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27 #ifndef NodeRenderingTraversal_h
28 #define NodeRenderingTraversal_h
30 #include "core/dom/Element.h"
37 namespace NodeRenderingTraversal {
45 const InsertionPoint* insertionPoint() const { return m_insertionPoint; }
47 void didTraverseInsertionPoint(const InsertionPoint*);
49 bool operator==(const ParentDetails& other)
51 return m_insertionPoint == other.m_insertionPoint;
55 const InsertionPoint* m_insertionPoint;
58 ContainerNode* parent(const Node*, ParentDetails* = 0);
59 bool contains(const ContainerNode*, const Node*);
60 Node* firstChild(const Node*);
61 Node* nextSibling(const Node*);
62 Node* previousSibling(const Node*);
63 Node* previous(const Node*, const Node* stayWithin);
64 Node* next(const Node*, const Node* stayWithin);
65 RenderObject* nextSiblingRenderer(const Node*);
66 RenderObject* previousSiblingRenderer(const Node*);
67 RenderObject* nextInTopLayer(const Element*);
69 inline Element* parentElement(const Node* node)
71 ContainerNode* found = parent(node);
72 return found && found->isElementNode() ? toElement(found) : 0;