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32 #include "core/accessibility/AXRenderObject.h"
36 class AXTableRow : public AXRenderObject {
39 explicit AXTableRow(RenderObject*);
41 static PassRefPtr<AXTableRow> create(RenderObject*);
42 virtual ~AXTableRow();
44 virtual bool isTableRow() const OVERRIDE FINAL;
46 // retrieves the "row" header (a th tag in the rightmost column)
47 virtual AXObject* headerObject();
48 AXObject* parentTable() const;
50 void setRowIndex(int rowIndex) { m_rowIndex = rowIndex; }
51 int rowIndex() const { return m_rowIndex; }
53 // allows the table to add other children that may not originate
54 // in the row, but their col/row spans overlap into it
55 void appendChild(AXObject*);
58 virtual AccessibilityRole determineAccessibilityRole() OVERRIDE FINAL;
63 virtual AXObject* observableObject() const OVERRIDE FINAL;
64 virtual bool computeAccessibilityIsIgnored() const OVERRIDE FINAL;
67 DEFINE_AX_OBJECT_TYPE_CASTS(AXTableRow, isTableRow());
71 #endif // AXTableRow_h