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26 #ifndef ScriptRunner_h
27 #define ScriptRunner_h
29 #include "core/fetch/ResourcePtr.h"
30 #include "platform/Timer.h"
31 #include "platform/heap/Handle.h"
32 #include "wtf/HashMap.h"
33 #include "wtf/Noncopyable.h"
34 #include "wtf/PassOwnPtr.h"
35 #include "wtf/Vector.h"
44 class ScriptRunner FINAL : public NoBaseWillBeGarbageCollectedFinalized<ScriptRunner> {
45 WTF_MAKE_NONCOPYABLE(ScriptRunner); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
47 static PassOwnPtrWillBeRawPtr<ScriptRunner> create(Document* document)
49 return adoptPtrWillBeNoop(new ScriptRunner(document));
53 enum ExecutionType { ASYNC_EXECUTION, IN_ORDER_EXECUTION };
54 void queueScriptForExecution(ScriptLoader*, ResourcePtr<ScriptResource>, ExecutionType);
55 bool hasPendingScripts() const { return !m_scriptsToExecuteSoon.isEmpty() || !m_scriptsToExecuteInOrder.isEmpty() || !m_pendingAsyncScripts.isEmpty(); }
58 void notifyScriptReady(ScriptLoader*, ExecutionType);
59 void notifyScriptLoadError(ScriptLoader*, ExecutionType);
64 explicit ScriptRunner(Document*);
66 void timerFired(Timer<ScriptRunner>*);
68 RawPtrWillBeMember<Document> m_document;
69 // FIXME: Oilpan: consider using heap vectors and hash map here;
70 // PendingScript does have a (trivial) destructor, however.
71 Vector<PendingScript> m_scriptsToExecuteInOrder;
72 Vector<PendingScript> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs/web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible
73 WillBeHeapHashMap<ScriptLoader*, PendingScript> m_pendingAsyncScripts;
74 Timer<ScriptRunner> m_timer;