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32 #include "core/animation/AnimationTimeline.h"
34 #include "core/animation/ActiveAnimations.h"
35 #include "core/animation/AnimationClock.h"
36 #include "core/dom/Document.h"
37 #include "core/frame/FrameView.h"
38 #include "core/loader/DocumentLoader.h"
39 #include "core/page/Page.h"
40 #include "platform/TraceEvent.h"
46 bool compareAnimationPlayers(const RefPtrWillBeMember<blink::AnimationPlayer>& left, const RefPtrWillBeMember<blink::AnimationPlayer>& right)
48 return AnimationPlayer::hasLowerPriority(left.get(), right.get());
53 // This value represents 1 frame at 30Hz plus a little bit of wiggle room.
54 // TODO: Plumb a nominal framerate through and derive this value from that.
55 const double AnimationTimeline::s_minimumDelay = 0.04;
58 PassRefPtrWillBeRawPtr<AnimationTimeline> AnimationTimeline::create(Document* document, PassOwnPtrWillBeRawPtr<PlatformTiming> timing)
60 return adoptRefWillBeNoop(new AnimationTimeline(document, timing));
63 AnimationTimeline::AnimationTimeline(Document* document, PassOwnPtrWillBeRawPtr<PlatformTiming> timing)
64 : m_document(document)
68 m_timing = adoptPtrWillBeNoop(new AnimationTimelineTiming(this));
75 AnimationTimeline::~AnimationTimeline()
78 for (const auto& player : m_players)
79 player->timelineDestroyed();
83 AnimationPlayer* AnimationTimeline::createAnimationPlayer(AnimationNode* child)
85 RefPtrWillBeRawPtr<AnimationPlayer> player = AnimationPlayer::create(m_document->contextDocument().get(), *this, child);
86 AnimationPlayer* result = player.get();
87 m_players.add(result);
88 setOutdatedAnimationPlayer(result);
92 AnimationPlayer* AnimationTimeline::play(AnimationNode* child)
96 AnimationPlayer* player = createAnimationPlayer(child);
100 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> AnimationTimeline::getAnimationPlayers()
102 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> animationPlayers;
103 for (const auto& player : m_players) {
104 if (player->source() && player->source()->isCurrent())
105 animationPlayers.append(player);
107 std::sort(animationPlayers.begin(), animationPlayers.end(), compareAnimationPlayers);
108 return animationPlayers;
111 void AnimationTimeline::wake()
113 m_timing->serviceOnNextFrame();
116 void AnimationTimeline::serviceAnimations(TimingUpdateReason reason)
118 TRACE_EVENT0("blink", "AnimationTimeline::serviceAnimations");
120 m_timing->cancelWake();
122 double timeToNextEffect = std::numeric_limits<double>::infinity();
124 WillBeHeapVector<RawPtrWillBeMember<AnimationPlayer>> players;
125 players.reserveInitialCapacity(m_playersNeedingUpdate.size());
126 for (RefPtrWillBeMember<AnimationPlayer> player : m_playersNeedingUpdate)
127 players.append(player.get());
129 std::sort(players.begin(), players.end(), AnimationPlayer::hasLowerPriority);
131 for (AnimationPlayer* player : players) {
132 if (player->update(reason))
133 timeToNextEffect = std::min(timeToNextEffect, player->timeToEffectChange());
135 m_playersNeedingUpdate.remove(player);
138 if (timeToNextEffect < s_minimumDelay)
139 m_timing->serviceOnNextFrame();
140 else if (timeToNextEffect != std::numeric_limits<double>::infinity())
141 m_timing->wakeAfter(timeToNextEffect - s_minimumDelay);
143 ASSERT(!hasOutdatedAnimationPlayer());
146 void AnimationTimeline::AnimationTimelineTiming::wakeAfter(double duration)
148 m_timer.startOneShot(duration, FROM_HERE);
151 void AnimationTimeline::AnimationTimelineTiming::cancelWake()
156 void AnimationTimeline::AnimationTimelineTiming::serviceOnNextFrame()
158 if (m_timeline->m_document && m_timeline->m_document->view())
159 m_timeline->m_document->view()->scheduleAnimation();
162 void AnimationTimeline::AnimationTimelineTiming::trace(Visitor* visitor)
164 visitor->trace(m_timeline);
165 AnimationTimeline::PlatformTiming::trace(visitor);
168 double AnimationTimeline::zeroTime()
170 if (!m_zeroTime && m_document && m_document->loader()) {
171 m_zeroTime = m_document->loader()->timing()->referenceMonotonicTime();
176 double AnimationTimeline::currentTime(bool& isNull)
178 return currentTimeInternal(isNull) * 1000;
181 double AnimationTimeline::currentTimeInternal(bool& isNull)
185 return std::numeric_limits<double>::quiet_NaN();
187 double result = m_document->animationClock().currentTime() - zeroTime();
188 isNull = std::isnan(result);
192 double AnimationTimeline::currentTime()
194 return currentTimeInternal() * 1000;
197 double AnimationTimeline::currentTimeInternal()
200 return currentTimeInternal(isNull);
203 double AnimationTimeline::effectiveTime()
205 double time = currentTimeInternal();
206 return std::isnan(time) ? 0 : time;
209 void AnimationTimeline::pauseAnimationsForTesting(double pauseTime)
211 for (const auto& player : m_playersNeedingUpdate)
212 player->pauseForTesting(pauseTime);
213 serviceAnimations(TimingUpdateOnDemand);
216 bool AnimationTimeline::hasOutdatedAnimationPlayer() const
218 for (const auto& player : m_playersNeedingUpdate) {
219 if (player->outdated())
225 void AnimationTimeline::setOutdatedAnimationPlayer(AnimationPlayer* player)
227 ASSERT(player->outdated());
228 m_playersNeedingUpdate.add(player);
229 if (m_document && m_document->page() && !m_document->page()->animator().isServicingAnimations())
230 m_timing->serviceOnNextFrame();
234 void AnimationTimeline::detachFromDocument()
236 // FIXME: AnimationTimeline should keep Document alive.
237 m_document = nullptr;
241 void AnimationTimeline::trace(Visitor* visitor)
244 visitor->trace(m_document);
245 visitor->trace(m_timing);
246 visitor->trace(m_playersNeedingUpdate);
247 visitor->trace(m_players);