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33 #include "V8HTMLCanvasElement.h"
35 #include "V8CanvasRenderingContext2D.h"
37 #include "V8WebGLRenderingContext.h"
38 #include "bindings/v8/ExceptionState.h"
39 #include "bindings/v8/V8Binding.h"
40 #include "core/html/HTMLCanvasElement.h"
41 #include "core/html/canvas/Canvas2DContextAttributes.h"
42 #include "core/html/canvas/CanvasRenderingContext.h"
43 #include "core/html/canvas/WebGLContextAttributes.h"
44 #include "core/inspector/InspectorCanvasInstrumentation.h"
45 #include "wtf/MathExtras.h"
46 #include "wtf/text/WTFString.h"
50 void V8HTMLCanvasElement::getContextMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
52 v8::Handle<v8::Object> holder = info.Holder();
53 v8::Isolate* isolate = info.GetIsolate();
54 HTMLCanvasElement* impl = V8HTMLCanvasElement::toNative(holder);
55 TOSTRING_VOID(V8StringResource<>, contextIdResource, info[0]);
56 String contextId = contextIdResource;
57 RefPtr<CanvasContextAttributes> attributes;
58 if (contextId == "webgl" || contextId == "experimental-webgl") {
59 RefPtr<WebGLContextAttributes> webGLAttributes = WebGLContextAttributes::create();
60 if (info.Length() > 1 && info[1]->IsObject()) {
61 v8::Handle<v8::Object> jsAttributes = info[1]->ToObject();
62 v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
63 if (jsAttributes->Has(alpha))
64 webGLAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanValue());
65 v8::Handle<v8::String> depth = v8AtomicString(isolate, "depth");
66 if (jsAttributes->Has(depth))
67 webGLAttributes->setDepth(jsAttributes->Get(depth)->BooleanValue());
68 v8::Handle<v8::String> stencil = v8AtomicString(isolate, "stencil");
69 if (jsAttributes->Has(stencil))
70 webGLAttributes->setStencil(jsAttributes->Get(stencil)->BooleanValue());
71 v8::Handle<v8::String> antialias = v8AtomicString(isolate, "antialias");
72 if (jsAttributes->Has(antialias))
73 webGLAttributes->setAntialias(jsAttributes->Get(antialias)->BooleanValue());
74 v8::Handle<v8::String> premultipliedAlpha = v8AtomicString(isolate, "premultipliedAlpha");
75 if (jsAttributes->Has(premultipliedAlpha))
76 webGLAttributes->setPremultipliedAlpha(jsAttributes->Get(premultipliedAlpha)->BooleanValue());
77 v8::Handle<v8::String> preserveDrawingBuffer = v8AtomicString(isolate, "preserveDrawingBuffer");
78 if (jsAttributes->Has(preserveDrawingBuffer))
79 webGLAttributes->setPreserveDrawingBuffer(jsAttributes->Get(preserveDrawingBuffer)->BooleanValue());
80 v8::Handle<v8::String> failIfMajorPerformanceCaveat = v8AtomicString(isolate, "failIfMajorPerformanceCaveat");
81 if (jsAttributes->Has(failIfMajorPerformanceCaveat))
82 webGLAttributes->setFailIfMajorPerformanceCaveat(jsAttributes->Get(failIfMajorPerformanceCaveat)->BooleanValue());
84 attributes = webGLAttributes;
86 RefPtr<Canvas2DContextAttributes> canvas2DAttributes = Canvas2DContextAttributes::create();
87 if (info.Length() > 1 && info[1]->IsObject()) {
88 v8::Handle<v8::Object> jsAttributes = info[1]->ToObject();
89 v8::Handle<v8::String> alpha = v8AtomicString(isolate, "alpha");
90 if (jsAttributes->Has(alpha))
91 canvas2DAttributes->setAlpha(jsAttributes->Get(alpha)->BooleanValue());
93 attributes = canvas2DAttributes;
95 CanvasRenderingContext* result = impl->getContext(contextId, attributes.get());
97 v8SetReturnValueNull(info);
100 if (result->is2d()) {
101 v8::Handle<v8::Value> v8Result = toV8(toCanvasRenderingContext2D(result), info.Holder(), info.GetIsolate());
102 if (InspectorInstrumentation::canvasAgentEnabled(&impl->document())) {
103 ScriptState* scriptState = ScriptState::current(isolate);
104 ScriptObject context(scriptState, v8::Handle<v8::Object>::Cast(v8Result));
105 ScriptObject wrapped = InspectorInstrumentation::wrapCanvas2DRenderingContextForInstrumentation(&impl->document(), context);
106 if (!wrapped.isEmpty()) {
107 v8SetReturnValue(info, wrapped.v8Value());
111 v8SetReturnValue(info, v8Result);
114 if (result->is3d()) {
115 v8::Handle<v8::Value> v8Result = toV8(toWebGLRenderingContext(result), info.Holder(), info.GetIsolate());
116 if (InspectorInstrumentation::canvasAgentEnabled(&impl->document())) {
117 ScriptState* scriptState = ScriptState::current(isolate);
118 ScriptObject glContext(scriptState, v8::Handle<v8::Object>::Cast(v8Result));
119 ScriptObject wrapped = InspectorInstrumentation::wrapWebGLRenderingContextForInstrumentation(&impl->document(), glContext);
120 if (!wrapped.isEmpty()) {
121 v8SetReturnValue(info, wrapped.v8Value());
125 v8SetReturnValue(info, v8Result);
128 ASSERT_NOT_REACHED();
129 v8SetReturnValueNull(info);
132 void V8HTMLCanvasElement::toDataURLMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
134 v8::Handle<v8::Object> holder = info.Holder();
135 HTMLCanvasElement* canvas = V8HTMLCanvasElement::toNative(holder);
136 ExceptionState exceptionState(ExceptionState::ExecutionContext, "toDataURL", "HTMLCanvasElement", info.Holder(), info.GetIsolate());
138 TOSTRING_VOID(V8StringResource<>, type, info[0]);
140 double* qualityPtr = 0;
141 if (info.Length() > 1 && info[1]->IsNumber()) {
142 quality = info[1]->NumberValue();
143 qualityPtr = &quality;
146 String result = canvas->toDataURL(type, qualityPtr, exceptionState);
147 exceptionState.throwIfNeeded();
148 v8SetReturnValueStringOrUndefined(info, result, info.GetIsolate());
151 } // namespace WebCore