Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / animation / AnimationTranslationUtil.cpp
1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *     notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *     notice, this list of conditions and the following disclaimer in the
11  *     documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24
25 #include "config.h"
26
27 #include "core/animation/AnimationTranslationUtil.h"
28
29 #include "platform/graphics/filters/FilterOperations.h"
30 #include "platform/graphics/filters/SkiaImageFilterBuilder.h"
31 #include "platform/transforms/InterpolatedTransformOperation.h"
32 #include "platform/transforms/Matrix3DTransformOperation.h"
33 #include "platform/transforms/MatrixTransformOperation.h"
34 #include "platform/transforms/PerspectiveTransformOperation.h"
35 #include "platform/transforms/RotateTransformOperation.h"
36 #include "platform/transforms/ScaleTransformOperation.h"
37 #include "platform/transforms/SkewTransformOperation.h"
38 #include "platform/transforms/TransformOperations.h"
39 #include "platform/transforms/TransformationMatrix.h"
40 #include "platform/transforms/TranslateTransformOperation.h"
41 #include "public/platform/WebTransformOperations.h"
42
43 namespace blink {
44
45 void toWebTransformOperations(const TransformOperations& transformOperations, WebTransformOperations* webTransformOperations)
46 {
47     // We need to do a deep copy the transformOperations may contain ref pointers to TransformOperation objects.
48     for (size_t j = 0; j < transformOperations.size(); ++j) {
49         switch (transformOperations.operations()[j]->type()) {
50         case TransformOperation::ScaleX:
51         case TransformOperation::ScaleY:
52         case TransformOperation::ScaleZ:
53         case TransformOperation::Scale3D:
54         case TransformOperation::Scale: {
55             ScaleTransformOperation* transform = static_cast<ScaleTransformOperation*>(transformOperations.operations()[j].get());
56             webTransformOperations->appendScale(transform->x(), transform->y(), transform->z());
57             break;
58         }
59         case TransformOperation::TranslateX:
60         case TransformOperation::TranslateY:
61         case TransformOperation::TranslateZ:
62         case TransformOperation::Translate3D:
63         case TransformOperation::Translate: {
64             TranslateTransformOperation* transform = static_cast<TranslateTransformOperation*>(transformOperations.operations()[j].get());
65             ASSERT(transform->x().isFixed() && transform->y().isFixed());
66             webTransformOperations->appendTranslate(transform->x().value(), transform->y().value(), transform->z());
67             break;
68         }
69         case TransformOperation::RotateX:
70         case TransformOperation::RotateY:
71         case TransformOperation::Rotate3D:
72         case TransformOperation::Rotate: {
73             RotateTransformOperation* transform = static_cast<RotateTransformOperation*>(transformOperations.operations()[j].get());
74             webTransformOperations->appendRotate(transform->x(), transform->y(), transform->z(), transform->angle());
75             break;
76         }
77         case TransformOperation::SkewX:
78         case TransformOperation::SkewY:
79         case TransformOperation::Skew: {
80             SkewTransformOperation* transform = static_cast<SkewTransformOperation*>(transformOperations.operations()[j].get());
81             webTransformOperations->appendSkew(transform->angleX(), transform->angleY());
82             break;
83         }
84         case TransformOperation::Matrix: {
85             MatrixTransformOperation* transform = static_cast<MatrixTransformOperation*>(transformOperations.operations()[j].get());
86             TransformationMatrix m = transform->matrix();
87             webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m));
88             break;
89         }
90         case TransformOperation::Matrix3D: {
91             Matrix3DTransformOperation* transform = static_cast<Matrix3DTransformOperation*>(transformOperations.operations()[j].get());
92             TransformationMatrix m = transform->matrix();
93             webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m));
94             break;
95         }
96         case TransformOperation::Perspective: {
97             PerspectiveTransformOperation* transform = static_cast<PerspectiveTransformOperation*>(transformOperations.operations()[j].get());
98             webTransformOperations->appendPerspective(transform->perspective());
99             break;
100         }
101         case TransformOperation::Interpolated: {
102             TransformationMatrix m;
103             transformOperations.operations()[j]->apply(m, FloatSize());
104             webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m));
105             break;
106         }
107         case TransformOperation::Identity:
108             webTransformOperations->appendIdentity();
109             break;
110         case TransformOperation::None:
111             // Do nothing.
112             break;
113         } // switch
114     } // for each operation
115 }
116
117 void toWebFilterOperations(const FilterOperations& inOperations, WebFilterOperations* outOperations)
118 {
119     SkiaImageFilterBuilder builder;
120     FilterOutsets outsets = inOperations.outsets();
121     builder.setCropOffset(FloatSize(outsets.left(), outsets.top()));
122     builder.buildFilterOperations(inOperations, outOperations);
123 }
124
125 } // namespace blink