Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / animation / AnimationTimeline.cpp
1 /*
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30
31 #include "config.h"
32 #include "core/animation/AnimationTimeline.h"
33
34 #include "core/animation/ActiveAnimations.h"
35 #include "core/animation/AnimationClock.h"
36 #include "core/dom/Document.h"
37 #include "core/frame/FrameView.h"
38 #include "core/loader/DocumentLoader.h"
39 #include "core/page/Page.h"
40 #include "platform/TraceEvent.h"
41
42 namespace blink {
43
44 namespace {
45
46 bool compareAnimationPlayers(const RefPtrWillBeMember<blink::AnimationPlayer>& left, const RefPtrWillBeMember<blink::AnimationPlayer>& right)
47 {
48     return AnimationPlayer::hasLowerPriority(left.get(), right.get());
49 }
50
51 }
52
53 // This value represents 1 frame at 30Hz plus a little bit of wiggle room.
54 // TODO: Plumb a nominal framerate through and derive this value from that.
55 const double AnimationTimeline::s_minimumDelay = 0.04;
56
57
58 PassRefPtrWillBeRawPtr<AnimationTimeline> AnimationTimeline::create(Document* document, PassOwnPtrWillBeRawPtr<PlatformTiming> timing)
59 {
60     return adoptRefWillBeNoop(new AnimationTimeline(document, timing));
61 }
62
63 AnimationTimeline::AnimationTimeline(Document* document, PassOwnPtrWillBeRawPtr<PlatformTiming> timing)
64     : m_document(document)
65     , m_zeroTime(0)
66 {
67     if (!timing)
68         m_timing = adoptPtrWillBeNoop(new AnimationTimelineTiming(this));
69     else
70         m_timing = timing;
71
72     ASSERT(document);
73 }
74
75 AnimationTimeline::~AnimationTimeline()
76 {
77 #if !ENABLE(OILPAN)
78     for (const auto& player : m_players)
79         player->timelineDestroyed();
80 #endif
81 }
82
83 AnimationPlayer* AnimationTimeline::createAnimationPlayer(AnimationNode* child)
84 {
85     RefPtrWillBeRawPtr<AnimationPlayer> player = AnimationPlayer::create(m_document->contextDocument().get(), *this, child);
86     AnimationPlayer* result = player.get();
87     m_players.add(result);
88     setOutdatedAnimationPlayer(result);
89     return result;
90 }
91
92 AnimationPlayer* AnimationTimeline::play(AnimationNode* child)
93 {
94     if (!m_document)
95         return nullptr;
96     AnimationPlayer* player = createAnimationPlayer(child);
97     return player;
98 }
99
100 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> AnimationTimeline::getAnimationPlayers()
101 {
102     WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> animationPlayers;
103     for (const auto& player : m_players) {
104         if (player->source() && player->source()->isCurrent())
105             animationPlayers.append(player);
106     }
107     std::sort(animationPlayers.begin(), animationPlayers.end(), compareAnimationPlayers);
108     return animationPlayers;
109 }
110
111 void AnimationTimeline::wake()
112 {
113     m_timing->serviceOnNextFrame();
114 }
115
116 void AnimationTimeline::serviceAnimations(TimingUpdateReason reason)
117 {
118     TRACE_EVENT0("blink", "AnimationTimeline::serviceAnimations");
119
120     m_timing->cancelWake();
121
122     double timeToNextEffect = std::numeric_limits<double>::infinity();
123
124     WillBeHeapVector<RawPtrWillBeMember<AnimationPlayer>> players;
125     players.reserveInitialCapacity(m_playersNeedingUpdate.size());
126     for (RefPtrWillBeMember<AnimationPlayer> player : m_playersNeedingUpdate)
127         players.append(player.get());
128
129     std::sort(players.begin(), players.end(), AnimationPlayer::hasLowerPriority);
130
131     for (AnimationPlayer* player : players) {
132         if (player->update(reason))
133             timeToNextEffect = std::min(timeToNextEffect, player->timeToEffectChange());
134         else
135             m_playersNeedingUpdate.remove(player);
136     }
137
138     if (timeToNextEffect < s_minimumDelay)
139         m_timing->serviceOnNextFrame();
140     else if (timeToNextEffect != std::numeric_limits<double>::infinity())
141         m_timing->wakeAfter(timeToNextEffect - s_minimumDelay);
142
143     ASSERT(!hasOutdatedAnimationPlayer());
144 }
145
146 void AnimationTimeline::AnimationTimelineTiming::wakeAfter(double duration)
147 {
148     m_timer.startOneShot(duration, FROM_HERE);
149 }
150
151 void AnimationTimeline::AnimationTimelineTiming::cancelWake()
152 {
153     m_timer.stop();
154 }
155
156 void AnimationTimeline::AnimationTimelineTiming::serviceOnNextFrame()
157 {
158     if (m_timeline->m_document && m_timeline->m_document->view())
159         m_timeline->m_document->view()->scheduleAnimation();
160 }
161
162 void AnimationTimeline::AnimationTimelineTiming::trace(Visitor* visitor)
163 {
164     visitor->trace(m_timeline);
165     AnimationTimeline::PlatformTiming::trace(visitor);
166 }
167
168 double AnimationTimeline::zeroTime()
169 {
170     if (!m_zeroTime && m_document && m_document->loader()) {
171         m_zeroTime = m_document->loader()->timing()->referenceMonotonicTime();
172     }
173     return m_zeroTime;
174 }
175
176 double AnimationTimeline::currentTime(bool& isNull)
177 {
178     return currentTimeInternal(isNull) * 1000;
179 }
180
181 double AnimationTimeline::currentTimeInternal(bool& isNull)
182 {
183     if (!m_document) {
184         isNull = true;
185         return std::numeric_limits<double>::quiet_NaN();
186     }
187     double result = m_document->animationClock().currentTime() - zeroTime();
188     isNull = std::isnan(result);
189     return result;
190 }
191
192 double AnimationTimeline::currentTime()
193 {
194     return currentTimeInternal() * 1000;
195 }
196
197 double AnimationTimeline::currentTimeInternal()
198 {
199     bool isNull;
200     return currentTimeInternal(isNull);
201 }
202
203 double AnimationTimeline::effectiveTime()
204 {
205     double time = currentTimeInternal();
206     return std::isnan(time) ? 0 : time;
207 }
208
209 void AnimationTimeline::pauseAnimationsForTesting(double pauseTime)
210 {
211     for (const auto& player : m_playersNeedingUpdate)
212         player->pauseForTesting(pauseTime);
213     serviceAnimations(TimingUpdateOnDemand);
214 }
215
216 bool AnimationTimeline::hasOutdatedAnimationPlayer() const
217 {
218     for (const auto& player : m_playersNeedingUpdate) {
219         if (player->outdated())
220             return true;
221     }
222     return false;
223 }
224
225 void AnimationTimeline::setOutdatedAnimationPlayer(AnimationPlayer* player)
226 {
227     ASSERT(player->outdated());
228     m_playersNeedingUpdate.add(player);
229     if (m_document && m_document->page() && !m_document->page()->animator().isServicingAnimations())
230         m_timing->serviceOnNextFrame();
231 }
232
233 #if !ENABLE(OILPAN)
234 void AnimationTimeline::detachFromDocument()
235 {
236     // FIXME: AnimationTimeline should keep Document alive.
237     m_document = nullptr;
238 }
239 #endif
240
241 void AnimationTimeline::trace(Visitor* visitor)
242 {
243 #if ENABLE(OILPAN)
244     visitor->trace(m_document);
245     visitor->trace(m_timing);
246     visitor->trace(m_playersNeedingUpdate);
247     visitor->trace(m_players);
248 #endif
249 }
250
251 } // namespace