Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / animation / ElementAnimation.h
1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30
31 #ifndef ElementAnimation_h
32 #define ElementAnimation_h
33
34 #include "core/animation/ActiveAnimations.h"
35 #include "core/animation/Animation.h"
36 #include "core/animation/AnimationTimeline.h"
37 #include "core/animation/EffectInput.h"
38 #include "core/animation/TimingInput.h"
39 #include "core/dom/Document.h"
40 #include "core/dom/Element.h"
41 #include "platform/RuntimeEnabledFeatures.h"
42
43
44 namespace blink {
45
46 class Dictionary;
47
48 class ElementAnimation {
49 public:
50     static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Dictionary& timingInputDictionary)
51     {
52         return animateInternal(element, effect, TimingInput::convert(timingInputDictionary));
53     }
54
55     static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, double duration)
56     {
57         return animateInternal(element, effect, TimingInput::convert(duration));
58     }
59
60     static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect)
61     {
62         return animateInternal(element, effect, Timing());
63     }
64
65     static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState& exceptionState)
66     {
67         RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
68         if (exceptionState.hadException())
69             return 0;
70         ASSERT(effect);
71         return animateInternal(element, effect.release(), TimingInput::convert(timingInputDictionary));
72     }
73
74     static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState)
75     {
76         RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
77         if (exceptionState.hadException())
78             return 0;
79         ASSERT(effect);
80         return animateInternal(element, effect.release(), TimingInput::convert(duration));
81     }
82
83     static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState)
84     {
85         RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
86         if (exceptionState.hadException())
87             return 0;
88         ASSERT(effect);
89         return animateInternal(element, effect.release(), Timing());
90     }
91
92     static WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPlayers(Element& element)
93     {
94         WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > animationPlayers;
95
96         if (!element.hasActiveAnimations())
97             return animationPlayers;
98
99         const AnimationPlayerCountedSet& players = element.activeAnimations()->players();
100
101         for (AnimationPlayerCountedSet::const_iterator it = players.begin(); it != players.end(); ++it) {
102             ASSERT(it->key->source());
103             if (it->key->source()->isCurrent())
104                 animationPlayers.append(it->key);
105         }
106         return animationPlayers;
107     }
108
109 private:
110     static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Timing& timing)
111     {
112         if (RuntimeEnabledFeatures::webAnimationsElementAnimateEnabled()) {
113             RefPtrWillBeRawPtr<Animation> animation = Animation::create(&element, effect, timing);
114             return element.document().timeline().play(animation.get());
115         }
116         return 0;
117     }
118 };
119
120 } // namespace blink
121
122 #endif // ElementAnimation_h