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32 #include "bindings/v8/ScriptValue.h"
34 #include "bindings/v8/ScriptState.h"
35 #include "bindings/v8/V8Binding.h"
36 #include "platform/JSONValues.h"
40 ScriptValue::~ScriptValue()
44 v8::Handle<v8::Value> ScriptValue::v8Value() const
47 return v8::Handle<v8::Value>();
49 ASSERT(isolate()->InContext());
51 // This is a check to validate that you don't return a ScriptValue to a world different
52 // from the world that created the ScriptValue.
53 // Probably this could be:
54 // if (&m_scriptState->world() == &DOMWrapperWorld::current(isolate()))
55 // return v8::Handle<v8::Value>();
56 // instead of triggering RELEASE_ASSERT.
57 RELEASE_ASSERT(&m_scriptState->world() == &DOMWrapperWorld::current(isolate()));
58 return m_value->newLocal(isolate());
61 bool ScriptValue::toString(String& result) const
66 ScriptState::Scope scope(m_scriptState.get());
67 v8::Handle<v8::Value> string = v8Value();
68 if (string.IsEmpty() || !string->IsString())
70 result = toCoreString(v8::Handle<v8::String>::Cast(string));
74 PassRefPtr<JSONValue> ScriptValue::toJSONValue(ScriptState* scriptState) const
76 ASSERT(!scriptState->contextIsEmpty());
77 ScriptState::Scope scope(scriptState);
78 return v8ToJSONValue(scriptState->isolate(), v8Value(), JSONValue::maxDepth);
81 } // namespace WebCore