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27 #include "core/accessibility/AXSpinButton.h"
29 #include "core/accessibility/AXObjectCache.h"
30 #include "core/rendering/RenderObject.h"
34 PassRefPtr<AXSpinButton> AXSpinButton::create()
36 return adoptRef(new AXSpinButton);
39 AXSpinButton::AXSpinButton()
40 : m_spinButtonElement(0)
44 AXSpinButton::~AXSpinButton()
48 LayoutRect AXSpinButton::elementRect() const
50 ASSERT(m_spinButtonElement);
52 if (!m_spinButtonElement || !m_spinButtonElement->renderer())
55 Vector<FloatQuad> quads;
56 m_spinButtonElement->renderer()->absoluteFocusRingQuads(quads);
58 return boundingBoxForQuads(m_spinButtonElement->renderer(), quads);
61 void AXSpinButton::addChildren()
63 m_haveChildren = true;
65 AXSpinButtonPart* incrementor = toAXSpinButtonPart(axObjectCache()->getOrCreate(SpinButtonPartRole));
66 incrementor->setIsIncrementor(true);
67 incrementor->setParent(this);
68 m_children.append(incrementor);
70 AXSpinButtonPart* decrementor = toAXSpinButtonPart(axObjectCache()->getOrCreate(SpinButtonPartRole));
71 decrementor->setIsIncrementor(false);
72 decrementor->setParent(this);
73 m_children.append(decrementor);
76 void AXSpinButton::step(int amount)
78 ASSERT(m_spinButtonElement);
79 if (!m_spinButtonElement)
82 m_spinButtonElement->step(amount);
87 AXSpinButtonPart::AXSpinButtonPart()
88 : m_isIncrementor(false)
92 PassRefPtr<AXSpinButtonPart> AXSpinButtonPart::create()
94 return adoptRef(new AXSpinButtonPart);
97 LayoutRect AXSpinButtonPart::elementRect() const
99 // FIXME: This logic should exist in the render tree or elsewhere, but there is no
100 // relationship that exists that can be queried.
102 LayoutRect parentRect = parentObject()->elementRect();
103 if (m_isIncrementor) {
104 parentRect.setHeight(parentRect.height() / 2);
106 parentRect.setY(parentRect.y() + parentRect.height() / 2);
107 parentRect.setHeight(parentRect.height() / 2);
113 bool AXSpinButtonPart::press() const
115 if (!m_parent || !m_parent->isSpinButton())
118 AXSpinButton* spinButton = toAXSpinButton(parentObject());
122 spinButton->step(-1);