Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / animation / AnimationTimeline.cpp
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30
31 #include "config.h"
32 #include "core/animation/AnimationTimeline.h"
33
34 #include "core/animation/ActiveAnimations.h"
35 #include "core/animation/AnimationClock.h"
36 #include "core/dom/Document.h"
37 #include "core/frame/FrameView.h"
38 #include "core/loader/DocumentLoader.h"
39 #include "core/page/Page.h"
40 #include "platform/TraceEvent.h"
41
42 namespace blink {
43
44 namespace {
45
46 bool compareAnimationPlayers(const RefPtrWillBeMember<blink::AnimationPlayer>& left, const RefPtrWillBeMember<blink::AnimationPlayer>& right)
47 {
48     return AnimationPlayer::hasLowerPriority(left.get(), right.get());
49 }
50
51 }
52
53 // This value represents 1 frame at 30Hz plus a little bit of wiggle room.
54 // TODO: Plumb a nominal framerate through and derive this value from that.
55 const double AnimationTimeline::s_minimumDelay = 0.04;
56
57
58 PassRefPtrWillBeRawPtr<AnimationTimeline> AnimationTimeline::create(Document* document, PassOwnPtrWillBeRawPtr<PlatformTiming> timing)
59 {
60     return adoptRefWillBeNoop(new AnimationTimeline(document, timing));
61 }
62
63 AnimationTimeline::AnimationTimeline(Document* document, PassOwnPtrWillBeRawPtr<PlatformTiming> timing)
64     : m_document(document)
65     , m_zeroTime(0)
66 {
67     if (!timing)
68         m_timing = adoptPtrWillBeNoop(new AnimationTimelineTiming(this));
69     else
70         m_timing = timing;
71
72     ASSERT(document);
73 }
74
75 AnimationTimeline::~AnimationTimeline()
76 {
77 #if !ENABLE(OILPAN)
78     for (WillBeHeapHashSet<RawPtrWillBeWeakMember<AnimationPlayer> >::iterator it = m_players.begin(); it != m_players.end(); ++it)
79         (*it)->timelineDestroyed();
80 #endif
81 }
82
83 AnimationPlayer* AnimationTimeline::createAnimationPlayer(AnimationNode* child)
84 {
85     RefPtrWillBeRawPtr<AnimationPlayer> player = AnimationPlayer::create(m_document->contextDocument().get(), *this, child);
86     AnimationPlayer* result = player.get();
87     m_players.add(result);
88     setOutdatedAnimationPlayer(result);
89     return result;
90 }
91
92 AnimationPlayer* AnimationTimeline::play(AnimationNode* child)
93 {
94     if (!m_document)
95         return 0;
96     AnimationPlayer* player = createAnimationPlayer(child);
97     return player;
98 }
99
100 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > AnimationTimeline::getAnimationPlayers()
101 {
102     WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > animationPlayers;
103     for (WillBeHeapHashSet<RawPtrWillBeWeakMember<AnimationPlayer> >::iterator it = m_players.begin(); it != m_players.end(); ++it) {
104         if ((*it)->source() && (*it)->source()->isCurrent()) {
105             animationPlayers.append(*it);
106         }
107     }
108     std::sort(animationPlayers.begin(), animationPlayers.end(), compareAnimationPlayers);
109     return animationPlayers;
110 }
111
112 void AnimationTimeline::wake()
113 {
114     m_timing->serviceOnNextFrame();
115 }
116
117 void AnimationTimeline::serviceAnimations(TimingUpdateReason reason)
118 {
119     TRACE_EVENT0("blink", "AnimationTimeline::serviceAnimations");
120
121     m_timing->cancelWake();
122
123     double timeToNextEffect = std::numeric_limits<double>::infinity();
124
125     WillBeHeapVector<RawPtrWillBeMember<AnimationPlayer> > players;
126     players.reserveInitialCapacity(m_playersNeedingUpdate.size());
127     for (WillBeHeapHashSet<RefPtrWillBeMember<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it)
128         players.append(it->get());
129
130     std::sort(players.begin(), players.end(), AnimationPlayer::hasLowerPriority);
131
132     for (size_t i = 0; i < players.size(); ++i) {
133         AnimationPlayer* player = players[i];
134         if (player->update(reason))
135             timeToNextEffect = std::min(timeToNextEffect, player->timeToEffectChange());
136         else
137             m_playersNeedingUpdate.remove(player);
138     }
139
140     if (timeToNextEffect < s_minimumDelay)
141         m_timing->serviceOnNextFrame();
142     else if (timeToNextEffect != std::numeric_limits<double>::infinity())
143         m_timing->wakeAfter(timeToNextEffect - s_minimumDelay);
144
145     ASSERT(!hasOutdatedAnimationPlayer());
146 }
147
148 void AnimationTimeline::AnimationTimelineTiming::wakeAfter(double duration)
149 {
150     m_timer.startOneShot(duration, FROM_HERE);
151 }
152
153 void AnimationTimeline::AnimationTimelineTiming::cancelWake()
154 {
155     m_timer.stop();
156 }
157
158 void AnimationTimeline::AnimationTimelineTiming::serviceOnNextFrame()
159 {
160     if (m_timeline->m_document && m_timeline->m_document->view())
161         m_timeline->m_document->view()->scheduleAnimation();
162 }
163
164 void AnimationTimeline::AnimationTimelineTiming::trace(Visitor* visitor)
165 {
166     visitor->trace(m_timeline);
167     AnimationTimeline::PlatformTiming::trace(visitor);
168 }
169
170 double AnimationTimeline::zeroTime()
171 {
172     if (!m_zeroTime && m_document && m_document->loader()) {
173         m_zeroTime = m_document->loader()->timing()->referenceMonotonicTime();
174     }
175     return m_zeroTime;
176 }
177
178 double AnimationTimeline::currentTime(bool& isNull)
179 {
180     return currentTimeInternal(isNull) * 1000;
181 }
182
183 double AnimationTimeline::currentTimeInternal(bool& isNull)
184 {
185     if (!m_document) {
186         isNull = true;
187         return std::numeric_limits<double>::quiet_NaN();
188     }
189     double result = m_document->animationClock().currentTime() - zeroTime();
190     isNull = std::isnan(result);
191     return result;
192 }
193
194 double AnimationTimeline::currentTime()
195 {
196     return currentTimeInternal() * 1000;
197 }
198
199 double AnimationTimeline::currentTimeInternal()
200 {
201     bool isNull;
202     return currentTimeInternal(isNull);
203 }
204
205 double AnimationTimeline::effectiveTime()
206 {
207     double time = currentTimeInternal();
208     return std::isnan(time) ? 0 : time;
209 }
210
211 void AnimationTimeline::pauseAnimationsForTesting(double pauseTime)
212 {
213     for (WillBeHeapHashSet<RefPtrWillBeMember<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it)
214         (*it)->pauseForTesting(pauseTime);
215     serviceAnimations(TimingUpdateOnDemand);
216 }
217
218 bool AnimationTimeline::hasOutdatedAnimationPlayer() const
219 {
220     for (WillBeHeapHashSet<RefPtrWillBeMember<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it) {
221         if ((*it)->outdated())
222             return true;
223     }
224     return false;
225 }
226
227 void AnimationTimeline::setOutdatedAnimationPlayer(AnimationPlayer* player)
228 {
229     ASSERT(player->outdated());
230     m_playersNeedingUpdate.add(player);
231     if (m_document && m_document->page() && !m_document->page()->animator().isServicingAnimations())
232         m_timing->serviceOnNextFrame();
233 }
234
235 #if !ENABLE(OILPAN)
236 void AnimationTimeline::detachFromDocument()
237 {
238     // FIXME: AnimationTimeline should keep Document alive.
239     m_document = nullptr;
240 }
241 #endif
242
243 void AnimationTimeline::trace(Visitor* visitor)
244 {
245 #if ENABLE(OILPAN)
246     visitor->trace(m_document);
247     visitor->trace(m_timing);
248     visitor->trace(m_playersNeedingUpdate);
249     visitor->trace(m_players);
250 #endif
251 }
252
253 } // namespace