2 * Copyright (C) 2013 Google Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 #ifndef ElementAnimation_h
32 #define ElementAnimation_h
34 #include "core/animation/ActiveAnimations.h"
35 #include "core/animation/Animation.h"
36 #include "core/animation/AnimationTimeline.h"
37 #include "core/animation/EffectInput.h"
38 #include "core/animation/TimingInput.h"
39 #include "core/dom/Document.h"
40 #include "core/dom/Element.h"
41 #include "platform/RuntimeEnabledFeatures.h"
48 class ElementAnimation {
50 static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Dictionary& timingInputDictionary)
52 return animateInternal(element, effect, TimingInput::convert(timingInputDictionary));
55 static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, double duration)
57 return animateInternal(element, effect, TimingInput::convert(duration));
60 static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect)
62 return animateInternal(element, effect, Timing());
65 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState& exceptionState)
67 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
68 if (exceptionState.hadException())
71 return animateInternal(element, effect.release(), TimingInput::convert(timingInputDictionary));
74 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState)
76 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
77 if (exceptionState.hadException())
80 return animateInternal(element, effect.release(), TimingInput::convert(duration));
83 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState)
85 RefPtrWillBeRawPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframeDictionaryVector, exceptionState);
86 if (exceptionState.hadException())
89 return animateInternal(element, effect.release(), Timing());
92 static WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > getAnimationPlayers(Element& element)
94 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > animationPlayers;
96 if (!element.hasActiveAnimations())
97 return animationPlayers;
99 const AnimationPlayerCountedSet& players = element.activeAnimations()->players();
101 for (AnimationPlayerCountedSet::const_iterator it = players.begin(); it != players.end(); ++it) {
102 ASSERT(it->key->source());
103 if (it->key->source()->isCurrent())
104 animationPlayers.append(it->key);
106 return animationPlayers;
110 static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Timing& timing)
112 if (RuntimeEnabledFeatures::webAnimationsElementAnimateEnabled()) {
113 RefPtrWillBeRawPtr<Animation> animation = Animation::create(&element, effect, timing);
114 return element.document().timeline().play(animation.get());
122 #endif // ElementAnimation_h