElementProcessingStep> > m_queue;
75 ElementQueueId m_owner;
77 bool m_inCreatedCallback;
82 #endif // CustomElementCallbackQueue_h